Handbook
Play

Professions

Game build s2 · f0b9aec · updated 27/10 New

Professions are tracked per account and share one pool of Craft Energy. They make food · potions · wine that boost you on hunting grounds, plus materials you can sell on the Market — never gear, Mythril or Soul Shards.

11 professions

ProfessionTypeLearn fromFrom levelCraft Energy
FishingGatheringChef102 / cast
HerbalismGatheringAlchemist201.5 / bush
ArchaeologyGatheringScholar30probe 1 · dig 4
CookingCraftingChef100 — per batch
AlchemyCraftingAlchemist200 — per batch
RestorationCraftingScholar300
BrewingCraftingChef403 / barrel
Fireworks CraftingCraftingAlchemist200
GardeningCraftingGardener20sow 1 · reap 2 / plot
BeekeepingCraftingGardener303 / hive
PerformanceServiceScholar103 / song · listeners 0

→ Food & drink: Well-Fed · Potion · Wine

Craft Energy

  • +100 every day at 0:00 Vietnam time, stores up to 300.
  • Shared by all 11 professions, per account. Not sold for Ruby or the monthly card; unrelated to Idle Hours.
  • Out of Craft Energy: fishing / gathering / digging still work but only give junk and no profession EXP. Performing still grants Inspired (no EXP).
  • Lower Craft Energy cost: Focus Tea + Inspired, up to −35% combined.

Mastery

Each profession has 100 levels / 10 tiers. Profession tier = map tier: tier 1 = 0x maps … tier 10 = 9x maps. Ponds, bushes, dig sites and recipes above your tier are locked.

1 Craft Energy at your tier = 10 EXP · 1 tier below 40% · 2+ tiers below 0% (you still get the product). Gardening ×2 · Beekeeping ×3 EXP. Crafting counts the Craft Energy inside the ingredients.

TierNameLevelsEXP per levelMap
1Initiate1–101000x hunting grounds
2Apprentice11–202001x hunting grounds
3Journeyman21–304002x hunting grounds
4Skilled31–406003x hunting grounds
5Adept41–508004x hunting grounds
6Artisan51–601,0005x hunting grounds
7Virtuoso61–701,2006x hunting grounds
8Master71–801,5007x hunting grounds
9High Master81–901,8008x hunting grounds
10Grandmaster91–1002,4009x hunting grounds
  • Tier 5: 5% of casts / batches give ×2 + title “Adept <Profession>”.
  • Tier 7: rare species ×1.5 (Fishing, Herbalism).
  • Reach level 91: title “Grandmaster <Profession>”; the first player on the server is announced in the System channel.

Tools

Upgrade with gold at the profession’s NPC; tool tier can’t exceed your profession tier. A tool at your profession tier gives +20% Mastery effect. No combat stats, no durability, never drops, can’t be sold on the Market.

ToolProfession
Fishing RodFishing
Copper PotCooking
SickleHerbalism
Distillation KitAlchemy
Watering CanGardening
Bee SmokerBeekeeping
InstrumentPerformance
Dowsing RodArchaeology

Trading

  • Unbound — list on the Market for Ruby: fish, herbs, fruit, vegetables, grains, flowers, honey, wax, royal jelly, relic shards, unlearned Ancient Scores / Ancient Recipes, food, Feast Platters, potions, Scented Bait, Greater Health Potions, wine, fireworks.
  • Bound: tools, junk, NPC goods, restored relics.
  • Sell to NPCs: 1 gold per item.

Rules

  • Auto does not do professions — every cast / gather / dig needs your own click; cooking / crafting can queue several batches.
  • The AI Assistant can do professions: each command = 1 click, like a player.
  • No professions while offline. Professions don’t use Idle Hours or tire out maps.

Profession activities

  • Kitchen Orders · Potion Orders (Adventurers’ Guild): deliver food / potions at your Mastery tier to replace part of the Activity route points.
  • Weekly Fishing Tournament and Silver Shoal — see Fishing.