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Aquila

Game build s2 · f0b9aec · updated 25/10 New

Aquila — Eagle-Wing Warden. Tank, Warden, Skyborn.

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Base stats (level 1)

Defense

  • HP550
  • Armor32
  • Magic Resist28
  • Dodge0%
  • HP Regen / s1.5
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity25%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack40
  • Crit Chance3%
  • Crit Damage160%
  • Accuracy0
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.5
  • Move Speed72
  • Stamina70
  • Range120
  • Cooldown Reduction12%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Windspear Thrust Basic attack

Auto-targetRange 120

Thrust the spear to send a sharp gust of wind at the target.

Full details

Thrusts the long spear with both hands, the spearhead sending a sharp gust of wind at the target (range 120).

Wing Swoop Dash

Cooldown 6 sAim at cursorRange 170Area 70

Swoop to the cursor or to the side of the clicked ally.

Shield
90 for 3 seconds for whoever is swooped to (or Aquila)
Landing
knocks back surrounding enemies 60
Full details

Spreads wings and swoops 170 to the cursor position or to the side of a clicked ally (only Aquila moves, the ally is not displaced); if a wall / obstacle blocks the swoop, Aquila lands right in front of it. On landing with wings spread: that person (or Aquila if the swoop was to an empty spot) receives a 90 shield for 3 seconds; enemies around the landing spot (radius 70) are knocked back 60.

Grounding Gale Skill 1

Cooldown 9 sAim at cursorRange 180Area 90

Slam a column of air down at the cursor, Grounding enemies and catching those who dash.

Damage
140
Pinned
2.5 seconds: no dashing, 30% slow
Lingering air
1.5 seconds: enemies who dash / charge in are yanked down, stun for 1 second
Full details

Beats wings to press a column of air down from above onto the cursor position (radius 90): enemies in the area take 140 damage and are Grounded for 2.5 seconds (cannot dash / teleport, slowed by 30%). The air lingers for 1.5 seconds: anyone dashing (players — a dash has a flight distance) or charging (boss Charge Path, monster Ramming Rush) who enters, passes through or is inside the area is yanked down to the ground on the spot — the dash / charge is canceled, stunned for 1 second, then Grounded for 2.5 seconds. Instant teleports cannot be caught midway (they are only blocked beforehand by Grounded). Ordinary monsters do not dash: they are only Grounded.

Compressed Wind Dome Skill 2

Cooldown 10 sAim at cursorRange 150Area 120

Compress a dome of wind for 4 seconds at the cursor, shielding allies inside.

Teammate
inside the dome: 30% less damage taken
Enemy
inside the dome: 20% slow
Aquila
20% less damage taken for the full 4 seconds wherever you stand
Full details

Spreads wings to compress air into a wind dome of radius 120 at the cursor position for 4 seconds: allies standing inside the dome take 30% less damage (based on time spent in the dome, regardless of attack direction); enemies in the dome are slowed by 20%. Aquila, holding the dome: takes 20% less damage for the whole 4 seconds wherever Aquila stands (does not get the dome's 30%).

Skyquell Windspear Ultimate

Cooldown 16 sAim at cursorRange 200Area 100

Hurl a wind spear into the ground at the cursor; it explodes and then stands as a pillar for 4 seconds.

Wind burst
255 damage, knock up for 1 second
Wind pillar
enemies within 130 are Grounded: no dashing, 30% slow
Leaving the area
Grounded for 1 more second
Full details

Hurls a spear of wind (a copy made of air — the real spear stays in hand) that sticks into the cursor position: a wind blast of radius 100 — 255 damage, knocked up for 1 second. The wind spear stands for 4 seconds as a pillar: enemies within 130 of the pillar are Grounded (cannot dash / teleport, slowed by 30%) for as long as they are in the area and for 1 more second after leaving.

Windbreak Feathers Passive

Cooldown 10 s

Each time you cast, 1 layer of feathers covers the wings, granting Damage Reduction.

Each layer
6% less damage taken for 4 seconds
Max
3 layers (18%), each with its own timer
Full details

Each time Aquila uses a move (dash, skill, Ultimate), 1 layer of feathers covers the wings: 6% less damage taken for 4 seconds, up to 3 layers (18%); each layer counts down separately. Based only on moves used and time — hits taken and attack direction are ignored.

Weight of the Heavens Rage ultimate

Rage at 100%From selfArea 220

Soar upward, then bring down pressure all around — crushing enemies and lifting allies' wings.

Aquila
crowd-control immune for 6 seconds, an extra 20% less damage taken
Slam down
600 damage, stun for 1.25 seconds
Weighed Down
5 seconds: no dashing, 60% slow, 80 damage per second
Rebound
when Weighed Down ends: +300 damage
Light Wings
6 seconds: +40% Move Speed & Attack Speed, 20% less damage taken
Dash
dash cooldown recovers twice as fast during Light Wings
Full details

Spreads wings and soars up for 0.75 seconds (can still be targeted; immune to crowd control for 6 seconds from takeoff) and then beats wings to slam a wave of pressure down on an area of radius 220 around Aquila: enemies take 600 damage, are flattened and stunned for 1.25 seconds, then Heavy for 5 seconds (attached to the person) — cannot dash / teleport, slowed by 60%, 80 damage per second; when Heavy ends the pressure rebounds for 300 extra damage. Allies in the area (including Aquila) gain Lightwing for 6 seconds: +40% Move Speed & Attack Speed, dash cooldown recovers twice as fast, 20% less damage taken; Aquila takes a further 20% less damage for 6 seconds.

Same race