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Champion balance 30/10/2026

Game build s2 · fd15b10 · updated 31/10 New

Based on live play data from 20 to 30/10 — solo monster kill speed, damage to World Bosses · Tyrants · Guild Bosses, deaths, Arena results and the effects in each kit — this update fixes 2 damage bugs and tunes 15 champions. All other champions are unchanged.

2 Bug fix3 Nerf3 Adjusted9 Buff

Each champion is compared with champions of the same role (Damage · Tank · Support). Champions with a lot of crowd control or team support are judged including those effects, not damage alone.

Damage bug fixes 2

Jasper

Armor-Breaking Brawler · Damage
Bug fix

Live since 30/10/2026

Shatter Passive

Bug
On monsters: monster Armor was scaled by level twice — ≈ ×1.6 at level 30, ≈ ×3.5 at 60, ≈ ×9 at 90 above design
Fixed
As designed: 50 + 4 × Armor at 5 Armor Crack stacks, scaled by level once

Why: A damage calculation bug made Shatter on monsters many times stronger than designed at high levels.

See full kit

Roderic

Holy Light Knight · Tank
Bug fix

Holy Guardian Descent — Judgment Rage ultimate

Bug
150 + 60% of damage absorbed, the absorbed part was scaled by level twice (≈ ×17 design at level 90)
Fixed
150 + 60% of damage absorbed, scaled by level once — skill text unchanged

Why: Judgment at the end of Rage dealt many times its designed damage when tanking bosses at high levels.

See full kit

Damage 10

Kestrel

Kestrel Archer · Damage
Nerf

Altitude Passive

Before
Each stack: +10% basic attack damage (5 stacks +50%)
Now
Each stack +5% (5 stacks +25%)

Four-Arrow Falcon Strike Skill 2

Before
4 arrows × 70 damage
Now
4 arrows × 60 damage

Why: Boss damage was far above other Damage champions — fighting from range, Altitude stayed at 5 stacks almost all the time.

See full kit

Alcyon

Kingfisher Star Cartographer · Damage
Nerf

Constellation Passive

Before
Star lines: 60 damage each crossing (up to 60 per second)
Now
45 damage (up to 45 per second)

Falling Star Skill 1

Before
140 damage in a 60 radius
Now
125 damage

Why: Highest damage to monsters among Damage champions, strong at both farming and bosses.

See full kit

Faelan

Starfrost Mage · Damage
Nerf

Chill Mark Passive

Before
The 3rd stack makes the target Frozen for 1.5 seconds
Now
Frozen for 1 second (still once per 10 seconds per enemy)

Why: The most crowd control among Damage champions while still dealing average damage.

See full kit

Hilda

Copper Mine Gunner · Damage
Adjusted

Gunpowder Mine Skill 1

Before
Explodes only when an enemy steps on it
Now
Planted within 70 of an enemy: explodes by itself after 0.5 seconds · planted on empty ground: waits to be stepped on as before

Why: Bosses fight in place, so mines almost never went off — Hilda had the weakest boss damage in her group.

See full kit

Quinlan

Whale-Hunting Harpooner · Damage
Adjusted

Big Fish Hunt Passive

Before
Basic attacks +3% max HP — up to 36 × level factor per hit on monsters
Now
Up to 48 × level factor per hit on monsters · unchanged 3% on players

Why: Slow against monsters while already good in PvP and the Arena — only the monster part is raised.

See full kit

Mora

Thunderstorm Fox · Damage
Buff

Chain Lightning Skill 1

Before
120 damage to each target
Now
First target 160 · bounce targets still 120

Violet Lightning Orb Skill 2

Before
50 damage per pulse (up to 200)
Now
60 per pulse (up to 240)

Why: Weak against a single target such as a boss.

See full kit

Saphra

Dragonjade Javelineer · Damage
Buff

Recall Javelins Skill 2

Before
140 per javelin (up to 280 on one enemy)
Now
170 per javelin (up to 340)

Jade Javelin Fan Skill 1

Before
7 second cooldown
Now
6 second cooldown

Why: The slowest monster farming among Damage champions.

See full kit

Orin

Meteor Fire Mage · Damage
Buff

Fireball Burst Skill 1

Before
Explodes for 130 damage
Now
Explodes for 160 damage

Wall of Fire Skill 2

Before
45 damage per second
Now
55 damage per second

Why: A kit built almost only for damage, yet low damage to monsters.

See full kit

Corvin

Mourning Crow Crossbowman · Damage
Buff

Pecking Crow Swarm Skill 2

Before
10 second cooldown
Now
8 second cooldown (150 total damage unchanged)

Why: Slow area farming; crowd control and anti-heal are already good, so only a light buff.

See full kit

Aeris

Silverwind Archer · Damage
Buff

Base HP

Before
450
Now
490

Rapid Volley Skill 2

Before
Second arrow deals 30% damage
Now
Second arrow 50%

Why: The lowest Arena win rate and the lowest HP.

See full kit

Tank 2

Vaelor

Copper Scale Guard · Tank
Buff

Scale Burst Skill 1

Before
No scales: 40 damage
Now
At least 120 damage (5 scales still 290)

Why: Slow farming — the main skill dealt almost no damage before scales built up.

See full kit

Bael

Thornchain Jailkeeper · Tank
Buff

Blazing Thorn Armor Skill 2

Before
30% less damage taken for 4 seconds
Now
40% less for 5 seconds (the whole skill lasts 5 seconds)

Why: Died the most among Tanks.

See full kit

Support 3

Tambo

Beastfolk War Drummer · Support
Adjusted

Roaring Horn Toss Skill 2

Before
200 damage
Now
160 damage

Drumroll Skill 1

Before
Allies +30% damage for 6 seconds
Now
Allies +35% damage for 6 seconds (skill damage still 120)

Why: Moves some power from his own damage into boosting allies — closer to the Support role.

See full kit

Phaedra

Blood Chalice Priest · Support
Buff

Blood Siphon Skill 2

Before
Drains 80 HP per second (240 over 3 seconds)
Now
Drains 110 per second (330) — Phaedra heals the same

Blood Sacrifice Skill 1

Before
Sacrifice 100 HP → allies heal 200
Now
Sacrifice 80 HP → allies still heal 200

Why: Died the most and farmed the slowest among Supports.

See full kit

Lirael

Bard of the Thousand Winds · Support
Buff

Base HP

Before
480
Now
510

Tailwind Song Skill 1

Before
Allies +25% move & attack speed
Now
+30% move & attack speed

Why: The weakest Support once effects are counted, and dies often.

See full kit

Full kits with the new numbers are on each champion page under Champions. Champions