Ambra
Ambra — Amber Cleric. Support, Cleric, Stoneborn.
Base stats (level 1)
Defense
- HP500
- Armor20
- Magic Resist25
- Dodge0%
- HP Regen / s1
- Lifesteal0%
- Damage Reduction0%
- Tenacity10%
- Healing Received0%
- Thorns6%
Offense
- Attack36
- Crit Chance5%
- Crit Damage150%
- Accuracy0
- Armor Pen0%
- Basic Attack Damage0%
- Skill Damage0%
Speed
- Attack Speed (per second)1.5
- Move Speed72
- Stamina70
- Range200
- Cooldown Reduction10%
Rage
- Rage Gain36%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.
Skills
Amber Bead Basic attack
Fire an amber bead from the staff head at the target.
Full details
Fires an amber bead from the staff tip at the target, range 200.
Reverse Sands Dash
Dash toward the cursor, leaving an hourglass for 3 seconds — press again to return.
- Press again
- Ambra heals 70 and teleports back to the hourglass (≤ 220 away)
- Teammate
- heals 70 around the hourglass
Full details
Dashes 110 toward the cursor, leaving an amber hourglass at the old spot for 3 seconds. Within those 3 seconds, press the dash key again: consumes the hourglass and the sand flows backward — Ambra heals 70 at once, exactly once, even if the way back is blocked; if the hourglass is within 220 of Ambra and the way back is clear (no obstacles / Rune Fortress ring), Ambra teleports back to the hourglass; other allies around the hourglass (radius 70) heal 70. If not pressed again, the hourglass fades with no healing.
Amber Time Restore Skill 1
Encase 1 ally and those around them in amber, healing based on the HP just lost.
- Healing
- 80 + 50% of HP lost in the last 3 seconds
- Max
- 330 — if not hit, only heals 80
Full details
Encases 1 ally (or yourself) and the allies around that person (radius 70) in amber: each heals 80 + 50% of their own actual HP lost to damage in the last 3 seconds (max 330) — a big heal right after taking a burst, only 80 if not being hit. HP ledger (all of Ambra's moves): counts only ACTUAL HP lost to damage after damage reduction and shields (including poison / burn), not self-paid HP (Blood Sacrifice…); the % part comes from the actual HP lost, the flat part is multiplied by level / battle-tempo factors like a normal heal.
Sands of the Moment Skill 2
Pour a ring of sand for 4 seconds at the cursor — time flows slowly inside the ring.
- Enemy
- 60 damage when poured, 40% slow while inside
- Teammate
- 20% less damage taken (including Ambra)
Full details
Pours a ring of amber sand at the cursor position (radius 90) for 4 seconds — time inside the ring flows slowly: enemies in the ring when it is poured take 60 damage, and while inside are slowed by 40%; allies in the ring (including Ambra) take 20% less damage.
Amber Time Stasis Ultimate
Throw an amber bead that breaks into a time-stasis zone at the cursor.
- Enemy
- 120 damage, stasis for 1 second (hard crowd control)
- Teammate
- heals 60 + 50% of HP lost in the last 3 seconds (max 300)
Full details
Hurls a large amber bead at the cursor position, shattering into a time-stasis zone (radius 100): enemies in the zone take 120 damage and are frozen in place for 1 second (hard crowd control, amber outline); allies in the zone receive Time Restore — each heals 60 + 50% of actual HP lost to damage in the last 3 seconds (max 300; HP ledger as in Amber Time Restore).
Hourglass Flip Passive
Losing a lot of HP quickly flips the hourglass: Amber Time Restore comes off cooldown immediately.
- Trigger
- lose ≥ 25% of max HP within 2 seconds
- Next cast
- Amber Time Restore heals 30% more
Full details
Ambra loses at least 25% of max HP to damage within 2 seconds (HP ledger as in Amber Time Restore) → the hourglass flips: Amber Time Restore's cooldown resets instantly and the next cast heals 30% more. At most once every 12 seconds.
Amber Epoch Rage ultimate
Open an amber zone for 4 seconds; when it shatters, heal allies still inside.
- Enemy
- 300 damage on opening, 70% slow, 120 per second
- Teammate
- crowd-control immune, Move Speed + Attack Speed +30%
- HP marker
- recorded when the zone opens (for later arrivals: when they step in)
- Amber shatters
- anyone still in the zone heals back to their marker, up to 50% of max HP
- Shield
- 200 for 4 seconds for allies still in the zone
- End
- enemies still in the zone take 400, stun for 1 second
Full details
Ambra turns the hourglass over: an amber zone of radius 180 freezes time at the cursor position for 4 seconds. Enemies in the zone: take 300 damage when the zone opens, are slowed by 70% the whole time they stay inside, and take 120 damage per second. Allies in the zone (including Ambra): immune to crowd control, +30% Move Speed + Attack Speed. Ambra records each ally's HP at the moment the zone opens (for anyone entering later: at the moment of entry); each person is recorded only once per zone — leaving / re-entering does not record again. After 4 seconds the amber shatters: each ally still in the zone heals the positive difference between the recorded HP and the current HP (max 50% of max HP), applying the current healing factors (Healing Received, healing reduction, combat fatigue), never healing above the recorded HP and never healing fallen allies (no resurrection); then each person receives a 200 amber shield for 4 seconds; enemies still in the zone take 400 damage and are stunned for 1 second.


