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Hilda

Game build s2 · f0b9aec · updated 25/10 New

Hilda — Copper Mine Gunner. Damage, Marksman, Dwarves.

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Base stats (level 1)

Defense

  • HP470
  • Armor24
  • Magic Resist19
  • Dodge0%
  • HP Regen / s0
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity0%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack46
  • Crit Chance0%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen8%
  • Basic Attack Damage40%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.3
  • Move Speed72
  • Stamina70
  • Range200
  • Cooldown Reduction5%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Copper Hand Cannon Basic attack

Auto-targetRange 200

Fire 1 heavy copper shell at the target — slow but heavy; explodes in an area via the passive.

Full details

Fire 1 heavy copper shot at the target (can fire while running; the barrel's recoil causes a slight hitch) — slow but heavy, with splash damage from the passive.

Recoil Blast Dash

Cooldown 6 sAim at cursorRange 100Area 60

Fire the cannon at the ground; the recoil throws Hilda backward, opposite the shot.

Damage
40 around the blast
Recoil flight
100 · packs up the cannon stand if deployed
Full details

Fire 1 shot at the ground toward the cursor: explodes in radius 60 for 40 damage; the recoil blasts Hilda 100 pixels backward, opposite the firing direction (breaks down the cannon stand if it is set up).

Gunpowder Mine Skill 1

Cooldown 8 sAim at cursorRange 150Area 70

Bury a mine at the cursor — it explodes when enemies step on it.

Mine
lasts 20 seconds, max 2
Damage
230
Crowd control
knocked up for 1 second
Full details

Bury 1 mine at the cursor (lasts 20 seconds, max 2); an enemy that steps on it → explodes in radius 70: 230 damage + knocked up for 1 second.

Breaching Shell Skill 2

Cooldown 9 sAuto-targetRange 300Area 70

Instantly fire an exploding shell — a direct hit hurts more.

Damage
180 in area · direct hit +300
Crowd control
slowed by 40% for 2 seconds
Full details

Instantly fire 1 breaching shell at the target: explodes in radius 70 for 180 damage + gunpowder smoke slows by 40% for 2 seconds; the directly hit target takes an extra 300.

Deploy Cannon Stand Ultimate

Cooldown 18 sAuto-targetRange 350Area 70

Fire a Rampart Breaker at once, then hold the stand for 6 seconds — shoot farther and harder.

Rampart Breaker
400 to the target
Cannon stance
Range +150 · basic attacks +15%, +40 blast around
Early pack-up
dash to pack up the cannon stand
Full details

Set up the cannon stand and instantly fire 1 Rampart Breaker at the target (400 damage), then hold the stand for 6 seconds (cannot move, dash to break it down early): Range +150, basic attacks deal +15% damage and explode for 40 extra damage to every enemy within radius 70.

Copper Explosive Rounds Passive

Every basic attack explodes in an area, hitting enemies around the target too.

Splash
25% of attack damage, radius 50
Full details

Every basic attack explodes in radius 50: enemies around the target take 25% of the attack's damage (≈ 14 at Attack 40).

Siege Cannon Rage ultimate

Rage at 100%Aim at cursorRange 700Area 150

Stand on the great cannon for 8 seconds, firing 1 shot per second at the cursor.

Great cannon
immune to crowd control, −30% damage taken
Per shot
220 area damage within 100, slowed by 40% for 2 seconds
8th shot
Siege Shell: 500 within 150, knocked up for 1.5 seconds
Full details

Set up a great copper cannon and stand on it for 8 seconds (cannot move): immune to crowd control, take 30% less damage; every second fire 1 shot at the cursor position within range 700 — explodes in radius 100, 220 damage, slows by 40% for 2 seconds; the 8th shot is the Siege Shell: radius 150, 500 damage, knocks up for 1.5 seconds.

Same race