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Zareth

Game build s2 · f0b9aec · updated 25/10 New

Zareth — Curse-Seal Demon Mage. Damage, Mage, Demonkin.

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Base stats (level 1)

Defense

  • HP510
  • Armor12
  • Magic Resist19
  • Dodge0%
  • HP Regen / s0
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity10%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack44
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen12%
  • Basic Attack Damage0%
  • Skill Damage18%

Speed

  • Attack Speed (per second)1.4
  • Move Speed72
  • Stamina70
  • Range200
  • Cooldown Reduction5%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Demon Eye Shot Basic attack

Auto-targetRange 200

The demon eye on the staff head fires an infernal flame beam at 1 target.

Full details

The demon eye atop the staff fires a crimson hellfire bolt at one target.

Soul-Swap Curse Dash

Cooldown 7 sAuto-targetRange 260

Swap places with the enemy afflicted with Curse Seal nearest the cursor, imprinting 1 more stack.

No seal
short blink of 110 toward the cursor
Full details

Instantly swaps places with the Curse Seal–marked enemy nearest the cursor within 260, and stamps 1 more stack on it. If no marked enemy is in range → short teleport of 110 toward the cursor.

Demon Eye Glare Skill 1

Cooldown 6 sFrom selfArea 110

The demon eye glares toward the cursor, imprinting 2 stacks of Curse Seal.

Damage
80, 60° cone, 220 long
Curse Seal
2 stacks (80 damage over 4 seconds)
Full details

The demon eye glares toward the cursor: enemies in a 60° cone, 220 long, take 80 damage and 2 stacks of Curse Seal (80 damage over 4 seconds).

Blood Seal Burst Skill 2

Cooldown 7 sFrom selfArea 260

Detonate Curse Seal on every enemy around you, then re-imprint 1 stack.

Per target
40 per stack + remaining seal damage × 1.5
Full details

Clenches a fist and the red runes flare: detonates Curse Seal on every enemy within 260 — each target takes 40 per stack + the remaining seal damage × 1.5, then is stamped with 1 fresh stack. Enemies without a seal are unaffected.

Hellfire Seal Array Ultimate

Cooldown 13 sAim at cursorRange 240Area 130

Draw a seal array at the cursor; 0.75 seconds later infernal fire erupts.

Damage
250
Curse Seal
3 stacks (120 damage over 4 seconds)
Full details

Draws a crimson seal array at the cursor position (radius 130); 0.75 seconds later hellfire erupts: 250 damage and 3 stacks of Curse Seal (120 damage over 4 seconds) to every enemy in the array.

Curse Seal Passive

Cooldown 2 s

Skills and basic attacks imprint Curse Seal — each stack burns over time.

Each stack
10 damage/second for 4 seconds, up to 5 stacks
Basic attack
imprints 1 stack, once per target every 2 seconds
Early detonation
instantly deals the remaining damage × 1.5
Full details

Zareth's moves stamp Curse Seal; basic attacks stamp 1 stack (each target at most once every 2 seconds). Each stack burns for 10 damage per second for 4 seconds, counting down separately; up to 5 stacks, and once full a new stack replaces the oldest. A seal detonated early deals its remaining damage × 1.5 at once and then disappears.

Blood Moon Final Verdict Rage ultimate

Rage at 100%Aim at cursorRange 240Area 220

A blood moon rises: the seal array detonates, fills the seals, and starts a 6-second Final Verdict countdown.

Damage
500, fills to 5 stacks of Curse Seal
Final Verdict
6 seconds: seals are locked and burn at double rate (100 damage/second)
Zareth's team
deals 20% more damage to marked enemies
Zareth
immune to crowd control
At zero
all seals detonate: 550 + remaining seal damage × 1.5, silence for 2 seconds
Full details

A blood moon rises and a huge seal array flares at the cursor position: enemies within 220 take 500 damage, are filled to 5 stacks of Curse Seal and bear a Verdict mark counting down for 6 seconds (the countdown shows above their head and follows them — a debuff cleanse removes it). While counting down, the seal on the marked enemy is locked (does not expire, Blood Seal Burst cannot detonate it) and burns at double rate (100 damage per second), and that enemy takes 20% extra damage from Zareth's team; Zareth is immune to crowd control. At 0: every seal on the marked enemy detonates at once — 550 + remaining seal damage × 1.5 (full 5 stacks = 300) — and silences for 2 seconds.

Same race