Champion balance 30/10/2026
Based on live play data from 20 to 30/10 — solo monster kill speed, damage to World Bosses · Tyrants · Guild Bosses, deaths, Arena results and the effects in each kit — this update fixes 2 damage bugs and tunes 15 champions. All other champions are unchanged.
2 Bug fix3 Nerf3 Adjusted9 Buff
Each champion is compared with champions of the same role (Damage · Tank · Support). Champions with a lot of crowd control or team support are judged including those effects, not damage alone.
Damage bug fixes 2
Live since 30/10/2026
Shatter Passive
- Bug
- On monsters: monster Armor was scaled by level twice — ≈ ×1.6 at level 30, ≈ ×3.5 at 60, ≈ ×9 at 90 above design
- Fixed
- As designed: 50 + 4 × Armor at 5 Armor Crack stacks, scaled by level once
Why: A damage calculation bug made Shatter on monsters many times stronger than designed at high levels.
Holy Guardian Descent — Judgment Rage ultimate
- Bug
- 150 + 60% of damage absorbed, the absorbed part was scaled by level twice (≈ ×17 design at level 90)
- Fixed
- 150 + 60% of damage absorbed, scaled by level once — skill text unchanged
Why: Judgment at the end of Rage dealt many times its designed damage when tanking bosses at high levels.
Damage 10
Altitude Passive
- Before
- Each stack: +10% basic attack damage (5 stacks +50%)
- Now
- Each stack +5% (5 stacks +25%)
Four-Arrow Falcon Strike Skill 2
- Before
4 arrows × 70 damage- Now
- 4 arrows × 60 damage
Why: Boss damage was far above other Damage champions — fighting from range, Altitude stayed at 5 stacks almost all the time.
Constellation Passive
- Before
- Star lines: 60 damage each crossing (up to 60 per second)
- Now
- 45 damage (up to 45 per second)
Falling Star Skill 1
- Before
140 damage in a 60 radius- Now
- 125 damage
Why: Highest damage to monsters among Damage champions, strong at both farming and bosses.
Chill Mark Passive
- Before
- The 3rd stack makes the target Frozen for 1.5 seconds
- Now
- Frozen for 1 second (still once per 10 seconds per enemy)
Why: The most crowd control among Damage champions while still dealing average damage.
Gunpowder Mine Skill 1
- Before
Explodes only when an enemy steps on it- Now
- Planted within 70 of an enemy: explodes by itself after 0.5 seconds · planted on empty ground: waits to be stepped on as before
Why: Bosses fight in place, so mines almost never went off — Hilda had the weakest boss damage in her group.
Big Fish Hunt Passive
- Before
- Basic attacks +3% max HP — up to 36 × level factor per hit on monsters
- Now
- Up to 48 × level factor per hit on monsters · unchanged 3% on players
Why: Slow against monsters while already good in PvP and the Arena — only the monster part is raised.
Chain Lightning Skill 1
- Before
120 damage to each target- Now
- First target 160 · bounce targets still 120
Violet Lightning Orb Skill 2
- Before
50 damage per pulse (up to 200)- Now
- 60 per pulse (up to 240)
Why: Weak against a single target such as a boss.
Recall Javelins Skill 2
- Before
140 per javelin (up to 280 on one enemy)- Now
- 170 per javelin (up to 340)
Jade Javelin Fan Skill 1
- Before
7 second cooldown- Now
- 6 second cooldown
Why: The slowest monster farming among Damage champions.
Fireball Burst Skill 1
- Before
Explodes for 130 damage- Now
- Explodes for 160 damage
Wall of Fire Skill 2
- Before
45 damage per second- Now
- 55 damage per second
Why: A kit built almost only for damage, yet low damage to monsters.
Pecking Crow Swarm Skill 2
- Before
10 second cooldown- Now
- 8 second cooldown (150 total damage unchanged)
Why: Slow area farming; crowd control and anti-heal are already good, so only a light buff.
Base HP
- Before
450- Now
- 490
Rapid Volley Skill 2
- Before
Second arrow deals 30% damage- Now
- Second arrow 50%
Why: The lowest Arena win rate and the lowest HP.
Tank 2
Scale Burst Skill 1
- Before
No scales: 40 damage- Now
- At least 120 damage (5 scales still 290)
Why: Slow farming — the main skill dealt almost no damage before scales built up.
Blazing Thorn Armor Skill 2
- Before
30% less damage taken for 4 seconds- Now
- 40% less for 5 seconds (the whole skill lasts 5 seconds)
Why: Died the most among Tanks.
Support 3
Roaring Horn Toss Skill 2
- Before
200 damage- Now
- 160 damage
Drumroll Skill 1
- Before
Allies +30% damage for 6 seconds- Now
- Allies +35% damage for 6 seconds (skill damage still 120)
Why: Moves some power from his own damage into boosting allies — closer to the Support role.
Blood Siphon Skill 2
- Before
- Drains 80 HP per second (240 over 3 seconds)
- Now
- Drains 110 per second (330) — Phaedra heals the same
Blood Sacrifice Skill 1
- Before
Sacrifice 100 HP → allies heal 200- Now
- Sacrifice 80 HP → allies still heal 200
Why: Died the most and farmed the slowest among Supports.
Base HP
- Before
480- Now
- 510
Tailwind Song Skill 1
- Before
Allies +25% move & attack speed- Now
- +30% move & attack speed
Why: The weakest Support once effects are counted, and dies often.
Full kits with the new numbers are on each champion page under Champions. Champions
















