Bandits' Den
The first party dungeon — teaches Charge lines, Tank busters and Spread before the final boss, the Iron Chain Jailer. An underground prison of the Fire-Beard bandits.
Run flow
- Dungeon portalParty of ≥ 3, or solo + 2 AI champions
- Corridors6 packs of Blade Bandit + Bow Bandit
- Room 1Bandit Captain
- Room 2Dungeon Hound
- Room 3Iron Chain Jailer
- Chest + exitRuns 1–2 of the day
3 bosses
| Room | Boss | Signs | Tip |
|---|---|---|---|
| 1 | Bandit Captain | Charge lineTank buster | Sidestep the red lane when the Captain charges; the tank takes the axe chop. |
| 2 | Dungeon Hound | SpreadCharge line | The howl means Spread: separate. Bites cause 3 s Bleed — heal after spreading. |
| 3 | Iron Chain Jailer final | Chain pullTank buster | If chain-pulled, dash behind the boss; tank mitigates on the red shield. |
Rewards
- First 2 runs each day: EXP + gold + items + Soul Shards; bonus for killing Iron Chain Jailer — by level: Lv 20 ≈ 2,307 · 50 ≈ 6,475 · 100 ≈ 36,164 gold.
- No Red (dungeon boss).
Tips
- Bring all 3 roles: your starting champions already cover Tank · Support · Damage.
- Clear the packs before each boss room to avoid extra monsters.
- Detailed final boss guide: Iron Chain Jailer
Dungeon portal
Corridors
Room 1
Room 3


