Hall of Truth
Level 98 party dungeon (enter from level 95): 6 packs of Soul Echo Guardian + Truth Golem, 2 mid bosses and the final boss Keeper of Truth.
Run flow
- Dungeon portalParty of ≥ 3, or solo + 2 AI champions
- Corridors6 packs of Soul Echo Guardian + Truth Golem
- Room 1Hall-Guarding Golem
- Room 2Hall-Guarding Fiend
- Room 3Keeper of Truth
- Chest + exitRuns 1–2 of the day
3 bosses
| Room | Boss | Signs | Tip |
|---|---|---|---|
| 1 | Hall-Guarding Golem | Blast zoneTank buster | Blast zone: Leave the red zone before the rim fills. Tank buster: Tank uses damage reduction or swaps to a Tank champion; others stay away. Full skill list on the boss page. |
| 2 | Hall-Guarding Fiend | SpreadCharge line | Spread: Spread out so purple rings do not overlap teammates. Charge line: Sidestep out of the red lane. |
| 3 | Keeper of Truth final | Charge lineTank busterSummon addsSpreadBlast zoneStackLook away | Charge line: Sidestep out of the red lane. Tank buster: Tank uses damage reduction or swaps to a Tank champion; others stay away. Full skill list on the boss page. |
Rewards
- First 2 runs each day: EXP + gold + items + Soul Shards; bonus for killing Keeper of Truth — by level: Lv 95 ≈ 30,449 · 100 ≈ 36,164 gold.
- No Red (dungeon boss).
Tips
- Bring all 3 roles: your starting champions already cover Tank · Support · Damage.
- Clear the packs before each boss room to avoid extra monsters.
- Signs in this dungeon: Blast zoneTank busterSpreadCharge lineSummon addsStackLook away — watch them animated.
- Detailed final boss guide: Keeper of Truth
Dungeon portal
Corridors
Room 1
Room 3





