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Kestrel

Game build s2 · f0b9aec · updated 25/10 New

Kestrel — Kestrel Archer. Damage, Marksman, Skyborn.

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Base stats (level 1)

Defense

  • HP460
  • Armor14
  • Magic Resist13
  • Dodge3%
  • HP Regen / s0
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity10%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack40
  • Crit Chance15%
  • Crit Damage190%
  • Accuracy0
  • Armor Pen0%
  • Basic Attack Damage35%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.6
  • Move Speed70
  • Stamina70
  • Range200
  • Cooldown Reduction3%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Kestrel Feather Arrow Basic attack

Auto-targetRange 200

Fires a kestrel-feather arrow at the target; can be fired while running, stronger with Altitude.

Full details

Fires 1 kestrel-feather arrow at the target (can be fired while running); stronger with stacks of Altitude.

Steering Glide Dash

Cooldown 5 sAim at cursorRange 200

Glides toward the cursor over 0.5 seconds; press again to change direction once.

Redirect
the remaining distance goes in the new direction; total distance unchanged
Glide ends
+2 stacks of Altitude
Full details

Spreads wings and glides 200 toward the cursor over 0.5 seconds; while gliding, press again to change direction once toward the cursor (the remaining distance follows the new direction, total distance unchanged). If a wall / obstacle blocks the glide path, Kestrel stops right in front of it. When the glide ends, +2 stacks of Altitude.

Gale Arrow Skill 1

Cooldown 6 sAim at cursorRange 260Area 50

Fires a wind arrow straight toward the cursor, knocking back the first enemy hit.

Damage
240, knockback 100
Crowd control
30% slow for 2 seconds
On hit
+1 stack of Altitude
Full details

Fires a wind arrow flying straight 260 toward the cursor, stopping at the first enemy: 240 damage, knocked back 100 away from Kestrel, slowed by 30% for 2 seconds; on hit, +1 stack of Altitude.

Four-Arrow Falcon Strike Skill 2

Cooldown 7 sAuto-targetRange 240

Fires 4 arrows in a row at 1 enemy within 0.6 seconds.

Each arrow
70 damage + Altitude bonus (+10% per stack)
Altitude
uses no stacks
Full details

Fires 4 arrows in a row at 1 enemy within 0.6 seconds (range 240): each arrow deals 70 damage, adds the Altitude bonus like a basic attack (+10% per stack), and does not consume stacks.

Sky-High Arrow Ultimate

Cooldown 14 sAim at cursorRange 400Area 70

Consumes all Altitude and fires a large arrow piercing straight toward the cursor.

Draw bow
0.4 seconds
Damage
260 + 50 per stack consumed (5 stacks = 510)
Crowd control
40% slow for 2 seconds
Full details

Consumes all stacks of Altitude, draws the bow for 0.4 seconds and then fires a big arrow piercing straight 400 toward the cursor: every enemy on the path takes 260 damage + 50 per stack consumed (full 5 stacks = 510) and is slowed by 40% for 2 seconds.

Altitude Passive

Cooldown 10 s

Every second without being hit gives +1 stack of Altitude, strengthening basic attacks.

Each stack
basic attacks +10% damage, max 5 (+50%)
When hit
lose 2 stacks — dodged hits and poison / burn don't count
Out of combat
stacks are kept
Full details

Every second without being hit (by an enemy's basic attack / damaging move) gives +1 stack of Altitude, max 5 (the wing feathers glow according to stacks); each stack: basic attacks deal +10% damage (5 stacks +50%). Getting hit loses 2 stacks; dodged hits and damage over time (poison, burn) do not lose stacks. Stacks stay as they are outside of combat.

Hawkeye Doom Rage ultimate

Rage at 100%Auto-targetRange 400

Locks onto 1 enemy for 5 seconds: every arrow flies to it on its own, ending with the Fatal Arrowhead.

Mark
300 damage
5-second lock
arrows fly to the target on their own within 500, ignoring Dodge
Basic attack
+140 damage, pierces blockers
Kestrel
+60% Attack Speed & Move Speed, keeps all 5 stacks of Altitude
Target
revealed, takes 30% more damage from the whole team
Fatal Arrowhead
450, root 1.5 seconds · other enemies within 120: 250, knockback 60
Full details

Kestrel spreads wings and soars up (can still be targeted and hit), hawk eyes locking 1 enemy within 400 with a marking arrow: 300 damage. For the 5 seconds of the lock: all of Kestrel's arrows home in on the locked target even if it is outside attack range (within 500) and never miss (ignoring Dodge). BASIC ATTACK arrows deal 140 extra damage and pierce every other enemy along their flight path (enemies in the way take the same damage); skill arrows (Gale Arrow, Four-Arrow Falcon Strike, Sky-High Arrow) only benefit from homing and ignoring Dodge — no +140. Kestrel gets +60% Attack Speed & Move Speed and keeps all 5 stacks of Altitude (getting hit does not lose them). The locked target is revealed (cannot turn invisible) and takes 30% extra damage from Kestrel's whole team; if it dives / cannot be targeted the arrows wait. Waiting arrows exist only during the lock: when the lock ends, the target falls or leaves 500, every arrow that has not hit is canceled. After the 5 seconds, the Doom Arrow fires only if the target is still alive, targetable and within 500: 450 damage, pinning the target in place for 1.5 seconds; wind explodes around it (radius 120): other enemies take 250 damage and are knocked back 60.

Same race