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Citrine

Game build s2 · 851fe31 · updated 25/10 New

Citrine — Prism Mage. Damage, Mage, Stoneborn.

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Base stats (level 1)

Defense

  • HP490
  • Armor12
  • Magic Resist19
  • Dodge0%
  • HP Regen / s0
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity5%
  • Healing Received0%
  • Thorns4%

Offense

  • Attack46
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen8%
  • Basic Attack Damage0%
  • Skill Damage15%

Speed

  • Attack Speed (per second)1.4
  • Move Speed72
  • Stamina70
  • Range200
  • Cooldown Reduction4%

Rage

  • Rage Gain10%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Citrine Beam Basic attack

Auto-targetRange 200

Fire a golden beam at 1 target.

Full details

The prism atop the staff fires a golden ray at one target (basic attacks do not refract).

Refraction Dash

Cooldown 6 sAim at cursorRange 130Area 50

Dash as a streak of light; touching a prism bounces you on to another prism.

Dash
130 · bounces up to 2 times, 400 max in total
Prism touch
flash for 60 damage, area 50
Full details

Turns into a streak of light dashing straight 130 toward the cursor. If the dash path touches one of your own prisms (within 24 of its center), it bends there: bouncing on to the nearest other prism within 200 (at most 2 bends, 400 total distance); with no prism left to bounce to, it continues straight another 80 and stops. Each prism touched flashes: 60 damage around 50. The dash path stops before terrain / walls.

Amber Prism Skill 1

Cooldown 5 sAim at cursorRange 240Area 60

Throw a prism at the cursor — it flashes, then stays for 8 seconds.

Damage
100, area 60 · 30% slow for 1.5 seconds
Attempts
holds 2 charges, each recharging in 5 seconds
Full details

Throws 1 amber prism to the cursor position (range 240): it lands with a flash of 100 damage around 60, slowing by 30% for 1.5 seconds; the prism stays for 8 seconds. Holds 2 charges (each charge recharges in 5 seconds).

Citrine Ray Skill 2

Cooldown 5 sAim at cursorRange 320Area 60

Fire a piercing beam straight toward the cursor; it refracts when passing through a prism.

Damage
180 to every enemy in the path
Full details

Fires a golden ray piercing straight 320 toward the cursor: 180 damage to every enemy on the path; a ray passing through a prism refracts (see Prism).

Prism Light Burst Ultimate

Cooldown 14 sAim at cursorRange 240Area 90

Detonate every prism in play, then fully restore the 2 prism charges.

Each prism
explodes for 220 in area 90, 40% slow for 2 seconds
Hit by multiple explosions
from the 2nd explosion onward only 50%
None
creates 1 prism at the cursor and detonates it immediately
Full details

Shatters every prism you have: each prism explodes for 220 damage around 90 and slows by 40% for 2 seconds (an enemy hit by several explosions takes only 50% from the 2nd one on); then Amber Prism recharges both charges fully. With no prism: creates 1 prism at the cursor position (range 240) and shatters it at once.

Prism Passive

Cooldown 30 s

Magic beams passing through a prism grow stronger and split off extra side beams.

Hold
up to 3 prisms, 8 seconds each
Through a prism
main beam 30% stronger (counted once)
Side beam
each prism splits off 1 beam at 60%, bent toward the nearest enemy
Full details

Citrine holds up to 3 amber prisms (8 seconds each; placing a 4th shatters the oldest). Citrine's magic rays (Citrine Ray, the Rage beam; basic attacks do not count) that pass through a prism (within 24 of its center) refract: from the first prism onward the main ray is 30% stronger — only once no matter how many prisms it passes; each prism the main ray passes through spawns 1 secondary ray (180 long) equal to 60% of the original ray's unamplified damage, bent toward the enemy nearest that prism that has not been hit by the main ray and has not received a secondary ray from that cast; secondary rays do not refract further. In 1 cast (or 1 sweep tick of Rage), each target receives at most 1 main ray + 1 secondary ray. Prisms are timed objects — they do not block movement, cannot be attacked, and are cleared on champion swap / when Citrine falls.

Solar Prism Rage ultimate

Rage at 100%Aim at cursorRange 240Area 220

A giant prism sweeps 2 beams around the area for 4 seconds, then falls and shatters.

Descent
300 damage, area 220
Beam sweep
4 seconds: 200 + 30% slow per sweep
Scorch
swept enemies take 20% more damage from Citrine's team
Citrine
crowd-control immune for 4 seconds
Shattering fall
650 in area 140, knock up for 1 second
Full details

Citrine raises the staff and summons a giant prism floating above the cursor position (range 240), with a golden shadow marking an area of 220: as it descends it shines 300 damage on enemies in the area. For the next 4 seconds it casts 2 opposing beams, 220 long, rotating around the center (1 turn / 2 seconds — each spot in the area is swept once / second): enemies swept by a beam take 200 damage, are slowed by 30% and scorched — taking 20% extra damage from Citrine's team for 1 second (refreshed on each sweep); beams passing through prisms on the ground refract like normal rays. Citrine is immune to crowd control for 4 seconds. After 4 seconds the giant prism falls and shatters: 650 damage around 140, knocked up for 1 second.

Same race