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Larkin

Game build s2 · f0b9aec · updated 27/10 New

Larkin — Wandering Skylark Bard. Support, Bard, Skyborn.

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Base stats (level 1)

Defense

  • HP520
  • Armor20
  • Magic Resist22
  • Dodge4%
  • HP Regen / s1
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity15%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack40
  • Crit Chance5%
  • Crit Damage160%
  • Accuracy0
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.6
  • Move Speed76
  • Stamina70
  • Range120
  • Cooldown Reduction12%

Rage

  • Rage Gain10%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.

Skills

Bamboo Flute Note Basic attack

Auto-targetRange 120

Plays 1 flute note; a sparrow carrying the note darts into the target.

Full details

Plays one flute note, and a sparrow carrying a musical note darts at the target (range 120).

Sparrow Lift Dash

Cooldown 6 sAim at cursorRange 220Area 80

A flock of sparrows lifts Larkin toward the cursor over 1 second — press again to land early.

While airborne
can still be hit — falls if stunned / knocked up / Pinned
On landing
Larkin + nearby allies: +20% Move Speed & Attack Speed for 2 seconds
Refrain
counts as 1 note
Full details

A flock of sparrows lifts Larkin 220 toward the cursor over 1 second (slower than a normal dash; can still be targeted and hit — if stunned / knocked up / Grounded Larkin falls on the spot); press again to land early. If a wall / obstacle blocks the flight path, Larkin lands right in front of it. On landing the sparrows scatter: Larkin and allies around the landing spot (radius 80) get +20% Move Speed & Attack Speed for 2 seconds. Counts as 1 note of the Refrain.

Feather Melody Skill 1

Cooldown 8 sFrom selfArea 150

Plays a low melody, giving Larkin and nearby allies a feather shield.

Shield
170 over 4 seconds
Refrain
counts as 1 note
Full details

Plays a low melody and feathers swirl around: Larkin and allies within radius 150 receive a 170 feather shield for 4 seconds. Counts as 1 note of the Refrain.

Skylark Song Skill 2

Cooldown 9 sFrom selfArea 140

Blasts a fan-shaped sound wave toward the cursor — hits enemies, heals allies.

Enemy
130 damage, 30% slow for 2 seconds
Teammate
in the fan and Larkin restore 90 HP
Refrain
counts as 1 note
Full details

Plays a skylark song as a fan-shaped sound wave toward the cursor (range 140, 70° angle): enemies hit take 130 damage and are slowed by 30% for 2 seconds; allies in the fan and Larkin heal 90 HP. Counts as 1 note of the Refrain.

Chirping Sparrows Ultimate

Cooldown 18 sAim at cursorRange 220Area 110

Releases a flock of sparrows that swarms the area at the cursor for 3 seconds, drowning out spellcasting.

Swoop
silence for 1 s
3 seconds
30% slow, 60 damage per second
Refrain
as the final note, plays a Chord (all 3 bonuses)
Full details

Releases a flock of sparrows surrounding an area of radius 110 at the cursor position for 3 seconds: when the flock swoops in, enemies in the area are silenced for 1 second (the chirping drowns out their incantations); for the whole 3 seconds enemies in the area are slowed by 30% and pecked for 60 damage per second. Counts as 1 note of the Refrain — as the final note it plays a Chord (all 3 rewards, see Passive).

Refrain Passive

Cooldown 10 s

Playing 3 different notes within 5 seconds: the final note rewards the group within 160.

Speed
final note Sparrow Lift: +30% Move Speed & Attack Speed for 4 seconds
Shield
final note Feather Melody: shield 130, 4 seconds
Heal
final note Skylark Song: heal 140
Chord
final note Chirping Sparrows: all 3 bonuses
Full details

The dash, 2 skills and Ultimate make up 4 notes. Play 3 DIFFERENT notes within 5 seconds (counted from the first note; 3 musical notes show above Larkin's head) to form 1 melody — the final note decides the reward for Larkin and allies within radius 160 around Larkin: Sparrow Lift → Haste (+30% Move Speed & Attack Speed for 4 seconds) · Feather Melody → Shield (130 shield, 4 seconds) · Skylark Song → Heal (heals 140) · Chirping Sparrows → Chord (all 3 rewards). At most 1 melody every 10 seconds; if 5 seconds pass without 3 notes, the melody fades and the next note starts over.

Escorting Heavenly Hymn Rage ultimate

Rage at 100%From selfArea 200

Plays the heavenly song: a feather whirlwind pushes enemies back and allies sprout wings for 6 seconds.

Feather whirlwind
450 damage, knockback 80
Wings 6 seconds
immune to slow and root; instantly removes any slow / root already applied
Dodge
+35% (cap 40%)
Healing
100 per second
Double Chord
+30% Move Speed & Attack Speed for 6 seconds, shield 260, heal 280
Full details

Larkin plays a heavenly hymn and the sparrows burst upward into a feather whirlwind around Larkin (radius 200): enemies in the area take 450 damage and are knocked back 80. Allies in the area (including Larkin) sprout feather wings for 6 seconds — the wings are attached to the person and go wherever they go: immune to slow and root (removes any slow / root already on them at once), +35% Dodge (added to existing Dodge, subject to the 40% cap) — a dodged hit turns into a feather drifting past — and heal 100 HP per second. At the start it plays a double Chord at once: +30% Move Speed & Attack Speed for 6 seconds, 260 shield, 280 heal (does not count toward the Passive's melody limit).

Same race