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Jasper

Game build s2 · f0b9aec · updated 25/10 New

Jasper — Armor-Breaking Brawler. Damage, Fighter, Stoneborn.

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Base stats (level 1)

Defense

  • HP530
  • Armor22
  • Magic Resist16
  • Dodge0%
  • HP Regen / s0
  • Lifesteal3%
  • Damage Reduction0%
  • Tenacity10%
  • Healing Received0%
  • Thorns6%

Offense

  • Attack45
  • Crit Chance15%
  • Crit Damage160%
  • Accuracy0
  • Armor Pen10%
  • Basic Attack Damage10%
  • Skill Damage5%

Speed

  • Attack Speed (per second)1.65
  • Move Speed72
  • Stamina100
  • Range50
  • Cooldown Reduction0%

Rage

  • Rage Gain6%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Stone Fist Basic attack

Auto-targetRange 50

Punch 1 target with stone gauntlets; each hit imprints 1 stack of Armor Crack.

Full details

Punches a stone gauntlet into 1 target in front (alternating hands); each hit stamps 1 stack of Armor Crack.

Earthburrow Dash

Cooldown 7 sAim at cursorRange 150Area 60

Burrow underground toward the cursor, then surface and knock up the surrounding enemies.

Underground
0.4 seconds, untargetable
Erupt
60 damage, light knock up for 0.5 seconds, 1 stack of Armor Crack
Full details

Dives into the sand and travels underground 150 toward the cursor over 0.4 seconds (cannot be targeted; the underground path stops before terrain / walls like Ondine's dive), then bursts up and gently launches enemies within 60: 60 damage, knocked down for 0.5 seconds, 1 stack of Armor Crack.

Blinding Sand Skill 1

Cooldown 8 sFrom selfArea 120

Hurl a handful of sand in a cone toward the cursor, Blinding enemies hit.

Damage
120 + 1 stack of Armor Crack, 90° cone
Blind
2 seconds — its basic attacks miss, skills still hit
Full details

Flings a handful of sand in a 90° cone, range 120, toward the cursor: enemies hit take 120 damage, 1 stack of Armor Crack and are Blinded for 2 seconds — their basic attacks miss (no damage, no on-hit effects triggered); moves still hit normally.

Earthsplitting Fist Skill 2

Cooldown 6 sAim at cursorRange 180Area 60

Punch the ground, sending a fissure racing straight toward the cursor.

Damage
150 + 2 stacks of Armor Crack
Crowd control
30% slow for 1.5 seconds
Full details

Punches the ground, a crack running straight 180 toward the cursor: enemies on the path take 150 damage, 2 stacks of Armor Crack and are slowed by 30% for 1.5 seconds.

Five-Fist Flurry Ultimate

Cooldown 12 sAuto-targetRange 140

Rush 1 enemy and unleash 5 punches in 1 second.

Each punch
65 damage + 1 stack of Armor Crack
While punching
immune to crowd control
5th punch
at 5 stacks → Shatter triggers immediately (if off cooldown)
Full details

Rushes an enemy within 140 and unleashes 5 punches in 1 second (immune to crowd control while punching): each punch deals 65 damage + 1 stack of Armor Crack. On the 5th punch only: after adding the stack, if the target has 5 stacks and Shatter on it is off cooldown, Shatter triggers at once (still at most once / 3 seconds / target); the other punches follow the normal Armor Break rule.

Armor Break Passive

Cooldown 30 s

Hits imprint Armor Crack, reducing Armor; at 5 stacks the next hit Shatters.

Armor Crack
each stack −7.5% Armor, max 5, lasts 4 seconds
Shatter
+50 + 4 × Armor removed, stacks reset to 0
Limit
Shatter once per target every 3 seconds
Full details

Basic attacks and moves that hit stamp stacks of Armor Crack (max 5, last 4 seconds, adding more refreshes): each stack −7.5% of the target's Armor (5 stacks −37.5%). At 5 stacks, Jasper's next hit Shatters: 50 + 4 × the amount of Armor the 5 stacks removed extra damage (Armor 40: +110; the thicker the armor, the more it hurts), and stacks reset to 0. Each target can be Shattered at most once every 3 seconds (while on cooldown, stacks stay at 5 and wait). Shatter damage does not stamp stacks and does not trigger Shatter again.

Mountainbreaker Fist Rage ultimate

Rage at 100%Aim at cursorRange 450Area 100

Charge up for 1 second, then throw 1 piercing punch straight toward the cursor.

Charge-up
crowd-control immune, 50% less damage taken
Punch
700 damage, knock up for 1 second, Armor reduced to 0 for 4 seconds
Mountainbreaker Form
8 seconds: crowd-control immune, Attack Speed + Move Speed +30%
Lifesteal
+20% during Mountainbreaker Form
Each hit
shockwave in area 60: +60 + 2 stacks of Armor Crack
Full details

Jasper charges for 1 second (immune to crowd control, takes 50% less damage; the amber veins on the gauntlet glow brighter and the punch line appears on the ground as a warning) and then throws 1 punch piercing straight 450 toward the cursor: enemies on the path take 700 damage, are knocked up for 1 second and have their Armor set to 0 for 4 seconds — opening the door for the whole team to pile on damage. After the punch, 8 seconds of Mountainbreaker Form: immune to crowd control, +30% Attack Speed + Move Speed, an extra 20% Lifesteal; each basic attack becomes a shockwave punch around the target (radius 60): 60 extra damage and 2 stacks of Armor Crack on every enemy in the area. Shatter is calculated from base Armor, so Armor going to 0 does not lose that part of the damage.

Same race