Primordial Dragon King
Primordial Dragon King is the tier X guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Tank buster, Blast zone, Look away, Push storm, Summon adds. The fight has 4 phases, switching at 75% · 50% · 25% HP.
Hand-written guide page
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Fire MeteorsBlast zone | Always | 7 zones · radius 70 · 2.6 s warning | Leave the red zone before the rim fills. |
| Dragon ClawTank buster | Always | — | Tank uses damage reduction or swaps to a Tank champion; others stay away. |
| Dragon SealSpread | From phase 2 (below 75%) | — | Spread out so purple rings do not overlap teammates. |
| Dragon FuryStack | From phase 2 (below 75%) | — | Whole party stands in the gold ring — damage is split between everyone inside. |
| Dragon EyeLook away | From phase 3 (below 50%) | — | When the closed purple eye appears above the boss, turn your back (run away from it) before it opens. |
| Storm WingsPush storm | From phase 3 (below 50%) | 2 s warning | Wind pushes everyone one way — walk against the arrows, do not get pushed into zones. |
| Summon Dragon WhelpsSummon adds | At 25% HP (once) | 4 × Dragon Whelp | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Dragon's BreathCone | Always | 80° · length 220 · 1.4 s warning · every 6 s · Burning | Do not stand in front when it turns to face a direction. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 75% Phase 2 begins
- 50% Phase 3 begins
- 25% Phase 4 begins
- 25% Summon Dragon Whelps — 4 × Dragon Whelp
Phase by phase
- Phase 1 · 100–75%
The dragon stands still and hits up to 340 away. Fire Meteors: 7 blast zones (radius 70, 2.6 s warning). Dragon Claw on the tank. Dragon's Breath: 80° cone, 220 long, every 6 s, 1.4 s warning, leaves Burn for 4 s.
- Phase 2 · 75–50%
Adds Dragon Seal (Spread) and Dragon Fury (Stack). They can overlap: purple-ring players go to the edge, everyone else stacks in the gold ring.
- Phase 3 · 50–25%
Adds Dragon Eye (Look away) and Storm Wings: wind pushes 220 one way for 4 s, 2 s warning — easy to be pushed into meteors.
- Phase 4 · below 25%
Summons 4 Dragon Whelps and speeds up. Tier X carries the Countdown curse: in the last 3 minutes the boss deals × 2 damage — do not drag it out.
Playbook by role
Tank
Keep the dragon facing away from the party: only the tank stands in the breath cone. Use damage reduction before Dragon Claw. In phase 4, taunt the whelps.
Damage
Stand on the flank or behind, outside the cone. Dodge meteors first. In phase 4, use area skills on the whelps next to the boss.
Support
Cleanse / heal Burn. Shield the group right before Dragon Fury. Stand between tank and damage dealers so heals reach both.
Common mistakes
- Standing in front when the breath is coming — the 80° cone is wide.
- Dodging meteors into a teammate who carries Dragon Seal.
- Forgetting to turn away from Dragon Eye — a stun inside a blast zone is fatal.
- Standing next to a meteor when Storm Wings is about to blow.
Suggested lineup
Guild boss: 1 champion, 1 life each. For 10 players: 2 Tanks · 3 Supports · 5 Damage (at least 2 ranged).
VaelorTank · GuardianDragon Scale Tower Shield — plant the shield toward the dragon: allies behind take 30% less frontal damage — great against the breath.
RodericTank · GuardianHoly Sword Smite — holy ring reduces damage taken by 30% for 5 s — use before Dragon Fury.
SeleneSupport · ClericSun's Protection — sun mark on the tank: 40% less damage for 4 s — covers Dragon Claw.
ThrainSupport · ClericHoly Forge — anvil heals and shields everyone inside.
AerisDamage · MarksmanWindbreak Shot — 200 range + 360 piercing arrow: hit from outside the cone and sweep the whelps.
OrinDamage · MageMeteor Shower — wide meteor shower — clears the 4 whelps in phase 4.
Tier X curses
Curses stack by tier — at tier X the boss carries all 5:
- III · Blood Frenzy — monsters below 30% HP deal +30% damage
- V · Tempest — every 15 s, 3 lightning circles with a 1.5 s warning under players
- VII · Stone Armor — monsters take 25% less damage until below 50% HP
- IX · Splitting — at 50% HP the boss splits 2 shades with 20% HP — it is immune while they live
- X · Countdown — last 3 minutes of the fight: boss deals × 2 damage
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier X chest.
- Chest: gold (by opener's level: Lv 20 ≈ 21,917 · 50 ≈ 61,515 · 100 ≈ 343,558 gold) · Mystic Iron × 2.35 vs tier I · Soul Stones 28 · 3 Purple items · Protection Charm 4% · Lucky Stone 26%.
- 1 Purple becomes Dragon King Fang (Weapon, fixed line Skill Damage): 70%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 4 signature item(s). No Red, no Star Fragments.
- Tier X conquest title for everyone in the fight.
- A loss gives no rewards.







Tank
Damage
Support

