Onyx
Onyx — Obsidian Guardian. Tank, Guardian, Stoneborn.
Base stats (level 1)
Defense
- HP620
- Armor40
- Magic Resist25
- Dodge0%
- HP Regen / s1.5
- Lifesteal0%
- Damage Reduction0%
- Tenacity20%
- Healing Received0%
- Thorns10%
Offense
- Attack41
- Crit Chance0%
- Crit Damage150%
- Accuracy0
- Armor Pen0%
- Basic Attack Damage0%
- Skill Damage0%
Speed
- Attack Speed (per second)1.6
- Move Speed72
- Stamina100
- Range50
- Cooldown Reduction3%
Rage
- Rage Gain8%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Slab Punch Basic attack
Punch straight ahead with slabs of stone, 90° arc, alternating hands.
Full details
Punches straight ahead with a forearm stone slab, 90° arc (alternating hands).
Stone Launcher Dash
A stone pillar erupts and launches Onyx toward the cursor; on landing, Onyx pounds the ground all around.
- Landing
- 50 damage, area 60
- Stone pillar
- stays for 3 seconds as an obstacle for Stone Crash
Full details
A stone pillar erupts underfoot and launches Onyx 160 toward the cursor — flying over units, stopping before terrain / walls; the landing slams for 50 damage around 60. The pillar stays behind for 3 seconds as an obstacle (radius 14, blocks movement like a rune pillar — a spot for Stone Crash); if another unit stands right at the old spot, the pillar does not stay.
Stone Palm Skill 1
Punch straight toward the cursor, knocking back the first enemy.
- Damage
- 140, knockback 160
- Stone Crash
- hits an obstacle: +80, stun for 1.5 seconds
Full details
Channels slab force into a straight punch toward the cursor: the first enemy within 70 takes 140 damage and is knocked back 160 in the direction of the punch — if it hits an obstacle on the way, Stone Crash triggers (stops at the point of impact, 80 extra damage, 1.5 seconds stun).
Amber Armor Skill 2
Skin turns to stone for 5 seconds, granting Damage Reduction; rubble flies out all around.
- Stone skin
- 40% less damage taken for 5 seconds
- Rubble
- 80 damage, 30% slow for 2 seconds
Full details
Amber veins glow and the skin turns to stone for 5 seconds: Onyx takes 40% less damage. Stone shards burst out on activation: enemies within 90 take 80 damage and are slowed by 30% for 2 seconds.
Stone Quake Wave Ultimate
Pound the ground to create a wave of rock around you, pushing enemies away.
- Damage
- 220, pushed 100 farther away
- Stone Crash
- hits an obstacle: +80, stun for 1.5 seconds
Full details
Raises two slabs and slams them into the ground, a stone wave spreading within 130: enemies take 220 damage and are pushed 100 farther away (in the direction from Onyx to them) — any that hits an obstacle on the way triggers Stone Crash (stops at the point of impact, 80 extra damage, 1.5 seconds stun).
Stone Crash Passive
Enemies Onyx pushes into an obstacle stop, take extra damage and are stunned.
- Stone Crash
- 80 damage, stun for 1.5 seconds
- Obstacles
- terrain, walls, stone pillars, rune pillars / walls, stone statues
- Stone Press
- obstacle right behind the target (within 30): +25% damage
Full details
When an enemy knocked back by Onyx (Stone Palm, Stone Quake Wave) hits an obstacle on the way — terrain, walls, Onyx's stone pillar, rune pillars / walls, stone statues — it stops at the point of impact, takes 80 damage and is stunned for 1.5 seconds. Ordinary unit bodies do not count as obstacles (except stone statues); enemies immune to crowd control are not pushed. Stone Press: Onyx's basic attacks and moves against an enemy with an obstacle right behind it (within 30, in the direction from Onyx to it) deal 25% extra damage.
Mountain-Crushing Seal Rage ultimate
Pound the ground to crack the area around you; 1 second later, enemies still standing on it turn to stone.
- Petrified
- 300 damage, petrified for 2 seconds (hard crowd control)
- Stone statue
- next hit on the statue: +400, the statue shatters
- 8 seconds
- −50% damage taken, immune to crowd control
- Stone Palm
- resets immediately, then a 2-second cooldown for 8 seconds
- Trembling fissure
- 30% slow, 50 damage per second
- Collapse
- after 8 seconds: enemies still in the area take 300
Full details
Onyx slams two slabs into the ground and amber cracks spread across the area within 200 around Onyx, glowing brighter for 1 second as a warning — leaving the cracks dodges it. After 1 second, enemies still standing on the cracks take 300 damage and turn to stone for 2 seconds (hard crowd control): they become stone statues — obstacles for Stone Crash; the next hit on a statue (by anyone on Onyx's side, including another enemy knocked into the statue) deals 400 extra damage and then the statue shatters, ending the petrification. For 8 seconds from the slam: Onyx takes 50% less damage and is immune to crowd control; Stone Palm's cooldown resets instantly and is only 2 seconds from then on; the cracks tremble — enemies on the cracks are slowed by 30% and take 50 damage per second (tremor damage and damage over time do NOT count as hits on a statue and do not break it). After 8 seconds the cracks collapse: enemies still in the area take 300 damage.


