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Saphra

Game build s2 · f0b9aec · updated 26/10 New

Saphra — Dragonjade Javelineer. Damage, Marksman, Dragonkin.

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Base stats (level 1)

Defense

  • HP490
  • Armor16
  • Magic Resist22
  • Dodge0%
  • HP Regen / s0
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity0%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack47
  • Crit Chance10%
  • Crit Damage160%
  • Accuracy3.9
  • Armor Pen0%
  • Basic Attack Damage20%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.45
  • Move Speed74
  • Stamina70
  • Range200
  • Cooldown Reduction3%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Javelin Throw Basic attack

Auto-targetRange 200

Throw a jade-tipped javelin at the target — can throw while running.

3rd javelin
sticks into the ground behind the target
Full details

Throw 1 jade-tipped javelin at the target (can throw while running, the quiver on your back refills itself); for every 3 javelins that hit, the 3rd javelin sticks into the ground behind the target (Planted Javelin passive).

Dragon Rush Dash

Cooldown 5 sFrom self

Burst into dragon blood and sprint, passing through units.

Haste
move speed +100% for 1.5 seconds
Pick up javelin
radius 70 while running
First hit
becomes a Dragon Javelin: +70 damage
Full details

Burst of dragon blood: Move Speed +100% for 1.5 seconds (≈ 110 more pixels than normal running), pass through units, still throw javelins while running; while running, pick up javelins within radius 70 (normally 40), and the first basic attack becomes a Dragon Javelin (+70 damage).

Jade Javelin Fan Skill 1

Cooldown 7 sAim at cursorRange 220Area 70

Throw 3 javelins at once in a 45° fan toward the cursor.

Damage
260, each enemy hit by at most 1 javelin
Crowd control
slowed by 30% for 1.5 seconds
Javelin
hits stick into the ground where they land
Full details

Throw 3 javelins at once in a 45° fan toward the cursor (range 220): enemies hit take 260 damage and are slowed by 30% for 1.5 seconds (each enemy takes at most 1 javelin); javelins that hit stick into the ground where they land.

Recall Javelins Skill 2

Cooldown 8 sFrom self

Call every javelin stuck in the ground flying straight back to your hand.

Damage
140 per javelin along its flight, max 2 javelins (280)
Return to hand
counts as picking up the javelin
No javelins
cannot be used
Full details

Raise a hand to call every javelin planted in the ground flying straight back to your hand: each javelin deals 140 damage to every enemy along its flight path (one enemy takes at most 2 javelins = 280); each javelin returned counts as picked up (charges Dragon Javelin + reduces Dragon Rush's cooldown). Cannot be used with no javelins on the ground.

Dragon Fang Javelin Ultimate

Cooldown 14 sAim at cursorRange 320Area 80

Gather fire for 0.4 seconds, then launch a dragonfang javelin that stops at the first enemy.

Damage
360, other enemies around the blast take 180
Crowd control
slowed by 40% for 2 seconds
Javelin left behind
picking it up counts as 2 javelins
Full details

Gather dragonfire for 0.4 seconds, then throw a dragon-fang javelin flying straight up to 320, stopping at the first enemy: 360 damage, and a dragonfire explosion in radius 80 — other enemies nearby take 180 damage, and every enemy in the blast is slowed by 40% for 2 seconds. The dragon-fang javelin sticks in the blast site; picking it up counts as 2 javelins.

Planted Javelin Passive

Cooldown 3 s

Javelins that hit stick into the ground — run over them to pick them up and grow stronger.

Javelins on the ground
max 4 javelins, 6 seconds each
Pick up javelin
+1 Dragon Javelin (max 2 held), Dragon Rush cooldown −1 second
Dragon Javelin
next basic attack deals an extra 60 damage
Full details

The 3rd javelin of basic attacks, Jade Javelin Fan javelins and Dragon Fang Javelin stick into the ground behind the target when they hit an enemy — max 4 javelins on the ground (a 5th replaces the oldest), each lasting 6 seconds. Saphra running past (within 40 of a javelin) picks it up automatically (only Saphra can pick them up, enemies cannot destroy them): +1 Dragon Javelin (max 2 held — the next basic attack deals 60 extra dragonfire damage) and Dragon Rush's cooldown is reduced by 1 second.

Dragonfire Javelin Cage Rage ultimate

Rage at 100%Aim at cursorRange 260Area 140

Throw 8 javelins in a ring around the cursor, linking into a Fire Cage for 8 seconds.

Planted javelins
200 damage to everyone in the ring
Inside the cage
burns for 80 damage per second
Cross the barrier
150 damage, rooted for 1.5 seconds
Saphra
walks through the barrier, attack speed +40%, every attack is a Dragon Javelin (+60)
Time's up
8 exploding javelins: 350 damage inside the cage
Full details

Leap into the air and hurl 8 javelins, planting them in a ring of radius 140 around the cursor: 200 damage to every enemy inside the ring; gold-and-jade dragonfire links the 8 javelins into a Fire Cage for 8 seconds — enemies in the cage burn for 80 damage per second, and enemies crossing the fire barrier (out or in) take 150 damage and are rooted for 1.5 seconds (each enemy at most once every 3 seconds). Saphra passes through the barrier freely; for 8 seconds Attack Speed +40%, and every basic attack is a Dragon Javelin (+60, sparks of fire in radius 50). When time runs out the 8 javelins explode: 350 damage to every enemy in the cage.

Same race