Professions
Professions are tracked per account and share one pool of Craft Energy. They make food · potions · wine that boost you on hunting grounds, plus materials you can sell on the Market — never gear, Mythril or Soul Shards.
11 professions
| Profession | Type | Learn from | From level | Craft Energy |
|---|---|---|---|---|
| Fishing | Gathering | Chef | 10 | 2 / cast |
| Herbalism | Gathering | Alchemist | 20 | 1.5 / bush |
| Archaeology | Gathering | Scholar | 30 | probe 1 · dig 4 |
| Cooking | Crafting | Chef | 10 | 0 — per batch |
| Alchemy | Crafting | Alchemist | 20 | 0 — per batch |
| Restoration | Crafting | Scholar | 30 | 0 |
| Brewing | Crafting | Chef | 40 | 3 / barrel |
| Fireworks Crafting | Crafting | Alchemist | 20 | 0 |
| Gardening | Crafting | Gardener | 20 | sow 1 · reap 2 / plot |
| Beekeeping | Crafting | Gardener | 30 | 3 / hive |
| Performance | Service | Scholar | 10 | 3 / song · listeners 0 |
→ Food & drink: Well-Fed · Potion · Wine
Craft Energy
- +100 every day at 0:00 Vietnam time, stores up to 300.
- Shared by all 11 professions, per account. Not sold for Ruby or the monthly card; unrelated to Idle Hours.
- Out of Craft Energy: fishing / gathering / digging still work but only give junk and no profession EXP. Performing still grants Inspired (no EXP).
- Lower Craft Energy cost: Focus Tea + Inspired, up to −35% combined.
Mastery
Each profession has 100 levels / 10 tiers. Profession tier = map tier: tier 1 = 0x maps … tier 10 = 9x maps. Ponds, bushes, dig sites and recipes above your tier are locked.
1 Craft Energy at your tier = 10 EXP · 1 tier below 40% · 2+ tiers below 0% (you still get the product). Gardening ×2 · Beekeeping ×3 EXP. Crafting counts the Craft Energy inside the ingredients.
| Tier | Name | Levels | EXP per level | Map |
|---|---|---|---|---|
| 1 | Initiate | 1–10 | 100 | 0x hunting grounds |
| 2 | Apprentice | 11–20 | 200 | 1x hunting grounds |
| 3 | Journeyman | 21–30 | 400 | 2x hunting grounds |
| 4 | Skilled | 31–40 | 600 | 3x hunting grounds |
| 5 | Adept | 41–50 | 800 | 4x hunting grounds |
| 6 | Artisan | 51–60 | 1,000 | 5x hunting grounds |
| 7 | Virtuoso | 61–70 | 1,200 | 6x hunting grounds |
| 8 | Master | 71–80 | 1,500 | 7x hunting grounds |
| 9 | High Master | 81–90 | 1,800 | 8x hunting grounds |
| 10 | Grandmaster | 91–100 | 2,400 | 9x hunting grounds |
- Tier 5: 5% of casts / batches give ×2 + title “Adept <Profession>”.
- Tier 7: rare species ×1.5 (Fishing, Herbalism).
- Reach level 91: title “Grandmaster <Profession>”; the first player on the server is announced in the System channel.
Tools
Upgrade with gold at the profession’s NPC; tool tier can’t exceed your profession tier. A tool at your profession tier gives +20% Mastery effect. No combat stats, no durability, never drops, can’t be sold on the Market.
| Tool | Profession |
|---|---|
| Fishing Rod | Fishing |
| Copper Pot | Cooking |
| Sickle | Herbalism |
| Distillation Kit | Alchemy |
| Watering Can | Gardening |
| Bee Smoker | Beekeeping |
| Instrument | Performance |
| Dowsing Rod | Archaeology |
Trading
- Unbound — list on the Market for Ruby: fish, herbs, fruit, vegetables, grains, flowers, honey, wax, royal jelly, relic shards, unlearned Ancient Scores / Ancient Recipes, food, Feast Platters, potions, Scented Bait, Greater Health Potions, wine, fireworks.
- Bound: tools, junk, NPC goods, restored relics.
- Sell to NPCs: 1 gold per item.
Rules
- Auto does not do professions — every cast / gather / dig needs your own click; cooking / crafting can queue several batches.
- The AI Assistant can do professions: each command = 1 click, like a player.
- No professions while offline. Professions don’t use Idle Hours or tire out maps.
Profession activities
- Kitchen Orders · Potion Orders (Adventurers’ Guild): deliver food / potions at your Mastery tier to replace part of the Activity route points.
- Weekly Fishing Tournament and Silver Shoal — see Fishing.