Tyrant
Tyrants are super bosses that awaken at random in hunting grounds. 3 per day, and they can only be hit inside the Tyrant Ring. Every eligible player gets a chest; the top damage party gets the signature item.
How they appear
- 3 per day, random time 08:00–22:00 (VN time), ≥ 60 min apart. No schedule, no warning.
- Picks the band with the most players online (1x and up, no Tyrant there yet today) → a random hunting ground in that band, random spot, channel 1 only.
- Announcement: server-wide banner + World chat line with a Go to button + a star on the minimap and world map.
- Stays at most 60 minutes, then leaves (no reward). Level-synced to the Tyrant = the map's highest level.
The Tyrant Ring
- Inside the Ring — can attack and support.
- Outside the Ring — Immune: hits do not count, support does not reach players inside.
- Players outside the Ring who hit / control / taunt the Tyrant get Immune. Summons (Soul Cores, Soul Soldiers…) can still be hit from outside.
- Healers and supports must also stand inside — heals, shields and buffs from outside do nothing.
- Normal monsters inside the Ring scatter when the Tyrant awakens.
3 phases
At 70% and 35% HP the Tyrant petrifies and opens Soul Cores. Phase 3 pace × 1.4.
Shared Tyrant mechanics
Soul Quake
Raises its weapon for 3 s (orange ring over the whole Ring), then slams: 6 × a standard champion's HP split between locked players. Everyone inside at the start, or entering during the 3 s, is locked (3-2-1 over the head) — running out does not help. Every ~25 s, phase 3 ~18 s.
| Players in Ring | Each loses | State |
|---|---|---|
| 5 | 120% | down |
| 6 | 100% | down |
| 8 | 75% | needs heals / shields |
| 10 | 60% | safe |
| 15 | 40% | safe |
| 20 | 30% | safe |
Soul Cores
At 70% and 35%: the Tyrant petrifies (no damage), 3 cores spawn far apart, each with 2 Soul Soldiers. Each core has 0.5% of the Tyrant's max HP. Break all 3 within the same 10 s. After 45 s → Soul Eruption: −60% HP to everyone, Tyrant heals 10%.
Soul Armor
Every 10 s, damage above 2.5% of max HP is cut to 30% — bursting is wasted, keep steady damage.
Soul Mend
20 s without damage → heals 2% HP per second. Full HP = board wiped (credit reset), back to phase 1.
Soul Feast + Frenzy
Each time someone gets hit by a dodgeable skill (not Tank buster or Soul Quake): the Tyrant heals 1% ÷ max(10, n) HP and gains 10 ÷ max(10, n) Frenzy stacks (+4% damage each, max 10). Frenzy fades after 30 × 10 ÷ max(10, n) s with no hits.
Soul Might by player count
Tier t = min(6, ⌊(n − 10) ÷ 5⌋) — n = contributors. Tyrant HP × max(10, n) ÷ 10.
| n | t | Soul Quake | Soul Burst rings | Boss cooldowns | Healing / shields received |
|---|---|---|---|---|---|
| 10 | 0 | × 1 | 5 | −0% | −0% |
| 15 | 1 | × 1.075 | 5 | −1.5% | −1.2% |
| 20 | 2 | × 1.15 | 5 | −3% | −2.4% |
| 25 | 3 | × 1.225 | 6 | −4.5% | −3.6% |
| 30 | 4 | × 1.3 | 6 | −6% | −4.8% |
| 35 | 5 | × 1.375 | 6 | −7.5% | −6% |
| 40 | 6 | × 1.45 | 7 | −9% | −7.2% |
Eligible
Reach ≥ 1% in any of the 3 columns Damage · Tanked · Healing and be on the map when the Tyrant dies. A full Soul Mend wipes the board.
Chest + Party Spoils
- Tyrant Chest: 1 per eligible player per Tyrant, max 3 per day, bound — by level: Lv 20 ≈ 3,807 · 50 ≈ 10,684 · 100 ≈ 59,671 gold (real level) · 30 × tier Mystic Iron · 1 Soul Shards · 2 items ≥ Blue (Purple 20%) · Lucky Stones · Charm 1% · Tyrant Card 1%.
- Party Spoils: only the top damage party (or solo player) — signature item (Purple) + 1 Purple (red / black zone 20% Red) + 40% Tyrant Card or Charm.
- Dice: Roll / Pass for 20 s per item, only eligible players. PK on in yellow / red / black zones → item unbound, goes to the Spoils Bag.
- Defeat all 5 Tyrants → title «Tyrant Hunter» (no stats).
The 5 Tyrants
| Tyrant | Band | Signature item | Card | Own skills |
|---|---|---|---|---|
| Reaper Minotaur | 1x · 5x | Minotaur Horn Helm | HP | Charge lineReaping RingReaper ScarecrowsBurning Fields |
| Phantom Fox | 2x · 6x | Spirit Fox Moonstone Jade Pendant | Attack Speed | Myriad PhantomMoon MirrorSoul-Seeking FoxfireSoul Charm |
| Soulgaze Serpent | 3x · 7x | Stone Serpent Eye Ring | Armor | Look awayLandslideFrontal coneTail Sweep |
| Emperor Scorpion | 4x · 8x | Scorpion Soul Lantern Necklace | Crit Chance | Soul StingSoul LanternPincer GripBlack Sandstorm |
| Beast of Truth | 9x | Soul Mark of Truth Armor | Skill Damage | Borrowed SkillShattered SealThree PunishmentsSoul Union |
Soul Quake
Soul Cores
Soul Armor
Soul Mend
Soul Feast + Frenzy


















