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Onyx

Game build s2 · f0b9aec · updated 25/10 New

Onyx — Obsidian Guardian. Tank, Guardian, Stoneborn.

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Base stats (level 1)

Defense

  • HP620
  • Armor40
  • Magic Resist25
  • Dodge0%
  • HP Regen / s1.5
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity20%
  • Healing Received0%
  • Thorns10%

Offense

  • Attack41
  • Crit Chance0%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.6
  • Move Speed72
  • Stamina100
  • Range50
  • Cooldown Reduction3%

Rage

  • Rage Gain8%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Slab Punch Basic attack

Auto-targetRange 50

Punch straight ahead with slabs of stone, 90° arc, alternating hands.

Full details

Punches straight ahead with a forearm stone slab, 90° arc (alternating hands).

Stone Launcher Dash

Cooldown 6 sAim at cursorRange 160Area 60

A stone pillar erupts and launches Onyx toward the cursor; on landing, Onyx pounds the ground all around.

Landing
50 damage, area 60
Stone pillar
stays for 3 seconds as an obstacle for Stone Crash
Full details

A stone pillar erupts underfoot and launches Onyx 160 toward the cursor — flying over units, stopping before terrain / walls; the landing slams for 50 damage around 60. The pillar stays behind for 3 seconds as an obstacle (radius 14, blocks movement like a rune pillar — a spot for Stone Crash); if another unit stands right at the old spot, the pillar does not stay.

Stone Palm Skill 1

Cooldown 7 sAim at cursorRange 70

Punch straight toward the cursor, knocking back the first enemy.

Damage
140, knockback 160
Stone Crash
hits an obstacle: +80, stun for 1.5 seconds
Full details

Channels slab force into a straight punch toward the cursor: the first enemy within 70 takes 140 damage and is knocked back 160 in the direction of the punch — if it hits an obstacle on the way, Stone Crash triggers (stops at the point of impact, 80 extra damage, 1.5 seconds stun).

Amber Armor Skill 2

Cooldown 10 sFrom selfArea 90

Skin turns to stone for 5 seconds, granting Damage Reduction; rubble flies out all around.

Stone skin
40% less damage taken for 5 seconds
Rubble
80 damage, 30% slow for 2 seconds
Full details

Amber veins glow and the skin turns to stone for 5 seconds: Onyx takes 40% less damage. Stone shards burst out on activation: enemies within 90 take 80 damage and are slowed by 30% for 2 seconds.

Stone Quake Wave Ultimate

Cooldown 15 sFrom selfArea 130

Pound the ground to create a wave of rock around you, pushing enemies away.

Damage
220, pushed 100 farther away
Stone Crash
hits an obstacle: +80, stun for 1.5 seconds
Full details

Raises two slabs and slams them into the ground, a stone wave spreading within 130: enemies take 220 damage and are pushed 100 farther away (in the direction from Onyx to them) — any that hits an obstacle on the way triggers Stone Crash (stops at the point of impact, 80 extra damage, 1.5 seconds stun).

Stone Crash Passive

Cooldown 30 s

Enemies Onyx pushes into an obstacle stop, take extra damage and are stunned.

Stone Crash
80 damage, stun for 1.5 seconds
Obstacles
terrain, walls, stone pillars, rune pillars / walls, stone statues
Stone Press
obstacle right behind the target (within 30): +25% damage
Full details

When an enemy knocked back by Onyx (Stone Palm, Stone Quake Wave) hits an obstacle on the way — terrain, walls, Onyx's stone pillar, rune pillars / walls, stone statues — it stops at the point of impact, takes 80 damage and is stunned for 1.5 seconds. Ordinary unit bodies do not count as obstacles (except stone statues); enemies immune to crowd control are not pushed. Stone Press: Onyx's basic attacks and moves against an enemy with an obstacle right behind it (within 30, in the direction from Onyx to it) deal 25% extra damage.

Mountain-Crushing Seal Rage ultimate

Rage at 100%From selfArea 200

Pound the ground to crack the area around you; 1 second later, enemies still standing on it turn to stone.

Petrified
300 damage, petrified for 2 seconds (hard crowd control)
Stone statue
next hit on the statue: +400, the statue shatters
8 seconds
−50% damage taken, immune to crowd control
Stone Palm
resets immediately, then a 2-second cooldown for 8 seconds
Trembling fissure
30% slow, 50 damage per second
Collapse
after 8 seconds: enemies still in the area take 300
Full details

Onyx slams two slabs into the ground and amber cracks spread across the area within 200 around Onyx, glowing brighter for 1 second as a warning — leaving the cracks dodges it. After 1 second, enemies still standing on the cracks take 300 damage and turn to stone for 2 seconds (hard crowd control): they become stone statues — obstacles for Stone Crash; the next hit on a statue (by anyone on Onyx's side, including another enemy knocked into the statue) deals 400 extra damage and then the statue shatters, ending the petrification. For 8 seconds from the slam: Onyx takes 50% less damage and is immune to crowd control; Stone Palm's cooldown resets instantly and is only 2 seconds from then on; the cracks tremble — enemies on the cracks are slowed by 30% and take 50 damage per second (tremor damage and damage over time do NOT count as hits on a statue and do not break it). After 8 seconds the cracks collapse: enemies still in the area take 300 damage.

Same race