Bael
Bael — Thornchain Jailkeeper. Tank, Guardian, Demonkin.
Base stats (level 1)
Defense
- HP640
- Armor38
- Magic Resist25
- Dodge0%
- HP Regen / s1.5
- Lifesteal0%
- Damage Reduction0%
- Tenacity15%
- Healing Received0%
- Thorns10%
Offense
- Attack38
- Crit Chance0%
- Crit Damage150%
- Accuracy0
- Armor Pen5%
- Basic Attack Damage0%
- Skill Damage5%
Speed
- Attack Speed (per second)1.6
- Move Speed72
- Stamina100
- Range50
- Cooldown Reduction5%
Rage
- Rage Gain0%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Spiked Gauntlet Punch Basic attack
Punch straight ahead with a spiked gauntlet, 90° arc.
Full details
Punch straight ahead with spiked gauntlets, 90° arc (alternating hands).
Hellfire Shoulder Charge Dash
Shoulder-charge toward the cursor, dragging along the first enemy hit.
- Collision
- 50 damage, 30% slow for 1 second
Full details
Lower the horns and charge 130 toward the cursor; the first enemy hit is dragged along to the end of the path, taking 50 damage and slowed by 30% for 1 second.
Hellchain Hook Skill 1
Throw a hooked chain straight ahead, hauling the first enemy hit in front of you.
- Damage
- 180
- Crowd control
- knock down for 0.75 seconds, then 40% slow for 2 seconds
Full details
Hurl a hooked chain straight toward the cursor (range 220): the first enemy hit takes 180 damage, is hauled in front of Bael, knocked down for 0.75 seconds then slowed by 40% for 2 seconds.
Blazing Thorn Armor Skill 2
Spiked armor flares with fire for 4 seconds: Bael is tougher and reflects more damage.
- Bael
- 30% less damage taken, 30% Thorns
- Trigger
- enemies within 70: 40% slow for 2 seconds
- Standing close
- enemies take 30 damage / second
Full details
The thorns on the armor ignite with hellfire for 4 seconds: Bael takes 30% less damage, Thorns rises to a cap of 30% (base 10% + 20%); enemies within 70 at activation are slowed by 40% for 2 seconds, and enemies standing right next to Bael take 30 damage per second.
Hellroar Terror Ultimate
Roar hellfire, sending nearby enemies into a panic and fleeing.
- Damage
- 220
- Crowd control
- panicked for 1.25 seconds — flee away from Bael
Full details
Roar hellfire in radius 130: enemies take 220 damage and are terrified for 1.25 seconds — lose control and flee straight away from Bael (standing beside a swarmed ally peels the attackers away).
Infernal Thorns Passive
Melee attackers who hit Bael are struck back by thorns.
- Thorns
- the attacker takes an extra 12 + 10% of that hit's damage
- Hit 3 times
- within 3 seconds → that enemy is slowed 30% for 1.5 seconds
Full details
Melee attacks (range ≤ 60) that hit Bael cause the attacker to take an extra 12 + 10% of that attack's damage (on top of the base Thorns 10%); hit 3 times within 3 seconds → that attacker is slowed by 30% for 1.5 seconds.
Hellgate Opens Rage ultimate
Open an infernal gate beneath your feet for 7 seconds: roots enemies, yanks them to the center, then drags them down.
- Fire chain
- root for 1 second, 300 damage, yanked to the center — knock down for 1 second
- Burning gate
- enemies are slowed 50%, deal 20% less damage, take 100 damage / second
- Bael
- 40% less damage taken, crowd-control immune, 30% Thorns
- Gate closes
- 400 damage, stun for 1 second
Full details
Slam both gauntlets into the ground to open a hellgate beneath your feet (radius 220) for 7 seconds: fire chains rise up and root every enemy in the area for 1 second (300 damage), then yank them all to the center of the gate at once — colliding and knocked down for 1 second. The gate burns until time runs out: enemies in the area are slowed by 50% and scorched by hellfire so they deal 20% less damage, taking 100 damage per second; Bael takes 40% less damage, is immune to crowd control, and Thorns rises to a cap of 30% (does not stack with Blazing Thorn Armor). When the gate closes: chains drag every enemy still in the area down — 400 damage, stun for 1 second.


