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Selene

Game build s2 · f0b9aec · updated 27/10 New

Selene — Sunlight Priestess. Support, Cleric, Humans.

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Base stats (level 1)

Defense

  • HP500
  • Armor20
  • Magic Resist25
  • Dodge2%
  • HP Regen / s1
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity10%
  • Healing Received10%
  • Thorns0%

Offense

  • Attack36
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0.65
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.5
  • Move Speed76
  • Stamina70
  • Range200
  • Cooldown Reduction10%

Rage

  • Rage Gain30%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.

Skills

Ray of Light Basic attack

Auto-targetRange 200

Fire an orb of light from the staff tip at the target.

Full details

Fire an orb of light from the staff tip at the target, range 200.

Sunstep Dash

Cooldown 5 sAim at cursorRange 120

Turn into a sunbeam and dash to the cursor or beside a teammate you click.

Shield
80 over 3 seconds for that teammate (dash to empty ground: Selene)
Full details

Turn into a sunbeam and dash 120 to the cursor or to the side of a clicked ally; that ally (or Selene if you dash into empty space) gains an 80-point shield for 3 seconds.

Sunbeam Skill 1

Cooldown 7 sAuto-targetRange 220Area 40

Fire a sunbeam straight at the target, hitting everyone along its path.

Teammate
heals 150 HP
Enemy
130 damage
Full details

Fire a sunbeam 40 wide straight at the target: every ally along the beam is healed for 150 HP, and every enemy along the beam takes 130 damage.

Purify Skill 2

Cooldown 8 sAuto-targetRange 200Area 70

Shine holy light on 1 teammate: cleanse debuffs and heal.

Healing
150 for that teammate and nearby teammates
Recipient
immune to crowd control for 2 seconds
Full details

Shine holy light on an ally (or yourself): removes all negative effects and heals that ally and nearby allies (radius 70) for 150 HP; the targeted ally is immune to crowd control for 2 seconds.

Sun's Protection Ultimate

Cooldown 18 sAuto-targetRange 240Area 100

Place a sun sigil on 1 teammate for 4 seconds; when it ends, it bursts with light.

Sigil
−40% damage taken, heals 40 HP/s
Burst
heals teammates 150 HP, deals 150 damage to enemies
Full details

Place a sun seal on an ally (or yourself) for 4 seconds: take 40% less damage and heal 40 HP per second. When the seal expires it bursts with light: heals allies for 150 HP and deals 150 damage to enemies within radius 100.

Blessing of the Sun Passive

Cooldown 15 s

When a teammate is about to fall, Selene automatically fires a healing sunbeam.

Trigger
a teammate within 220 drops below 30% HP
Healing
200 for that teammate
Full details

An ally (or yourself) within range 220 drops below 30% HP → Selene automatically fires a sunbeam that heals them for 200 HP (15-second cooldown).

Dawn of Salvation Rage ultimate

Rage at 100%From selfArea 180

Sunrise heals the whole team, then Sunbeams fire in rapid succession for 8 seconds.

Sunrise
heals 400 HP, cleanses debuffs, immune to crowd control for 3 seconds
Sunbeam
1-second cooldown, twice as wide (80)
Rage Beam
7 extra beams: heal 150 HP, 130 damage
Full details

Selene raises her staff and the sun rises: allies within radius 180 are instantly healed for 400 HP, cleansed of all negative effects and immune to crowd control for 3 seconds. For the next 8 seconds, the sun halo above her head cuts Sunbeam's cooldown to just 1 second and doubles its width (80) — plus 7 Rage beams, each healing allies for 150 HP and dealing 130 damage to enemies along the path.

Same race