Jasper
Jasper — Armor-Breaking Brawler. Damage, Fighter, Stoneborn.
Base stats (level 1)
Defense
- HP530
- Armor22
- Magic Resist16
- Dodge0%
- HP Regen / s0
- Lifesteal3%
- Damage Reduction0%
- Tenacity10%
- Healing Received0%
- Thorns6%
Offense
- Attack45
- Crit Chance15%
- Crit Damage160%
- Accuracy0
- Armor Pen10%
- Basic Attack Damage10%
- Skill Damage5%
Speed
- Attack Speed (per second)1.65
- Move Speed72
- Stamina100
- Range50
- Cooldown Reduction0%
Rage
- Rage Gain6%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Stone Fist Basic attack
Punch 1 target with stone gauntlets; each hit imprints 1 stack of Armor Crack.
Full details
Punches a stone gauntlet into 1 target in front (alternating hands); each hit stamps 1 stack of Armor Crack.
Earthburrow Dash
Burrow underground toward the cursor, then surface and knock up the surrounding enemies.
- Underground
- 0.4 seconds, untargetable
- Erupt
- 60 damage, light knock up for 0.5 seconds, 1 stack of Armor Crack
Full details
Dives into the sand and travels underground 150 toward the cursor over 0.4 seconds (cannot be targeted; the underground path stops before terrain / walls like Ondine's dive), then bursts up and gently launches enemies within 60: 60 damage, knocked down for 0.5 seconds, 1 stack of Armor Crack.
Blinding Sand Skill 1
Hurl a handful of sand in a cone toward the cursor, Blinding enemies hit.
- Damage
- 120 + 1 stack of Armor Crack, 90° cone
- Blind
- 2 seconds — its basic attacks miss, skills still hit
Full details
Flings a handful of sand in a 90° cone, range 120, toward the cursor: enemies hit take 120 damage, 1 stack of Armor Crack and are Blinded for 2 seconds — their basic attacks miss (no damage, no on-hit effects triggered); moves still hit normally.
Earthsplitting Fist Skill 2
Punch the ground, sending a fissure racing straight toward the cursor.
- Damage
- 150 + 2 stacks of Armor Crack
- Crowd control
- 30% slow for 1.5 seconds
Full details
Punches the ground, a crack running straight 180 toward the cursor: enemies on the path take 150 damage, 2 stacks of Armor Crack and are slowed by 30% for 1.5 seconds.
Five-Fist Flurry Ultimate
Rush 1 enemy and unleash 5 punches in 1 second.
- Each punch
- 65 damage + 1 stack of Armor Crack
- While punching
- immune to crowd control
- 5th punch
- at 5 stacks → Shatter triggers immediately (if off cooldown)
Full details
Rushes an enemy within 140 and unleashes 5 punches in 1 second (immune to crowd control while punching): each punch deals 65 damage + 1 stack of Armor Crack. On the 5th punch only: after adding the stack, if the target has 5 stacks and Shatter on it is off cooldown, Shatter triggers at once (still at most once / 3 seconds / target); the other punches follow the normal Armor Break rule.
Armor Break Passive
Hits imprint Armor Crack, reducing Armor; at 5 stacks the next hit Shatters.
- Armor Crack
- each stack −7.5% Armor, max 5, lasts 4 seconds
- Shatter
- +50 + 4 × Armor removed, stacks reset to 0
- Limit
- Shatter once per target every 3 seconds
Full details
Basic attacks and moves that hit stamp stacks of Armor Crack (max 5, last 4 seconds, adding more refreshes): each stack −7.5% of the target's Armor (5 stacks −37.5%). At 5 stacks, Jasper's next hit Shatters: 50 + 4 × the amount of Armor the 5 stacks removed extra damage (Armor 40: +110; the thicker the armor, the more it hurts), and stacks reset to 0. Each target can be Shattered at most once every 3 seconds (while on cooldown, stacks stay at 5 and wait). Shatter damage does not stamp stacks and does not trigger Shatter again.
Mountainbreaker Fist Rage ultimate
Charge up for 1 second, then throw 1 piercing punch straight toward the cursor.
- Charge-up
- crowd-control immune, 50% less damage taken
- Punch
- 700 damage, knock up for 1 second, Armor reduced to 0 for 4 seconds
- Mountainbreaker Form
- 8 seconds: crowd-control immune, Attack Speed + Move Speed +30%
- Lifesteal
- +20% during Mountainbreaker Form
- Each hit
- shockwave in area 60: +60 + 2 stacks of Armor Crack
Full details
Jasper charges for 1 second (immune to crowd control, takes 50% less damage; the amber veins on the gauntlet glow brighter and the punch line appears on the ground as a warning) and then throws 1 punch piercing straight 450 toward the cursor: enemies on the path take 700 damage, are knocked up for 1 second and have their Armor set to 0 for 4 seconds — opening the door for the whole team to pile on damage. After the punch, 8 seconds of Mountainbreaker Form: immune to crowd control, +30% Attack Speed + Move Speed, an extra 20% Lifesteal; each basic attack becomes a shockwave punch around the target (radius 60): 60 extra damage and 2 stacks of Armor Crack on every enemy in the area. Shatter is calculated from base Armor, so Armor going to 0 does not lose that part of the damage.


