Hilda
Hilda — Copper Mine Gunner. Damage, Marksman, Dwarves.
Base stats (level 1)
Defense
- HP470
- Armor24
- Magic Resist19
- Dodge0%
- HP Regen / s0
- Lifesteal0%
- Damage Reduction0%
- Tenacity0%
- Healing Received0%
- Thorns0%
Offense
- Attack46
- Crit Chance0%
- Crit Damage150%
- Accuracy0
- Armor Pen8%
- Basic Attack Damage40%
- Skill Damage0%
Speed
- Attack Speed (per second)1.3
- Move Speed72
- Stamina70
- Range200
- Cooldown Reduction5%
Rage
- Rage Gain0%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Copper Hand Cannon Basic attack
Fire 1 heavy copper shell at the target — slow but heavy; explodes in an area via the passive.
Full details
Fire 1 heavy copper shot at the target (can fire while running; the barrel's recoil causes a slight hitch) — slow but heavy, with splash damage from the passive.
Recoil Blast Dash
Fire the cannon at the ground; the recoil throws Hilda backward, opposite the shot.
- Damage
- 40 around the blast
- Recoil flight
- 100 · packs up the cannon stand if deployed
Full details
Fire 1 shot at the ground toward the cursor: explodes in radius 60 for 40 damage; the recoil blasts Hilda 100 pixels backward, opposite the firing direction (breaks down the cannon stand if it is set up).
Gunpowder Mine Skill 1
Bury a mine at the cursor — it explodes when enemies step on it.
- Mine
- lasts 20 seconds, max 2
- Damage
- 230
- Crowd control
- knocked up for 1 second
Full details
Bury 1 mine at the cursor (lasts 20 seconds, max 2); an enemy that steps on it → explodes in radius 70: 230 damage + knocked up for 1 second.
Breaching Shell Skill 2
Instantly fire an exploding shell — a direct hit hurts more.
- Damage
- 180 in area · direct hit +300
- Crowd control
- slowed by 40% for 2 seconds
Full details
Instantly fire 1 breaching shell at the target: explodes in radius 70 for 180 damage + gunpowder smoke slows by 40% for 2 seconds; the directly hit target takes an extra 300.
Deploy Cannon Stand Ultimate
Fire a Rampart Breaker at once, then hold the stand for 6 seconds — shoot farther and harder.
- Rampart Breaker
- 400 to the target
- Cannon stance
- Range +150 · basic attacks +15%, +40 blast around
- Early pack-up
- dash to pack up the cannon stand
Full details
Set up the cannon stand and instantly fire 1 Rampart Breaker at the target (400 damage), then hold the stand for 6 seconds (cannot move, dash to break it down early): Range +150, basic attacks deal +15% damage and explode for 40 extra damage to every enemy within radius 70.
Copper Explosive Rounds Passive
Every basic attack explodes in an area, hitting enemies around the target too.
- Splash
- 25% of attack damage, radius 50
Full details
Every basic attack explodes in radius 50: enemies around the target take 25% of the attack's damage (≈ 14 at Attack 40).
Siege Cannon Rage ultimate
Stand on the great cannon for 8 seconds, firing 1 shot per second at the cursor.
- Great cannon
- immune to crowd control, −30% damage taken
- Per shot
- 220 area damage within 100, slowed by 40% for 2 seconds
- 8th shot
- Siege Shell: 500 within 150, knocked up for 1.5 seconds
Full details
Set up a great copper cannon and stand on it for 8 seconds (cannot move): immune to crowd control, take 30% less damage; every second fire 1 shot at the cursor position within range 700 — explodes in radius 100, 220 damage, slows by 40% for 2 seconds; the 8th shot is the Siege Shell: radius 150, 500 damage, knocks up for 1.5 seconds.


