Handbook
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6 boss signs

Game build s2 · f0b9aec · updated 25/10 New

Learn these 6 signs and you can read every boss. Signs are drawn on the field before the hit lands — the shape tells you what to do.

The 6 shared signs

Stack

Looks like
Gold ring with 4 inward arrows on one player
Means
Damage is split among everyone inside
What to do
Whole party stands in the gold ring — damage is split between everyone inside.
29 bosses use this sign

Spread

Looks like
Purple ring above each player
Means
Explodes around each player
What to do
Spread out so purple rings do not overlap teammates.
41 bosses use this sign

Tank buster

Looks like
Red shield over the boss holder
Means
A very heavy single-target hit
What to do
Tank uses damage reduction or swaps to a Tank champion; others stay away.
35 bosses use this sign

Blast zone

Looks like
Red area on the ground filling up
Means
Explodes when full
What to do
Leave the red zone before the rim fills.
55 bosses use this sign

Charge line

Looks like
Straight red lane from the boss
Means
The boss charges along it
What to do
Sidestep out of the red lane.
29 bosses use this sign

Look away

Looks like
Purple eye above the boss
Means
Anyone facing the boss when it opens is stunned
What to do
When the closed purple eye appears above the boss, turn your back (run away from it) before it opens.
24 bosses use this sign

Poise bar

Every boss has a thin Poise bar under its HP bar. Player stuns, freezes, roots and pins do not lock the boss — they fill the bar instead: 1 second of control = 10 points (up to 20 per hit), knock-up / pull / push = 4 points, and the boss is not moved. At 30 points the boss is Staggered for 3 s: stunned, its channelled skill pauses, and it takes 20% more damage. Then it is Recovering for 15 s: hard control does not land, and when that ends the bar starts again from 0. Slow, blind, weaken, vulnerable, dash lock and taunt work as before.

Other mechanics

Beyond the 6 signs, some bosses have their own mechanics. Counted from game data.

MechanicBossesHow to handle
Summon adds34Kill the summons before they swarm the healer. Summons give no EXP or loot.
Curse7Damage over time that spreads to anyone close — cursed players stay apart.
Push storm5Wind pushes everyone one way — walk against the arrows, do not get pushed into zones.
Soul Mark5Marked players leave the group, return after the blast.
Soul Quake5Keep enough players in the Ring and heal / shield before the slam — damage splits between locked players.
Soul Cores5Split into 3 groups and break all 3 cores within 10 seconds.
Raise corpses4Pull summons away from the boss before killing them — corpses near it rise again.
Swallow3One player is swallowed: burst the boss so it spits them out early.
Heal2Drag the boss out of the silver ring / destroy the healing object first.
Soul Devour2The boss eats nearby monsters to heal — clear them first.
Chain pull2You get yanked next to the boss — dash out at once, avoid being pulled into zones.
Split1The boss splits into small copies — group them and use area skills.
Reaping Ring1Move in close when the outer ring blows, then out for the inner blast.
Reaper Scarecrows1Kill the scarecrow near you; dodge the lanes of any left.
Burning Fields1Stand on safe tiles and hop on the beat — 3 beats in a row.
Myriad Phantom1Find the real one by its shadow and call it out. Hitting illusions reflects damage.
Moon Mirror1Hide behind a mirror (far side from the Tyrant) during the sweep.
Soul-Seeking Foxfire1Kite the fireball away from the group until it fades.
Soul Charm1While charmed your controls are reversed for 4 s — dodge with reversed keys.
Landslide1Leave the falling rock lanes; each zone holds on its own until the walls fall.
Frontal cone1Only the tank stands in front; everyone else on the flanks.
Tail Sweep1Never stand behind the boss.
Soul Sting1Stay near the group — it erupts under whoever is farthest away.
Soul Lantern1Run against the pull or dash out of the blast around its feet.
Pincer Grip1Everyone hits the pincer to free the tank; supports heal the tank.
Black Sandstorm1Vision shrinks — watch nearby warnings and stay close to allies.
Borrowed Skill1Learn the other 4 Tyrants — each phase borrows 2 of their skills.
Shattered Seal1Walk the gaps between the spiral sweeps.
Three Punishments1Read the 3 icons in order: circle = out · donut = in · cross = diagonal.
Soul Union1Split up and kill the 4 Soul Echoes within 25 s, dodging their skills.