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Soul Devourer

Game build s2 · f0b9aec · updated 26/10 New

Soul Devourer is the band 9x field boss of Soul Shard Pit (black zone), level 100, channel 1 only. Uses: Spread, Look away, Soul Devour, Summon adds.

Skills

Skill · signWhenNumbersHow to handle
Soul DevourSoul DevourAlwaysradius 360 · 2 s warning · 3% of a standard champion's HPThe boss eats nearby monsters to heal — clear them first.
Soul Devourer's SealSpreadAlways—Spread out so purple rings do not overlap teammates.
Soul Devourer's EyeLook awayAlways—When the closed purple eye appears above the boss, turn your back (run away from it) before it opens.
Summon Soul EchoesSummon addsAt 75% HP (once)3 × Soul Echo FighterKill the summons before they swarm the healer. Summons give no EXP or loot.
Summon Soul EchoesSummon addsAt 50% HP (once)3 × Soul Echo FighterKill the summons before they swarm the healer. Summons give no EXP or loot.
Summon Soul EchoesSummon addsAt 25% HP (once)3 × Soul Echo FighterKill the summons before they swarm the healer. Summons give no EXP or loot.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

  • 75% Summon Soul Echoes — 3 × Soul Echo Fighter
  • 50% Summon Soul Echoes — 3 × Soul Echo Fighter
  • 25% Summon Soul Echoes — 3 × Soul Echo Fighter

Rewards

  • Main chest (max 3 per player per day): 2–3 items ≥ Blue, each Purple 15% × tier factor (band 9x: × 0.4).
  • 10% one item becomes the signature Soul Devourer Ring (Ring, fixed line Crit Damage, 1 socket).
  • 10% drops the Relic Soul Pearl (Monster Lifesteal + Crit Damage).
  • 20% chance of 1 extra Elixir of Knowledge (bound).
  • Black zone: 8% per chest for 1 Red item × tier factor; no Red → 50% chance of Star Fragments ×1 (20%: ×2). Soul Stones 4–6 · Pact Crystal 50% chance of ×1 (20%: ×2).
  • Participation Chest (≥ 1% of boss HP): 1 item (no Red) + 10 × tier Mystic Iron — no daily cap.
  • Protection Charm 1% · Lucky Stone 8% · Boss card (Crit Damage) 1%.
  • Respawns after 40–70 min, channel 1 only. At night: HP + damage × 1.3.

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