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Primordial Dragon King

Game build s2 · 851fe31 · updated 26/10 New

Primordial Dragon King is the tier X guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Tank buster, Blast zone, Look away, Push storm, Summon adds. The fight has 4 phases, switching at 75% · 50% · 25% HP.

Hand-written guide page

Skills

Skill · signWhenNumbersHow to handle
Fire MeteorsBlast zoneAlways7 zones · radius 70 · 2.6 s warningLeave the red zone before the rim fills.
Dragon ClawTank busterAlways—Tank uses damage reduction or swaps to a Tank champion; others stay away.
Dragon SealSpreadFrom phase 2 (below 75%)—Spread out so purple rings do not overlap teammates.
Dragon FuryStackFrom phase 2 (below 75%)—Whole party stands in the gold ring — damage is split between everyone inside.
Dragon EyeLook awayFrom phase 3 (below 50%)—When the closed purple eye appears above the boss, turn your back (run away from it) before it opens.
Storm WingsPush stormFrom phase 3 (below 50%)2 s warningWind pushes everyone one way — walk against the arrows, do not get pushed into zones.
Summon Dragon WhelpsSummon addsAt 25% HP (once)4 × Dragon WhelpKill the summons before they swarm the healer. Summons give no EXP or loot.
Dragon's BreathConeAlways80° · length 220 · 1.4 s warning · every 6 s · BurningDo not stand in front when it turns to face a direction.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

  • 75% Phase 2 begins
  • 50% Phase 3 begins
  • 25% Phase 4 begins
  • 25% Summon Dragon Whelps — 4 × Dragon Whelp

Phase by phase

  1. Phase 1 · 100–75%

    The dragon stands still and hits up to 340 away. Fire Meteors: 7 blast zones (radius 70, 2.6 s warning). Dragon Claw on the tank. Dragon's Breath: 80° cone, 220 long, every 6 s, 1.4 s warning, leaves Burn for 4 s.

  2. Phase 2 · 75–50%

    Adds Dragon Seal (Spread) and Dragon Fury (Stack). They can overlap: purple-ring players go to the edge, everyone else stacks in the gold ring.

  3. Phase 3 · 50–25%

    Adds Dragon Eye (Look away) and Storm Wings: wind pushes 220 one way for 4 s, 2 s warning — easy to be pushed into meteors.

  4. Phase 4 · below 25%

    Summons 4 Dragon Whelps and speeds up. Tier X carries the Countdown curse: in the last 3 minutes the boss deals × 2 damage — do not drag it out.

Playbook by role

Tank

Keep the dragon facing away from the party: only the tank stands in the breath cone. Use damage reduction before Dragon Claw. In phase 4, taunt the whelps.

Damage

Stand on the flank or behind, outside the cone. Dodge meteors first. In phase 4, use area skills on the whelps next to the boss.

Support

Cleanse / heal Burn. Shield the group right before Dragon Fury. Stand between tank and damage dealers so heals reach both.

Common mistakes

  • Standing in front when the breath is coming — the 80° cone is wide.
  • Dodging meteors into a teammate who carries Dragon Seal.
  • Forgetting to turn away from Dragon Eye — a stun inside a blast zone is fatal.
  • Standing next to a meteor when Storm Wings is about to blow.

Suggested lineup

Guild boss: 1 champion, 1 life each. For 10 players: 2 Tanks · 3 Supports · 5 Damage (at least 2 ranged).

  • VaelorTank · Guardian
    Dragon Scale Tower Shield — plant the shield toward the dragon: allies behind take 30% less frontal damage — great against the breath.
  • RodericTank · Guardian
    Holy Sword Smite — holy ring reduces damage taken by 30% for 5 s — use before Dragon Fury.
  • SeleneSupport · Cleric
    Sun's Protection — sun mark on the tank: 40% less damage for 4 s — covers Dragon Claw.
  • ThrainSupport · Cleric
    Holy Forge — anvil heals and shields everyone inside.
  • AerisDamage · Marksman
    Windbreak Shot — 200 range + 360 piercing arrow: hit from outside the cone and sweep the whelps.
  • OrinDamage · Mage
    Meteor Shower — wide meteor shower — clears the 4 whelps in phase 4.

Tier X curses

Curses stack by tier — at tier X the boss carries all 5:

  • III · Blood Frenzy — monsters below 30% HP deal +30% damage
  • V · Tempest — every 15 s, 3 lightning circles with a 1.5 s warning under players
  • VII · Stone Armor — monsters take 25% less damage until below 50% HP
  • IX · Splitting — at 50% HP the boss splits 2 shades with 20% HP — it is immune while they live
  • X · Countdown — last 3 minutes of the fight: boss deals × 2 damage

Rewards

  • Only when the guild wins: every participant (including the fallen) gets the same tier X chest.
  • Chest: gold (by opener's level: Lv 20 ≈ 21,917 · 50 ≈ 61,515 · 100 ≈ 343,558 gold) · Mystic Iron × 2.35 vs tier I · Soul Stones 28 · 3 Purple items · Protection Charm 4% · Lucky Stone 26%.
  • 1 Purple becomes Dragon King Fang (Weapon, fixed line Skill Damage): 70%.
  • Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 4 signature item(s). No Red, no Star Fragments.
  • Tier X conquest title for everyone in the fight.
  • A loss gives no rewards.

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