Handbook
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Party dungeons

Game build s2 · f0b9aec · updated 25/10 New

9 party dungeons, each with 2 mid bosses and a final boss. Go with a party of real players, or solo with AI champions.

Rules

  • At least 3 players, up to 5. The dungeon portal has 2 buttons: Enter with party — a party of ≥ 3 at the portal, the leader taps it · Enter with bots — go solo, 2 AI champions fill the missing roles and you enter right away.
  • AI champions match your level (capped at the dungeon level) and leave the party when you leave the dungeon. A real-player party under 3: both buttons lock — invite more players to the portal, or leave the party to go with AI champions.
  • 2 rewarded runs per day (EXP, gold, items, Soul Shards) — AI champions use no runs and take no share. From run 3 you get nothing — still fine to help friends.
  • Each run lasts up to 60 minutes from entry. Reloading mid-run resumes the same run within those 60 minutes: monsters and bosses already killed stay down, and no extra run is used. Leaving the dungeon ends the run.
  • Enter from dungeon level − 3; stats sync to the dungeon level. Dungeon bosses never drop Red.
  • Final boss kill bonus — by level: Lv 20 ≈ 2,307 · 50 ≈ 6,475 · 100 ≈ 36,164 gold. Dying in a dungeon does not cost the 10 durability of worn gear you lose when downed in hunting grounds.

One run at a glance

  1. Dungeon portalEnter with party (≥ 3) · Enter with bots (solo + 2 AI champions)
  2. Enter DungeonLevel-synced to the dungeon · max 60 min per run
  3. Clear packsMonster packs along the floor
  4. 2 mid bossesOne room each
  5. Final bossKill it → bonus gold
  6. ChestOnly the first 2 runs per day pay out
  7. Exit portalBack to the entrance

9 dungeons

DungeonLevelMid bossesFinal bossFinal boss mechanicsNote
Bandits' Den18unlock 15Bandit Captain
Dungeon Hound
Iron Chain JailerChain pullTank busterEasier: HP + damage × 0.6
Mother Tree Roots28unlock 25Blackthorn Treant
Withered Venom Sprite
RootheartBlast zoneSummon addsEasier: HP + damage × 0.8
Durnhal Deep Mine38unlock 35Sapper Kobold
Soul Shards Crystal Golem
Ore-Eating Stone WormBlast zoneStackEasier: HP + damage × 0.8
Hyena Den48unlock 45Alpha Hyena
Den Guard Blood Mage
Three-Headed Hyena LordSpreadTank busterBlast zone
Undead Citadel58unlock 55Bone Captain
Soul Chain Mage
King of the Fallen RealmLook awayTank busterSummon adds
Sunken Moon Lake68unlock 65Venom Toad King
Fallen Lake Spirit
Fallen Lake GoddessSpread
Volcano Core78unlock 75Great Lava Golem
Core-Guarding Fire Dragon
Volcano HeartStack
Beast God Mausoleum88unlock 85Mausoleum Beast Statue
High Priest of the Beast God
Beast Mummy KingCurseTank buster
Hall of Truth98unlock 95Hall-Guarding Golem
Hall-Guarding Fiend
Keeper of TruthCharge lineTank busterSummon addsSpreadBlast zoneStackLook away

Mid / final bosses come from each dungeon's map data.

Challenge Seal (level 40+)

Clearing a dungeon's final boss at level ≥ 40 unlocks Challenge Seals. Seal tier is per account, from 2 to 20. Each tier: monsters × (1 + 0.08 × (tier − 1)) HP, × (1 + 0.08 × (tier − 1)) damage. Par time 20 min. The Seal opener: clear on time → Seal becomes the run tier +1, fast (≤ 12 min) → +2, never below the tier you already hold; late → −1 tier (not below tier 2). Teammates whose Seal is below the run tier rise to it on an on-time clear. Still counts within the 2 rewarded runs per day.

Weekly curses join at tiers 4 / 7 / 10:

CurseEffect
Exploding CorpseNormal monsters leave a blast ring on death that detonates after 2 s — 12% max HP to anyone inside (before Armor / dodge)
Dark RegenerationMonsters not hit for 4 s regenerate 3% HP per second
Blood FrenzyMonsters below 30% HP deal 30% more damage
Curse of the StormEvery 15 s, 3 lightning circles appear at players' positions, telegraphed 1.5 s ahead
Stone ArmorNormal monsters take 25% less damage until their HP falls below 50%
Splitting SeedElites / minor bosses split into 2 smaller ones when defeated (30% HP, no rewards)