6 boss signs
Learn these 6 signs and you can read every boss. Signs are drawn on the field before the hit lands — the shape tells you what to do.
The 6 shared signs
Stack
- Looks like
- Gold ring with 4 inward arrows on one player
- Means
- Damage is split among everyone inside
- What to do
- Whole party stands in the gold ring — damage is split between everyone inside.
Spread
- Looks like
- Purple ring above each player
- Means
- Explodes around each player
- What to do
- Spread out so purple rings do not overlap teammates.
Tank buster
- Looks like
- Red shield over the boss holder
- Means
- A very heavy single-target hit
- What to do
- Tank uses damage reduction or swaps to a Tank champion; others stay away.
Blast zone
- Looks like
- Red area on the ground filling up
- Means
- Explodes when full
- What to do
- Leave the red zone before the rim fills.
Charge line
- Looks like
- Straight red lane from the boss
- Means
- The boss charges along it
- What to do
- Sidestep out of the red lane.
Look away
- Looks like
- Purple eye above the boss
- Means
- Anyone facing the boss when it opens is stunned
- What to do
- When the closed purple eye appears above the boss, turn your back (run away from it) before it opens.
Poise bar
Every boss has a thin Poise bar under its HP bar. Player stuns, freezes, roots and pins do not lock the boss — they fill the bar instead: 1 second of control = 10 points (up to 20 per hit), knock-up / pull / push = 4 points, and the boss is not moved. At 30 points the boss is Staggered for 3 s: stunned, its channelled skill pauses, and it takes 20% more damage. Then it is Recovering for 15 s: hard control does not land, and when that ends the bar starts again from 0. Slow, blind, weaken, vulnerable, dash lock and taunt work as before.
Other mechanics
Beyond the 6 signs, some bosses have their own mechanics. Counted from game data.
| Mechanic | Bosses | How to handle |
|---|---|---|
| Summon adds | 34 | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Curse | 7 | Damage over time that spreads to anyone close — cursed players stay apart. |
| Push storm | 5 | Wind pushes everyone one way — walk against the arrows, do not get pushed into zones. |
| Soul Mark | 5 | Marked players leave the group, return after the blast. |
| Soul Quake | 5 | Keep enough players in the Ring and heal / shield before the slam — damage splits between locked players. |
| Soul Cores | 5 | Split into 3 groups and break all 3 cores within 10 seconds. |
| Raise corpses | 4 | Pull summons away from the boss before killing them — corpses near it rise again. |
| Swallow | 3 | One player is swallowed: burst the boss so it spits them out early. |
| Heal | 2 | Drag the boss out of the silver ring / destroy the healing object first. |
| Soul Devour | 2 | The boss eats nearby monsters to heal — clear them first. |
| Chain pull | 2 | You get yanked next to the boss — dash out at once, avoid being pulled into zones. |
| Split | 1 | The boss splits into small copies — group them and use area skills. |
| Reaping Ring | 1 | Move in close when the outer ring blows, then out for the inner blast. |
| Reaper Scarecrows | 1 | Kill the scarecrow near you; dodge the lanes of any left. |
| Burning Fields | 1 | Stand on safe tiles and hop on the beat — 3 beats in a row. |
| Myriad Phantom | 1 | Find the real one by its shadow and call it out. Hitting illusions reflects damage. |
| Moon Mirror | 1 | Hide behind a mirror (far side from the Tyrant) during the sweep. |
| Soul-Seeking Foxfire | 1 | Kite the fireball away from the group until it fades. |
| Soul Charm | 1 | While charmed your controls are reversed for 4 s — dodge with reversed keys. |
| Landslide | 1 | Leave the falling rock lanes; each zone holds on its own until the walls fall. |
| Frontal cone | 1 | Only the tank stands in front; everyone else on the flanks. |
| Tail Sweep | 1 | Never stand behind the boss. |
| Soul Sting | 1 | Stay near the group — it erupts under whoever is farthest away. |
| Soul Lantern | 1 | Run against the pull or dash out of the blast around its feet. |
| Pincer Grip | 1 | Everyone hits the pincer to free the tank; supports heal the tank. |
| Black Sandstorm | 1 | Vision shrinks — watch nearby warnings and stay close to allies. |
| Borrowed Skill | 1 | Learn the other 4 Tyrants — each phase borrows 2 of their skills. |
| Shattered Seal | 1 | Walk the gaps between the spiral sweeps. |
| Three Punishments | 1 | Read the 3 icons in order: circle = out · donut = in · cross = diagonal. |
| Soul Union | 1 | Split up and kill the 4 Soul Echoes within 25 s, dodging their skills. |
Stack
Spread
Tank buster
Blast zone
Charge line
Look away



















