Eldoria: Aurelion Capital sits in the middle, with 4 race lands around it — West Humans · East Elves · North Dwarves · South Beastfolk. Inner ring 1x–4x, outer ring 5x–8x, center 9x.
The 4 map colors
Color
PK
EXP / hour
Red drops
Monster damage
Green zone
No PK
88%
No
× 1
Yellow zone
Faction PK: Blue · Green · Purple · Orange — only different colors fight; White names can't be attacked
100%
No
× 1
Red zone
Faction PK + Red PK: attack anyone outside your party; anyone may attack a Red PK player
128.6%
Yes
× 1.3
Black zone
Entering turns on Red PK; kills give no Bloodlust
161.4%
Yes, × 2
× 1.6
EXP / hour and monster damage are compared to a yellow zone — the more dangerous the zone, the more EXP. From 3x every band keeps at least 1 yellow zone — not turning on PK keeps you safe.
PK & Bloodlust
Red PK defeats a White name
+1 Bloodlust (not in black zones)
3+ Bloodlust
EXP loss from PK × 3 · locked in Red PK until Bloodlust is fully cleared · a champion who falls on a hunting ground: that champion's worn gear drops to 0 durability
10+ Bloodlust
Sent to Jail: 1 Bloodlust = 20 minutes (online time only)
Clearing Bloodlust
Point n needs 300 × n same-level monster kills, on any map
Red names
Can't enter cities / towns / stations / green zones · losing every champion sends you straight to Jail
Changing PK mode
From White name to PK: 10 s to draw weapons · any other change: takes effect after 3 minutes
Falling & gear wear
Losing every champion to PK in a red / black zone: −2% of current-level EXP (never loses a level) · no loss in yellow zones · in PK combat: active champions' gear wears 1% every 10 s · a champion who falls on a hunting ground: worn gear −10 durability
Spoils Bag
PK on in a yellow / red / black zone: loot goes to a 30-slot bag, unbound · losing every champion: the bag drops on the spot, each item has a 50% chance to be destroyed · the killer loots first for 60 s · the dropped bag vanishes after 5 minutes