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Iron Chain Jailer

Game build s2 · f0b9aec · updated 26/10 New

Iron Chain Jailer is the final boss of the Bandits' Den dungeon (level 18). Uses: Tank buster, Chain pull.

Hand-written guide page

Skills

Skill · signWhenNumbersHow to handle
Chain PullChain pullAlways—You get yanked next to the boss — dash out at once, avoid being pulled into zones.
Tank busterTank busterAlways—Tank uses damage reduction or swaps to a Tank champion; others stay away.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

No HP markers — the skill set stays the same all fight.

Phase by phase

  1. Pull

    The Jailer waits in room 3 of the dungeon. The tank turns it away from the group. This dungeon is easier: monster and boss HP + damage × 0.6.

  2. Chain Pull

    The boss swings its chain, then yanks one player next to it. Dash out at once — staying close means eating the next hit.

  3. Tank buster

    Red shield on the tank: a heavy iron smash on one player. Tank mitigates, support pre-heals.

  4. Repeat until it falls

    One phase, 2 skills alternating. Kill it → chest + exit portal in the last room.

Playbook by role

Tank

Taunt to hold the boss, mitigate when the red shield shows. Being chain-pulled is fine — you are already in melee.

Damage

Hit from behind. If pulled in, dash behind the boss again, not in front next to the tank.

Support

Pre-heal the tank on the red shield. Keep heal range — a pulled healer means no heals.

Common mistakes

  • The pulled player stays next to the tank and eats the smash.
  • Bringing a short-handed real-player party to the portal — both buttons lock; invite more players, or leave the party to Enter with bots.
  • Pulling the boss with bandit packs still nearby — extra monsters join.

Suggested lineup

Go with a party of real players, or solo with AI champions (Enter with bots). Character creation gives 3 champions, one per role — enough for this fight.

Rewards

  • Rewards follow dungeon runs: 2 rewarded runs per day (EXP, gold, items, Soul Shards) — run 3+ gives nothing.
  • Final boss kill: extra gold (by level: Lv 20 ≈ 2,307 · 50 ≈ 6,475 · 100 ≈ 36,164 gold).
  • Dungeon bosses never drop Red.
  • Party dungeon rules →

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