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Bael

Game build s2 · f0b9aec · updated 25/10 New

Bael — Thornchain Jailkeeper. Tank, Guardian, Demonkin.

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Base stats (level 1)

Defense

  • HP640
  • Armor38
  • Magic Resist25
  • Dodge0%
  • HP Regen / s1.5
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity15%
  • Healing Received0%
  • Thorns10%

Offense

  • Attack38
  • Crit Chance0%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen5%
  • Basic Attack Damage0%
  • Skill Damage5%

Speed

  • Attack Speed (per second)1.6
  • Move Speed72
  • Stamina100
  • Range50
  • Cooldown Reduction5%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Spiked Gauntlet Punch Basic attack

Auto-targetRange 50

Punch straight ahead with a spiked gauntlet, 90° arc.

Full details

Punch straight ahead with spiked gauntlets, 90° arc (alternating hands).

Hellfire Shoulder Charge Dash

Cooldown 5 sAim at cursorRange 130

Shoulder-charge toward the cursor, dragging along the first enemy hit.

Collision
50 damage, 30% slow for 1 second
Full details

Lower the horns and charge 130 toward the cursor; the first enemy hit is dragged along to the end of the path, taking 50 damage and slowed by 30% for 1 second.

Hellchain Hook Skill 1

Cooldown 7 sAim at cursorRange 220

Throw a hooked chain straight ahead, hauling the first enemy hit in front of you.

Damage
180
Crowd control
knock down for 0.75 seconds, then 40% slow for 2 seconds
Full details

Hurl a hooked chain straight toward the cursor (range 220): the first enemy hit takes 180 damage, is hauled in front of Bael, knocked down for 0.75 seconds then slowed by 40% for 2 seconds.

Blazing Thorn Armor Skill 2

Cooldown 10 sFrom selfArea 70

Spiked armor flares with fire for 4 seconds: Bael is tougher and reflects more damage.

Bael
30% less damage taken, 30% Thorns
Trigger
enemies within 70: 40% slow for 2 seconds
Standing close
enemies take 30 damage / second
Full details

The thorns on the armor ignite with hellfire for 4 seconds: Bael takes 30% less damage, Thorns rises to a cap of 30% (base 10% + 20%); enemies within 70 at activation are slowed by 40% for 2 seconds, and enemies standing right next to Bael take 30 damage per second.

Hellroar Terror Ultimate

Cooldown 14 sFrom selfArea 130

Roar hellfire, sending nearby enemies into a panic and fleeing.

Damage
220
Crowd control
panicked for 1.25 seconds — flee away from Bael
Full details

Roar hellfire in radius 130: enemies take 220 damage and are terrified for 1.25 seconds — lose control and flee straight away from Bael (standing beside a swarmed ally peels the attackers away).

Infernal Thorns Passive

Cooldown 10 s

Melee attackers who hit Bael are struck back by thorns.

Thorns
the attacker takes an extra 12 + 10% of that hit's damage
Hit 3 times
within 3 seconds → that enemy is slowed 30% for 1.5 seconds
Full details

Melee attacks (range ≤ 60) that hit Bael cause the attacker to take an extra 12 + 10% of that attack's damage (on top of the base Thorns 10%); hit 3 times within 3 seconds → that attacker is slowed by 30% for 1.5 seconds.

Hellgate Opens Rage ultimate

Rage at 100%From selfArea 220

Open an infernal gate beneath your feet for 7 seconds: roots enemies, yanks them to the center, then drags them down.

Fire chain
root for 1 second, 300 damage, yanked to the center — knock down for 1 second
Burning gate
enemies are slowed 50%, deal 20% less damage, take 100 damage / second
Bael
40% less damage taken, crowd-control immune, 30% Thorns
Gate closes
400 damage, stun for 1 second
Full details

Slam both gauntlets into the ground to open a hellgate beneath your feet (radius 220) for 7 seconds: fire chains rise up and root every enemy in the area for 1 second (300 damage), then yank them all to the center of the gate at once — colliding and knocked down for 1 second. The gate burns until time runs out: enemies in the area are slowed by 50% and scorched by hellfire so they deal 20% less damage, taking 100 damage per second; Bael takes 40% less damage, is immune to crowd control, and Thorns rises to a cap of 30% (does not stack with Blazing Thorn Armor). When the gate closes: chains drag every enemy still in the area down — 400 damage, stun for 1 second.

Same race