Soul Devourer
Soul Devourer is the band 9x field boss of Soul Shard Pit (black zone), level 100, channel 1 only. Uses: Spread, Look away, Soul Devour, Summon adds.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Soul DevourSoul Devour | Always | radius 360 · 2 s warning · 3% of a standard champion's HP | The boss eats nearby monsters to heal — clear them first. |
| Soul Devourer's SealSpread | Always | — | Spread out so purple rings do not overlap teammates. |
| Soul Devourer's EyeLook away | Always | — | When the closed purple eye appears above the boss, turn your back (run away from it) before it opens. |
| Summon Soul EchoesSummon adds | At 75% HP (once) | 3 × Soul Echo Fighter | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Summon Soul EchoesSummon adds | At 50% HP (once) | 3 × Soul Echo Fighter | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Summon Soul EchoesSummon adds | At 25% HP (once) | 3 × Soul Echo Fighter | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 75% Summon Soul Echoes — 3 × Soul Echo Fighter
- 50% Summon Soul Echoes — 3 × Soul Echo Fighter
- 25% Summon Soul Echoes — 3 × Soul Echo Fighter
Rewards
- Main chest (max 3 per player per day): 2–3 items ≥ Blue, each Purple 15% × tier factor (band 9x: × 0.4).
- 10% one item becomes the signature Soul Devourer Ring (Ring, fixed line Crit Damage, 1 socket).
- 10% drops the Relic Soul Pearl (Monster Lifesteal + Crit Damage).
- 20% chance of 1 extra Elixir of Knowledge (bound).
- Black zone: 8% per chest for 1 Red item × tier factor; no Red → 50% chance of Star Fragments ×1 (20%: ×2). Soul Stones 4–6 · Pact Crystal 50% chance of ×1 (20%: ×2).
- Participation Chest (≥ 1% of boss HP): 1 item (no Red) + 10 × tier Mystic Iron — no daily cap.
- Protection Charm 1% · Lucky Stone 8% · Boss card (Crit Damage) 1%.
- Respawns after 40–70 min, channel 1 only. At night: HP + damage × 1.3.










