Selene
Selene — Sunlight Priestess. Support, Cleric, Humans.
Base stats (level 1)
Defense
- HP500
- Armor20
- Magic Resist25
- Dodge2%
- HP Regen / s1
- Lifesteal0%
- Damage Reduction0%
- Tenacity10%
- Healing Received10%
- Thorns0%
Offense
- Attack36
- Crit Chance5%
- Crit Damage150%
- Accuracy0.65
- Armor Pen0%
- Basic Attack Damage0%
- Skill Damage0%
Speed
- Attack Speed (per second)1.5
- Move Speed76
- Stamina70
- Range200
- Cooldown Reduction10%
Rage
- Rage Gain30%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.
Skills
Ray of Light Basic attack
Fire an orb of light from the staff tip at the target.
Full details
Fire an orb of light from the staff tip at the target, range 200.
Sunstep Dash
Turn into a sunbeam and dash to the cursor or beside a teammate you click.
- Shield
- 80 over 3 seconds for that teammate (dash to empty ground: Selene)
Full details
Turn into a sunbeam and dash 120 to the cursor or to the side of a clicked ally; that ally (or Selene if you dash into empty space) gains an 80-point shield for 3 seconds.
Sunbeam Skill 1
Fire a sunbeam straight at the target, hitting everyone along its path.
- Teammate
- heals 150 HP
- Enemy
- 130 damage
Full details
Fire a sunbeam 40 wide straight at the target: every ally along the beam is healed for 150 HP, and every enemy along the beam takes 130 damage.
Purify Skill 2
Shine holy light on 1 teammate: cleanse debuffs and heal.
- Healing
- 150 for that teammate and nearby teammates
- Recipient
- immune to crowd control for 2 seconds
Full details
Shine holy light on an ally (or yourself): removes all negative effects and heals that ally and nearby allies (radius 70) for 150 HP; the targeted ally is immune to crowd control for 2 seconds.
Sun's Protection Ultimate
Place a sun sigil on 1 teammate for 4 seconds; when it ends, it bursts with light.
- Sigil
- −40% damage taken, heals 40 HP/s
- Burst
- heals teammates 150 HP, deals 150 damage to enemies
Full details
Place a sun seal on an ally (or yourself) for 4 seconds: take 40% less damage and heal 40 HP per second. When the seal expires it bursts with light: heals allies for 150 HP and deals 150 damage to enemies within radius 100.
Blessing of the Sun Passive
When a teammate is about to fall, Selene automatically fires a healing sunbeam.
- Trigger
- a teammate within 220 drops below 30% HP
- Healing
- 200 for that teammate
Full details
An ally (or yourself) within range 220 drops below 30% HP → Selene automatically fires a sunbeam that heals them for 200 HP (15-second cooldown).
Dawn of Salvation Rage ultimate
Sunrise heals the whole team, then Sunbeams fire in rapid succession for 8 seconds.
- Sunrise
- heals 400 HP, cleanses debuffs, immune to crowd control for 3 seconds
- Sunbeam
- 1-second cooldown, twice as wide (80)
- Rage Beam
- 7 extra beams: heal 150 HP, 130 damage
Full details
Selene raises her staff and the sun rises: allies within radius 180 are instantly healed for 400 HP, cleansed of all negative effects and immune to crowd control for 3 seconds. For the next 8 seconds, the sun halo above her head cuts Sunbeam's cooldown to just 1 second and doubles its width (80) — plus 7 Rage beams, each healing allies for 150 HP and dealing 130 damage to enemies along the path.


