Citrine
Citrine — Prism Mage. Damage, Mage, Stoneborn.
Base stats (level 1)
Defense
- HP490
- Armor12
- Magic Resist19
- Dodge0%
- HP Regen / s0
- Lifesteal0%
- Damage Reduction0%
- Tenacity5%
- Healing Received0%
- Thorns4%
Offense
- Attack46
- Crit Chance5%
- Crit Damage150%
- Accuracy0
- Armor Pen8%
- Basic Attack Damage0%
- Skill Damage15%
Speed
- Attack Speed (per second)1.4
- Move Speed72
- Stamina70
- Range200
- Cooldown Reduction4%
Rage
- Rage Gain10%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Citrine Beam Basic attack
Fire a golden beam at 1 target.
Full details
The prism atop the staff fires a golden ray at one target (basic attacks do not refract).
Refraction Dash
Dash as a streak of light; touching a prism bounces you on to another prism.
- Dash
- 130 · bounces up to 2 times, 400 max in total
- Prism touch
- flash for 60 damage, area 50
Full details
Turns into a streak of light dashing straight 130 toward the cursor. If the dash path touches one of your own prisms (within 24 of its center), it bends there: bouncing on to the nearest other prism within 200 (at most 2 bends, 400 total distance); with no prism left to bounce to, it continues straight another 80 and stops. Each prism touched flashes: 60 damage around 50. The dash path stops before terrain / walls.
Amber Prism Skill 1
Throw a prism at the cursor — it flashes, then stays for 8 seconds.
- Damage
- 100, area 60 · 30% slow for 1.5 seconds
- Attempts
- holds 2 charges, each recharging in 5 seconds
Full details
Throws 1 amber prism to the cursor position (range 240): it lands with a flash of 100 damage around 60, slowing by 30% for 1.5 seconds; the prism stays for 8 seconds. Holds 2 charges (each charge recharges in 5 seconds).
Citrine Ray Skill 2
Fire a piercing beam straight toward the cursor; it refracts when passing through a prism.
- Damage
- 180 to every enemy in the path
Full details
Fires a golden ray piercing straight 320 toward the cursor: 180 damage to every enemy on the path; a ray passing through a prism refracts (see Prism).
Prism Light Burst Ultimate
Detonate every prism in play, then fully restore the 2 prism charges.
- Each prism
- explodes for 220 in area 90, 40% slow for 2 seconds
- Hit by multiple explosions
- from the 2nd explosion onward only 50%
- None
- creates 1 prism at the cursor and detonates it immediately
Full details
Shatters every prism you have: each prism explodes for 220 damage around 90 and slows by 40% for 2 seconds (an enemy hit by several explosions takes only 50% from the 2nd one on); then Amber Prism recharges both charges fully. With no prism: creates 1 prism at the cursor position (range 240) and shatters it at once.
Prism Passive
Magic beams passing through a prism grow stronger and split off extra side beams.
- Hold
- up to 3 prisms, 8 seconds each
- Through a prism
- main beam 30% stronger (counted once)
- Side beam
- each prism splits off 1 beam at 60%, bent toward the nearest enemy
Full details
Citrine holds up to 3 amber prisms (8 seconds each; placing a 4th shatters the oldest). Citrine's magic rays (Citrine Ray, the Rage beam; basic attacks do not count) that pass through a prism (within 24 of its center) refract: from the first prism onward the main ray is 30% stronger — only once no matter how many prisms it passes; each prism the main ray passes through spawns 1 secondary ray (180 long) equal to 60% of the original ray's unamplified damage, bent toward the enemy nearest that prism that has not been hit by the main ray and has not received a secondary ray from that cast; secondary rays do not refract further. In 1 cast (or 1 sweep tick of Rage), each target receives at most 1 main ray + 1 secondary ray. Prisms are timed objects — they do not block movement, cannot be attacked, and are cleared on champion swap / when Citrine falls.
Solar Prism Rage ultimate
A giant prism sweeps 2 beams around the area for 4 seconds, then falls and shatters.
- Descent
- 300 damage, area 220
- Beam sweep
- 4 seconds: 200 + 30% slow per sweep
- Scorch
- swept enemies take 20% more damage from Citrine's team
- Citrine
- crowd-control immune for 4 seconds
- Shattering fall
- 650 in area 140, knock up for 1 second
Full details
Citrine raises the staff and summons a giant prism floating above the cursor position (range 240), with a golden shadow marking an area of 220: as it descends it shines 300 damage on enemies in the area. For the next 4 seconds it casts 2 opposing beams, 220 long, rotating around the center (1 turn / 2 seconds — each spot in the area is swept once / second): enemies swept by a beam take 200 damage, are slowed by 30% and scorched — taking 20% extra damage from Citrine's team for 1 second (refreshed on each sweep); beams passing through prisms on the ground refract like normal rays. Citrine is immune to crowd control for 4 seconds. After 4 seconds the giant prism falls and shatters: 650 damage around 140, knocked up for 1 second.


