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Azra

Game build s2 · f0b9aec · updated 25/10 New

Azra — Demon Shade Dual Blades. Damage, Fighter, Demonkin.

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Base stats (level 1)

Defense

  • HP490
  • Armor20
  • Magic Resist16
  • Dodge5%
  • HP Regen / s0
  • Lifesteal4%
  • Damage Reduction0%
  • Tenacity10%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack42
  • Crit Chance15%
  • Crit Damage170%
  • Accuracy0
  • Armor Pen18%
  • Basic Attack Damage0%
  • Skill Damage12%

Speed

  • Attack Speed (per second)1.7
  • Move Speed72
  • Stamina100
  • Range50
  • Cooldown Reduction0%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Dual Blades Basic attack

Auto-targetRange 50

Cross-slash with both swords at 1 target ahead — 2 consecutive strikes in 1 attack.

Full details

Slash two swords diagonally at 1 target ahead (two quick cuts in one attack).

Twin Shadow Step Dash

Cooldown 5 sAim at cursorRange 110

Dash toward the cursor, passing through and slashing enemies in the path.

Damage
60 to enemies in the path
Charges
up to 2 charges, each recharging in 5 seconds — use back to back to change angle
Full details

Dash 110 toward the cursor, passing through enemies on the path and slashing for 60 damage; stores up to 2 charges (each recharges in 5 seconds), use twice in a row to change angle after casting a skill.

Twin Moon Slash Skill 1

Cooldown 7 sFrom selfArea 100

Slash an X ahead; the demon shade repeats the slash after 1 second.

Damage
120, 120° cone
Demon shade
repeats the slash in the same direction after 1 second: 72
Full details

Slashes an X with both blades in front (120° cone, range 100): 120 damage. The demon shade at the cast spot repeats the slash in the same direction after 1 second: 72 damage.

Phantom Thrust Skill 2

Cooldown 9 sAuto-targetRange 160

Thrust through to 1 enemy; the demon shade charges back along the same path.

Damage
160, 30% slow for 1 second
Demon shade
after 1 second: 96 + slow on every enemy in the path
Full details

Thrusts through 1 enemy within range 160: 160 damage, 30% slow for 1 second. The demon shade at the starting spot lunges along the exact same path after 1 second: 96 damage + slow on every enemy along the path and at its end.

Blood Moon Sever Ultimate

Cooldown 13 sAim at cursorRange 240Area 60

Launch a straight Blood Moon wave that pierces every enemy.

Damage
240, 30% slow for 1.5 seconds
Demon shade
second wave after 1 second: 144, also slows
Full details

Slashes diagonally with both blades, sending a blood-moon wave straight ahead for 240 that pierces every enemy: 240 damage, 30% slow for 1.5 seconds. The demon shade at the cast spot fires a second wave in the same direction after 1 second: 144 damage, also slowing.

Demon Shade Passive

Cooldown 30 s

Each skill leaves a demon shade that repeats the same skill 1 second later.

Demon shade
60% damage, keeps the slow — the repeating shade doesn't create new shades
Healing
the shade's damage heals Azra for 35%
Full details

Each skill and Ultimate leaves 1 demon shade at the cast spot; after 1 second the shade repeats that exact move (same direction, same path, 60% damage, keeps the slow) and then fades. Shades do not move, cannot be attacked and have no AI; moves repeated by a shade do not create new shades. Damage dealt by shades heals Azra for 35%.

Four Shades Hell Siege Rage ultimate

Rage at 100%Auto-targetRange 200

Summon 4 demon shades to surround 1 enemy for 6 seconds, repeating all of Azra's attacks.

Surround
each shade slashes for 50 · the surrounded enemy can't dash, 30% slow
Refresh
skill + Ultimate cooldowns reset immediately
4 shades
repeat all of Azra's attacks / skills from 4 sides, each shade at 50% power
Azra
immune to crowd control, an extra 20% lifesteal
Full details

Summons 4 demon shades that rise on 4 sides around 1 enemy within range 200 for 6 seconds (each shade lands an opening slash of 50): the besieged enemy cannot dash / teleport and is slowed by 30%. All of Azra's skill + Ultimate cooldowns are refreshed instantly; the shades follow the besieged enemy (an effect attached to the target, no AI); every basic attack and move Azra uses during the 6 seconds is instantly repeated by all 4 shades from 4 sides at the besieged enemy (each shade at 50% power, also hitting enemies standing next to it). Azra is immune to crowd control and gains an extra 20% Lifesteal.

Same race