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Vesper

Game build s2 · f0b9aec · updated 26/10 New

Vesper — Soul Reaper. Damage, Fighter, Undead.

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Base stats (level 1)

Defense

  • HP480
  • Armor18
  • Magic Resist16
  • Dodge2%
  • HP Regen / s0
  • Lifesteal4%
  • Damage Reduction4%
  • Tenacity25%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack44
  • Crit Chance18%
  • Crit Damage180%
  • Accuracy5.2
  • Armor Pen8%
  • Basic Attack Damage0%
  • Skill Damage5%

Speed

  • Attack Speed (per second)1.55
  • Move Speed74
  • Stamina100
  • Range50
  • Cooldown Reduction0%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Sweeping Reap Basic attack

Auto-targetRange 50

Swing the scythe in a 150° arc ahead, hitting every enemy in the arc.

Full details

Swing the scythe in a 150° arc ahead, hitting every enemy in the arc; hits to the back count under Death at Your Back.

Behind You Dash

Cooldown 5 sAuto-targetRange 160

Appear behind 1 enemy, facing its back.

Next attack
for 1.5 seconds, +60 damage
Target only
enemies — not for escaping
Full details

Dissolve into soul mist and reappear right behind 1 enemy within range 160, facing its back; the next attack within 1.5 seconds deals 60 extra damage. Can only target enemies — not usable to run.

Lunar Scythe Sweep Skill 1

Cooldown 7 sFrom selfArea 120

Sweep the scythe in a 180° half-circle ahead toward the cursor.

Damage
150, 25% slow for 2 seconds
Full details

Sweep the scythe in a half-circle of 180° ahead (turning toward the cursor), radius 120: 150 damage, and enemies hit are slowed by 25% for 2 seconds by the soul chill.

Wail of the Lost Souls Skill 2

Cooldown 9 sFrom selfArea 110

Shriek a cone of soulfire ahead that panics enemies.

Damage
120 · 90° cone
Crowd control
panicked for 1 second — turn and run away (back exposed)
Full details

Shriek cyan soulfire in a 90° cone with range 110: 120 damage, and enemies hit panic for 1 second — lose control, turn their backs and run away from Vesper (exposing their backs).

Returning Crescent Ultimate

Cooldown 12 sAim at cursorRange 220Area 60

Throw a spinning scythe out and back — the return pass usually hits the back.

Each pass
180 damage (360 total)
Waiting for the scythe's return
can't basic attack for 0.9 seconds
Full details

Hurl the spinning scythe straight 220, then it flies back to your hand, each pass dealing 180 damage to every enemy on the path (360 in total); the return pass cuts from behind enemies who are facing Vesper, so it usually counts as a back hit. Until the scythe returns (0.9 seconds) you cannot basic attack.

Death at Your Back Passive

Cooldown 30 s

Hitting the target's back hits harder and lifesteals.

Back hit
+35% damage, +10% lifesteal
Back
120° arc behind · enemies running away from Vesper always expose their back
Full details

Basic attacks and skills that hit the target's back (the 120° arc behind it) deal 35% more damage and give an extra 10% Lifesteal. Enemies running away from Vesper always expose their backs.

Death Sentence Rage ultimate

Rage at 100%Auto-targetRange 300

Pronounce a Death Sentence on 1 enemy: appear behind it and reap it when it falls below 25% HP.

Reap
250 damage
Condemned
no dashing, all of Vesper's attacks count as back hits
Basic attack
an extra soul blade for 80 damage
Below 25%
executes, mist bursts for 250 in area 120, panicked for 1 second, sentence transfers
Boss
Elites / bosses aren't executed, only 1 mist burst
8 seconds
crowd-control immune, Attack Speed + Move Speed +30%, lifesteal +20%
Full details

Pronounce a Death Sentence on 1 enemy within range 300: Vesper teleports behind it and reaps for 250 damage; a cyan scythe mark hangs over the head of the condemned — chained by soul chains (cannot dash / teleport), all of Vesper's attacks on it count as back hits, and each basic attack fires 1 extra soul blade for 80 damage. A condemned enemy that falls below 25% HP is reaped instantly (executed, ignoring shields): the soul bursts into cold mist in radius 120 (250 damage, panic for 1 second) and the sentence mark immediately passes to the nearest enemy within 400. Elites, bosses and treasure goblins cannot be executed: crossing the 25% line only triggers a cold-mist burst once per mark (250 area damage, no panic), and the mark stays until Rage ends. For all 8 seconds: immune to crowd control, Attack Speed and Move Speed +30%, +20% Lifesteal.

Same race