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Hall of Truth

Game build s2 · f0b9aec · updated 25/10 New

Level 98 party dungeon (enter from level 95): 6 packs of Soul Echo Guardian + Truth Golem, 2 mid bosses and the final boss Keeper of Truth.

Run flow

  1. Dungeon portalParty of ≥ 3, or solo + 2 AI champions
  2. Corridors6 packs of Soul Echo Guardian + Truth Golem
  3. Room 1Hall-Guarding Golem
  4. Room 2Hall-Guarding Fiend
  5. Room 3Keeper of Truth
  6. Chest + exitRuns 1–2 of the day

3 bosses

RoomBossSignsTip
1Hall-Guarding GolemBlast zoneTank busterBlast zone: Leave the red zone before the rim fills. Tank buster: Tank uses damage reduction or swaps to a Tank champion; others stay away. Full skill list on the boss page.
2Hall-Guarding FiendSpreadCharge lineSpread: Spread out so purple rings do not overlap teammates. Charge line: Sidestep out of the red lane.
3Keeper of Truth finalCharge lineTank busterSummon addsSpreadBlast zoneStackLook awayCharge line: Sidestep out of the red lane. Tank buster: Tank uses damage reduction or swaps to a Tank champion; others stay away. Full skill list on the boss page.

Rewards

  • First 2 runs each day: EXP + gold + items + Soul Shards; bonus for killing Keeper of Truth — by level: Lv 95 ≈ 30,449 · 100 ≈ 36,164 gold.
  • No Red (dungeon boss).

Tips

  • Bring all 3 roles: your starting champions already cover Tank · Support · Damage.
  • Clear the packs before each boss room to avoid extra monsters.
  • Signs in this dungeon: Blast zoneTank busterSpreadCharge lineSummon addsStackLook away — watch them animated.
  • Detailed final boss guide: Keeper of Truth