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Grimwald

Game build s2 · f0b9aec · updated 25/10 New

Grimwald — Brokenchain Knight. Tank, Warden, Undead.

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Base stats (level 1)

Defense

  • HP540
  • Armor30
  • Magic Resist30
  • Dodge0%
  • HP Regen / s1
  • Lifesteal0%
  • Damage Reduction4%
  • Tenacity30%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack40
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.5
  • Move Speed70
  • Stamina70
  • Range120
  • Cooldown Reduction8%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Soul Chain Lash Basic attack

Auto-targetRange 120

Lash a soul chain from the left arm at the target.

Full details

Lash a soul chain from the left arm at the target (range 120).

Chain Retreat Dash

Cooldown 4 sAim at cursorRange 150

Hop back toward the cursor, yanking the chained enemy along.

Retreat
150, still facing the enemy
Drag along
nearest enemy bound by Soul Chain: 100, 30% slow for 1.5 seconds
Full details

Hop back 150 toward the cursor, still facing the enemy; the nearest enemy bound by a Soul Chain is dragged along 100 and slowed by 30% for 1.5 seconds — easily pulls a linked pair apart beyond the chain's range.

Soul Chain Link Skill 1

Cooldown 9 sAuto-targetRange 170

Chain 2 enemies together for 4 seconds — pull them too far apart and they slam into each other.

Chain hit
100 damage, bounces to the nearest enemy within 150
Over 200 apart
120 damage each, stun for 1 second
Only 1 enemy
40% slow for 2 seconds
Full details

Launch a soul chain at 1 enemy (range 170): 100 damage, the chain jumps to the nearest enemy to it (within 150, also 100 damage) and links the two together for 4 seconds. If the two linked enemies are pulled more than 200 apart → the chains yank them crashing into each other: 120 damage each, stun for 1 second, and the chain breaks. With no second enemy → the target is only slowed by 40% for 2 seconds.

Soul Shield Skill 2

Cooldown 9 sFrom selfArea 110

Raise a banner that wraps you and nearby allies in a soul shield.

Shield
130 for 4 seconds
Shield break
silences enemies within 70 of that ally for 1.5 seconds
Full details

Raise the banner: Grimwald and allies within 110 gain a 130-point soul shield for 4 seconds. When a soul shield breaks → the soul bursts, silencing enemies around that ally (70) for 1.5 seconds.

Soul Banner Stand Ultimate

Cooldown 18 sAim at cursorRange 170Area 120

Plant a banner at the cursor, chaining nearby enemies in pairs.

Damage
200, silence for 1.25 seconds
Paired chains
4 seconds — over 200 apart: 120 damage, stun for 1 second
Standing banner
4 seconds, enemies around the banner are slowed 30%
Full details

Plant the banner at the cursor: enemies within 120 take 200 damage and are silenced for 1.25 seconds; soul chains from the banner link nearby enemies in pairs for 4 seconds (Soul Chain rule: pulled apart beyond 200 → yanked into each other, 120 damage, stun for 1 second). The banner stands for 4 seconds, and enemies around the banner are slowed by 30%.

Soul Drain Chain Passive

Cooldown 9 s

Enemies linked by Soul Chain grow weaker; when the chain yanks, Grimwald gains a shield.

Linked
deal 15% less damage
Chain yank
60 soul shield for 3 seconds
Full details

Enemies linked by a Soul Chain (Soul Chain Link, Soul Banner Stand, Rage) deal 15% less damage. Each time a chain yanks two enemies together, Grimwald gains a 60-point soul shield for 3 seconds.

Great War Soul Legion Rage ultimate

Rage at 100%Aim at cursorRange 300Area 150

Summon a line of soul soldiers advancing toward the cursor, knocking enemies back and then thrusting spears.

Pushed
150 damage / second, silenced while pushed + 1.5 seconds
Teammate
behind the soldier line: 40% less damage taken for 8 seconds
Grimwald
30% less damage taken, crowd-control immune
Spear thrust
400 damage, knock down for 1 second, chain in pairs for 5 seconds
Cold mist
5 seconds, enemies in the mist are slowed 50%
Full details

Wave the banner to summon a rank of Great War soul soldiers (300 long) rising in front of you, then advancing 300 toward the cursor over 3 seconds: enemies are pushed back along with the wall, silenced for as long as they are pushed plus 1.5 seconds, taking 150 damage per second; allies behind the line of soul soldiers take 40% less damage for 8 seconds, and Grimwald takes 30% less and is immune to crowd control. At the end of the advance, the soul soldiers thrust their spears in unison: 400 damage, knocked down for 1 second, soul chains link the pushed enemies in pairs for 5 seconds, then the soldiers dissolve into cold mist for 5 seconds — enemies in the mist are slowed by 50%.

Same race