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Gear

Game build s2 · f0b9aec · updated 27/10 New

Each champion has 10 gear slots: Weapon · Helm · Armor · Gloves · Belt · Boots · Necklace · Ring × 2 · Jade Pendant. Each champion can carry 2 gear sets — empty Set 2 slots share the Set 1 item; swap with key 7 or the skill bar button (10s cooldown). Drops follow the monster tier: item level is the first level of that tier (a level 58 monster drops level 51 gear). Equipping, rerolling and socketing don't bind it — unbound gear stays sellable on the Market.

Boss signature gear and Relics have their own pages — one card per item with art, stats and where it drops: Boss signature gear Relics

10 tiers

Tier follows the monster band: level 51–60 monsters drop 5x gear, which needs champion level ≥ 51. The tier word is part of the item name.

TierWord in item nameReq. levelPurple / Red factorCraft Red
0xNovice1× 1—
1xPastoral11× 1—
2xSilvermist21× 0.8—
3xStonepeak31× 0.86 Star Fragments · 320 Mystic Iron · 8,420 gold
4xSteppe41× 0.6—
5xFrontier51× 0.610 Star Fragments · 480 Mystic Iron · 16,755 gold
6xWaning Moon61× 0.515 Star Fragments · 560 Mystic Iron · 23,634 gold
7xForge71× 0.520 Star Fragments · 640 Mystic Iron · 33,338 gold
8xGoldsand81× 0.430 Star Fragments · 720 Mystic Iron · 47,027 gold
9xTruth91× 0.450 Star Fragments · 800 Mystic Iron · 66,337 gold

5 qualities + drop rates

QualityWord in item nameBase statsLinesNormal monsterElite (1 item guaranteed)Sockets
WhiteWorn70–80%055%——
GreenSturdy80–95%133%60%—
BlueFine95–110%211.45%35%20% chance of 1 socket
PurpleExquisite110–130%30.54%4.8%50% chance of 1 socket
RedLegendary150–170%40.01%0.2%Always 1 socket

The normal / elite columns are the base table, before the tier factor and map color rules. Exact rates per tier × map color are in the full table below.

  • Purple + Red × tier factor (10-tier table); the cut share goes to Blue.
  • Green zone and Yellow zone: the Red share becomes Purple. Black zone: Red × 2, the extra taken from Purple.
  • Red: the first line always rolls high at × 1.1–1.2; each line has a 5% chance to roll Perfect (× 1.5).

Which lines each slot can roll and how strong one line is at every tier: Stat lines

Full table by tier × map color

Quality rates of one dropped item, with the tier factor and map color rules applied.

Normal monster

TierMapWhiteGreenBluePurpleRed
0xGreen zone55%33%11.45%0.55%0%
Yellow zone55%33%11.45%0.55%0%
Red zone55%33%11.45%0.54%0.01%
Black zone55%33%11.45%0.53%0.02%
1xGreen zone55%33%11.45%0.55%0%
Yellow zone55%33%11.45%0.55%0%
Red zone55%33%11.45%0.54%0.01%
Black zone55%33%11.45%0.53%0.02%
2xGreen zone55%33%11.56%0.44%0%
Yellow zone55%33%11.56%0.44%0%
Red zone55%33%11.56%0.43%0.01%
Black zone55%33%11.56%0.42%0.02%
3xGreen zone55%33%11.56%0.44%0%
Yellow zone55%33%11.56%0.44%0%
Red zone55%33%11.56%0.43%0.01%
Black zone55%33%11.56%0.42%0.02%
4xGreen zone55%33%11.67%0.33%0%
Yellow zone55%33%11.67%0.33%0%
Red zone55%33%11.67%0.32%0.01%
Black zone55%33%11.67%0.32%0.01%
5xGreen zone55%33%11.67%0.33%0%
Yellow zone55%33%11.67%0.33%0%
Red zone55%33%11.67%0.32%0.01%
Black zone55%33%11.67%0.32%0.01%
6xGreen zone55%33%11.72%0.28%0%
Yellow zone55%33%11.72%0.28%0%
Red zone55%33%11.72%0.27%0.01%
Black zone55%33%11.72%0.27%0.01%
7xGreen zone55%33%11.72%0.28%0%
Yellow zone55%33%11.72%0.28%0%
Red zone55%33%11.72%0.27%0.01%
Black zone55%33%11.72%0.27%0.01%
8xGreen zone55%33%11.78%0.22%0%
Yellow zone55%33%11.78%0.22%0%
Red zone55%33%11.78%0.22%0%
Black zone55%33%11.78%0.21%0.01%
9xGreen zone55%33%11.78%0.22%0%
Yellow zone55%33%11.78%0.22%0%
Red zone55%33%11.78%0.22%0%
Black zone55%33%11.78%0.21%0.01%

Elite (1 item guaranteed)

TierMapWhiteGreenBluePurpleRed
0xGreen zone0%60%35%5%0%
Yellow zone0%60%35%5%0%
Red zone0%60%35%4.8%0.2%
Black zone0%60%35%4.6%0.4%
1xGreen zone0%60%35%5%0%
Yellow zone0%60%35%5%0%
Red zone0%60%35%4.8%0.2%
Black zone0%60%35%4.6%0.4%
2xGreen zone0%60%36%4%0%
Yellow zone0%60%36%4%0%
Red zone0%60%36%3.84%0.16%
Black zone0%60%36%3.68%0.32%
3xGreen zone0%60%36%4%0%
Yellow zone0%60%36%4%0%
Red zone0%60%36%3.84%0.16%
Black zone0%60%36%3.68%0.32%
4xGreen zone0%60%37%3%0%
Yellow zone0%60%37%3%0%
Red zone0%60%37%2.88%0.12%
Black zone0%60%37%2.76%0.24%
5xGreen zone0%60%37%3%0%
Yellow zone0%60%37%3%0%
Red zone0%60%37%2.88%0.12%
Black zone0%60%37%2.76%0.24%
6xGreen zone0%60%37.5%2.5%0%
Yellow zone0%60%37.5%2.5%0%
Red zone0%60%37.5%2.4%0.1%
Black zone0%60%37.5%2.3%0.2%
7xGreen zone0%60%37.5%2.5%0%
Yellow zone0%60%37.5%2.5%0%
Red zone0%60%37.5%2.4%0.1%
Black zone0%60%37.5%2.3%0.2%
8xGreen zone0%60%38%2%0%
Yellow zone0%60%38%2%0%
Red zone0%60%38%1.92%0.08%
Black zone0%60%38%1.84%0.16%
9xGreen zone0%60%38%2%0%
Yellow zone0%60%38%2%0%
Red zone0%60%38%1.92%0.08%
Black zone0%60%38%1.84%0.16%

Boss chests & other sources

  • Field boss main chest: 2–3 items, each Purple 15% × tier factor, otherwise Blue. The last item has a 10% chance to become the Purple signature item (bosses with one) · Relic 10% (bosses with one). Up to 3 main chests per day.
  • Red zone / Black zone: one extra Red roll (4% / 8% × tier factor) replaces the first item; on a miss, a 50% chance of Star Fragments ×1 — in Black zone, 20% of those become ×2. Green / yellow zones have no such roll.
  • Elites in Red zone / Black zone: each kill has a 0.5% chance to drop Star Fragments (Black zone ×1.25) — ×1; in Black zone, 20% of drops become ×2. Reduced by level gap like item drops. Normal monsters, green / yellow zones and dungeons drop no Star Fragments.
  • Participation chest (deal ≥ 1% of the field boss max HP — granted even after the main chest cap): 1 item from the elite table, but only Blue or Purple (White / Green go up to Blue, Red goes down to Purple) + 10 Mystic Iron × tier. Always bound.
  • World boss — top 10: one Red roll at 20% (no tier factor); on a miss you get 3 Star Fragments.
  • Tyrant: 2 items at your level when you open the chest; a fight in a red / black zone gives Red 4% / 8% × tier factor in place of the first item; the rest roll Purple 20% × tier factor, otherwise Blue.

Field boss chests by tier

Boss tierMain chest: Purple / itemMain chest: Red (red / black)Participation: Purple
0x15%— / —5%
1x15%— / —5%
2x12%— / —4%
3x12%— / —4%
4x9%— / —3%
5x9%2.4% / —3%
6x7.5%2% / —2.5%
7x7.5%2% / 4%2.5%
8x6%1.6% / 3.2%2%
9x6%1.6% / 3.2%2%

Rates already include the tier factor of the boss level. They apply when Summoner level − boss level ≤ 3; with a wider gap, main chest and participation items are filtered after the chest is built. A — means that tier has no field boss on a map of that color.

Tyrant chests by Summoner level

Summoner level tierPurple / itemRed (fight in red / black zone)
0x20%4% / 8%
1x20%4% / 8%
2x16%3.2% / 6.4%
3x16%3.2% / 6.4%
4x12%2.4% / 4.8%
5x12%2.4% / 4.8%
6x10%2% / 4%
7x10%2% / 4%
8x8%1.6% / 3.2%
9x8%1.6% / 3.2%

Tyrant chests are built at your Summoner level when you open them (not the Tyrant level) and the color of the map where the fight took place; no level-gap filter.

Where Red gear drops

Red drops

  • Red zone: normal monsters, elites, field boss main chest
  • Black zone: like red zones, Red rate × 2
  • World bosses (top 10)
  • Tyrants in red / black zones

No Red

  • Green zone · Yellow zone
  • Field boss participation chest
  • Dungeon bosses
  • Guild Boss
  • Fortress Defense
  • Hidden Realm

Star Fragments (one kind, always bound, cannot be sold on the Market): dismantling a Red item gives 2; more come from elites and boss chests (see Boss chests above). Star Fragments + Mystic Iron + gold craft a Red item of your chosen slot (always bound) at the Blacksmith in Aurelion Capital / Outpost of Truth, only at tiers 3x · 5x · 6x · 7x · 8x · 9x — costs per tier are in the Craft Red column of the tier table.

Upgrade Tier (Blacksmith, Craft Red tab → Upgrade Tier): only Red items crafted from Star Fragments — Red items dropped by monsters, bosses or chests cannot be upgraded. Move up to any higher tier that has Red (skipping tiers is allowed) and pay the difference in crafting cost: e.g. 5x → 9x = 40 Star Fragments + 320 Mystic Iron + 49,582 gold. Keeps the slot, lines and Perfect lines (values scale to the new tier), sockets + cards, reforge count and durability; stays bound; never fails. Equipped items: the champion must meet the new tier's level.

Enhancing +1 → +15

Enhancement belongs to the champion slot — new gear keeps the +. Each level adds +3% base stats. Items never break; a fail drops at most 1 level. Fixed cost per level.

+Mystic IronGoldRateOn fail
+115500100%Materials only
+2301,000100%Materials only
+3602,000100%Materials only
+41053,60090%Materials only
+51655,60080%Materials only
+624010,00070%Always −1 level
+734515,00060%Always −1 level
+848022,00045%Always −1 level
+966032,00035%Always −1 level
+1090045,00025%Always −1 level
+111,20060,00018%Always −1 level
+121,57580,00014%Always −1 level
+132,025104,00010%Always −1 level
+142,550132,0007%Always −1 level
+153,150164,0005%Always −1 level
  • Protection Charm (from +6): no level loss on that fail, consumed either way. Lucky Stone Basic / Mid / High / Supreme: +5% / +10% / +15% / +20% for one try (no effect on 100% levels). Max 1 Charm + 1 Stone per try. Always bound.
SourceProtection CharmLucky StoneBasic · Mid · High · Supreme
Field boss — main chest1%8%50% · 30% · 15% · 5%
World boss — top 103%20%0% · 50% · 35% · 15%
World boss — participation0%5%70% · 30% · 0% · 0%
Guild Boss — tier 1 → 151% → 5%8% → 36%By boss tier