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Alcyon

Game build s2 · f0b9aec · updated 25/10 New

Alcyon — Kingfisher Star Cartographer. Damage, Mage, Skyborn.

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Base stats (level 1)

Defense

  • HP500
  • Armor12
  • Magic Resist22
  • Dodge0%
  • HP Regen / s0
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity5%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack44
  • Crit Chance8%
  • Crit Damage170%
  • Accuracy0
  • Armor Pen6%
  • Basic Attack Damage0%
  • Skill Damage15%

Speed

  • Attack Speed (per second)1.45
  • Move Speed72
  • Stamina70
  • Range200
  • Cooldown Reduction7%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Silver Star Ray Basic attack

Auto-targetRange 200

Fires a silver star beam at 1 target.

Full details

The star-tipped staff fires a silver star ray at one target.

Shooting Star Dash

Cooldown 5 sAim at cursorRange 160Area 60

Turns into a shooting star and dashes to the cursor, dropping 1 star where it lands.

Dash
160 · stops right before a wall if it hits one
Falling Star
70 damage, area 60
Full details

Turns into a shooting-star streak dashing 160 toward the cursor (the body is hidden in the streak of light but can still be targeted); if a wall / obstacle blocks the dash path, Alcyon lands right in front of it. The landing spot drops 1 star: the star falls dealing 70 damage in radius 60 and then stays in the Constellation.

Falling Star Skill 1

Cooldown 4 sAim at cursorRange 240Area 60

Calls down 1 star at the cursor after 0.4 seconds.

Damage
140, area 60
Star
stays on the ground (see Constellation)
Full details

Calls down 1 star at the cursor position after 0.4 seconds: 140 damage in radius 60; the star stays in the Constellation.

Starline Beam Skill 2

Cooldown 6 sAim at cursorRange 300Area 60

Fires a beam of light that runs through every star in the order they were dropped.

On the beam
180 damage, 30% slow for 2 seconds — each enemy hit once
No stars
the beam fires straight 300 toward the cursor
Full details

Fires a ray of light from the staff to the nearest star and then runs through all the remaining stars in the order they were dropped (each segment at most 300 — for a longer segment the ray stops at the previous star): enemies on the ray's path (40 wide) take 180 damage and are slowed by 30% for 2 seconds (each enemy hit once). With no star within 300: the ray fires straight 300 toward the cursor.

Triple Star Array Ultimate

Cooldown 15 sAim at cursorRange 240Area 110

Drops 3 stars in a triangle around the cursor — the triangle closes and explodes.

Each star
80 damage, area 50
Triangle interior
300 damage, 40% slow for 2 seconds
Afterward
3 stars stay on the ground
Full details

3 stars fall at once forming an equilateral triangle around the cursor position (110 from the center): each star falls for 80 damage in radius 50; the triangle closes at once — the area inside explodes for 300 damage, slowing by 40% for 2 seconds. The 3 stars stay in the Constellation (replacing the oldest if over 4); a triangle that has already exploded does not explode again.

Constellation Passive

Cooldown 10 s

Alcyon's stars stay on the ground and link themselves into glowing lines.

Stars held
max 4 stars, 8 seconds each
Glowing line
2 stars ≤ 220 apart: only an enemy crossing takes 60, 30% slow for 1.5 seconds
Triangle
a new star that closes a triangle → the triangle interior explodes for 160
Full details

Alcyon holds up to 4 stars on the ground (8 seconds each; the 5th star replaces the oldest). Two stars within 220 of each other link automatically into a line of light: enemies crossing a line of light take 60 damage + 30% slow for 1.5 seconds (standing still on a line doesn't count) — shared cap: each enemy at most once / second from the WHOLE network of lines (max 60 damage / second; crossing several lines at once still counts only once, not added per line). A new star that closes a triangle with 2 stars already linked to each other (all 3 sides ≤ 220) → the area inside the triangle explodes for 160 damage; each new star triggers at most 1 triangle (the smallest), and each set of 3 stars explodes only once.

Falling Galaxy Rage ultimate

Rage at 100%Aim at cursorRange 260Area 220

Drops 5 stars in a pentagon, pulls enemies in, then detonates the whole constellation.

Falling Star
5 stars, each 150 damage, area 60
Galaxy
1.5 seconds pulling enemies within 160 toward the stars, 60% slow
Star Trail
120 per 0.5 seconds, max 360
Constellation Collapse
all stars explode for 550, area 90, knocked up for 0.75 seconds
Nebula Dust
6 seconds: 30% slow, 100 per second
Full details

Opens the star chart: 5 new stars fall forming a regular pentagon of radius 140 around the cursor position — the first vertex lies on the direction from Alcyon to the cursor, the other 4 vertices evenly spaced at 72° (fixed, not random); during Rage the 4-star limit is lifted — up to 9 stars including existing ones; each star falls for 150 damage in radius 60. Stars created by Rage do not trigger the Passive's triangle explosions. For 1.5 seconds of Galaxy: every one of Alcyon's stars becomes a gravity center — enemies within 160 of a star are gradually pulled toward the nearest star (up to 120), slowed by 60%; every pair of stars within 260 links with a Rage line of light (pentagon edges of 165 link, diagonals of 266 do not) — Rage lines replace normal lines of light for these 1.5 seconds: each enemy takes at most 120 damage every 0.5 seconds from the WHOLE network of Alcyon's star lines, at most 3 ticks (360), not added per line touched. Then the whole constellation collapses: every star (old ones too) explodes at once and vanishes, each star dealing 550 damage in radius 90 and knocking up for 0.75 seconds (an enemy takes at most 2 explosions, knocked up once). The blast sites become nebula dust for 6 seconds (radius 220 around the cursor position): enemies in the dust are slowed by 30% and take 100 damage per second.

Same race