Aquila
Aquila — Eagle-Wing Warden. Tank, Warden, Skyborn.
Base stats (level 1)
Defense
- HP550
- Armor32
- Magic Resist28
- Dodge0%
- HP Regen / s1.5
- Lifesteal0%
- Damage Reduction0%
- Tenacity25%
- Healing Received0%
- Thorns0%
Offense
- Attack40
- Crit Chance3%
- Crit Damage160%
- Accuracy0
- Armor Pen0%
- Basic Attack Damage0%
- Skill Damage0%
Speed
- Attack Speed (per second)1.5
- Move Speed72
- Stamina70
- Range120
- Cooldown Reduction12%
Rage
- Rage Gain0%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Windspear Thrust Basic attack
Thrust the spear to send a sharp gust of wind at the target.
Full details
Thrusts the long spear with both hands, the spearhead sending a sharp gust of wind at the target (range 120).
Wing Swoop Dash
Swoop to the cursor or to the side of the clicked ally.
- Shield
- 90 for 3 seconds for whoever is swooped to (or Aquila)
- Landing
- knocks back surrounding enemies 60
Full details
Spreads wings and swoops 170 to the cursor position or to the side of a clicked ally (only Aquila moves, the ally is not displaced); if a wall / obstacle blocks the swoop, Aquila lands right in front of it. On landing with wings spread: that person (or Aquila if the swoop was to an empty spot) receives a 90 shield for 3 seconds; enemies around the landing spot (radius 70) are knocked back 60.
Grounding Gale Skill 1
Slam a column of air down at the cursor, Grounding enemies and catching those who dash.
- Damage
- 140
- Pinned
- 2.5 seconds: no dashing, 30% slow
- Lingering air
- 1.5 seconds: enemies who dash / charge in are yanked down, stun for 1 second
Full details
Beats wings to press a column of air down from above onto the cursor position (radius 90): enemies in the area take 140 damage and are Grounded for 2.5 seconds (cannot dash / teleport, slowed by 30%). The air lingers for 1.5 seconds: anyone dashing (players — a dash has a flight distance) or charging (boss Charge Path, monster Ramming Rush) who enters, passes through or is inside the area is yanked down to the ground on the spot — the dash / charge is canceled, stunned for 1 second, then Grounded for 2.5 seconds. Instant teleports cannot be caught midway (they are only blocked beforehand by Grounded). Ordinary monsters do not dash: they are only Grounded.
Compressed Wind Dome Skill 2
Compress a dome of wind for 4 seconds at the cursor, shielding allies inside.
- Teammate
- inside the dome: 30% less damage taken
- Enemy
- inside the dome: 20% slow
- Aquila
- 20% less damage taken for the full 4 seconds wherever you stand
Full details
Spreads wings to compress air into a wind dome of radius 120 at the cursor position for 4 seconds: allies standing inside the dome take 30% less damage (based on time spent in the dome, regardless of attack direction); enemies in the dome are slowed by 20%. Aquila, holding the dome: takes 20% less damage for the whole 4 seconds wherever Aquila stands (does not get the dome's 30%).
Skyquell Windspear Ultimate
Hurl a wind spear into the ground at the cursor; it explodes and then stands as a pillar for 4 seconds.
- Wind burst
- 255 damage, knock up for 1 second
- Wind pillar
- enemies within 130 are Grounded: no dashing, 30% slow
- Leaving the area
- Grounded for 1 more second
Full details
Hurls a spear of wind (a copy made of air — the real spear stays in hand) that sticks into the cursor position: a wind blast of radius 100 — 255 damage, knocked up for 1 second. The wind spear stands for 4 seconds as a pillar: enemies within 130 of the pillar are Grounded (cannot dash / teleport, slowed by 30%) for as long as they are in the area and for 1 more second after leaving.
Windbreak Feathers Passive
Each time you cast, 1 layer of feathers covers the wings, granting Damage Reduction.
- Each layer
- 6% less damage taken for 4 seconds
- Max
- 3 layers (18%), each with its own timer
Full details
Each time Aquila uses a move (dash, skill, Ultimate), 1 layer of feathers covers the wings: 6% less damage taken for 4 seconds, up to 3 layers (18%); each layer counts down separately. Based only on moves used and time — hits taken and attack direction are ignored.
Weight of the Heavens Rage ultimate
Soar upward, then bring down pressure all around — crushing enemies and lifting allies' wings.
- Aquila
- crowd-control immune for 6 seconds, an extra 20% less damage taken
- Slam down
- 600 damage, stun for 1.25 seconds
- Weighed Down
- 5 seconds: no dashing, 60% slow, 80 damage per second
- Rebound
- when Weighed Down ends: +300 damage
- Light Wings
- 6 seconds: +40% Move Speed & Attack Speed, 20% less damage taken
- Dash
- dash cooldown recovers twice as fast during Light Wings
Full details
Spreads wings and soars up for 0.75 seconds (can still be targeted; immune to crowd control for 6 seconds from takeoff) and then beats wings to slam a wave of pressure down on an area of radius 220 around Aquila: enemies take 600 damage, are flattened and stunned for 1.25 seconds, then Heavy for 5 seconds (attached to the person) — cannot dash / teleport, slowed by 60%, 80 damage per second; when Heavy ends the pressure rebounds for 300 extra damage. Allies in the area (including Aquila) gain Lightwing for 6 seconds: +40% Move Speed & Attack Speed, dash cooldown recovers twice as fast, 20% less damage taken; Aquila takes a further 20% less damage for 6 seconds.


