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Elowen

Game build s2 · f0b9aec · updated 27/10 New

Elowen — Soulspark Nun. Support, Cleric, Undead.

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Base stats (level 1)

Defense

  • HP480
  • Armor20
  • Magic Resist22
  • Dodge0%
  • HP Regen / s1
  • Lifesteal0%
  • Damage Reduction3%
  • Tenacity30%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack36
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0.65
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.45
  • Move Speed72
  • Stamina70
  • Range200
  • Cooldown Reduction12%

Rage

  • Rage Gain30%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.

Skills

Soul Embers Basic attack

Auto-targetRange 200

Fire a cyan soulfire spark at the target.

Full details

The spellbook fires a cyan soulspark at the target, range 200.

Soul Swap Dash

Cooldown 8 sAuto-targetRange 180

Swap places with 1 ally; click an empty spot to blink a short distance.

Teammate
the ally gets 1 soulspark that restores 80 HP over 4 seconds
Empty spot
blink 100 toward the cursor
Full details

Click 1 ally within 180: the two of you turn into soul mist and swap places, and the swapped ally gains 1 soulspark that heals 80 HP over 4 seconds. Click empty ground: Elowen only teleports a short 100 to the cursor.

Soulspark Skill 1

Cooldown 8 sAuto-targetRange 220Area 200

Release 3 healing soulsparks onto the targeted ally and 2 low-HP allies.

Each soulspark
restores 28 HP/second for 5 seconds (140)
Limit
1 ally can carry up to 3 soulsparks
Full details

Release 3 soulsparks: 1 clings to the targeted ally (or yourself), and 2 fly to the 2 lowest-HP allies within radius 200 of that ally (if there are not enough, they all go to the targeted ally). Each spark heals 28 HP per second for 5 seconds (140); one person can carry at most 3 sparks.

Karma Swap Skill 2

Cooldown 8 sAuto-targetRange 200Area 120

Cleanse all harmful effects from 1 ally, then throw the crowd control onto an enemy.

Healing
250
Throw back
the cleansed crowd control passes to the nearest enemy, up to 1.5 seconds
Nothing to cleanse
nearest enemy slowed 30% for 2 seconds
Full details

Draw the karma out of 1 ally (or yourself): removes all negative effects and heals 250 HP. Each crowd control effect just removed is hurled by a soul chain onto the enemy nearest to that ally (radius 120) with its remaining duration, max 1.5 seconds (stun → stun, root → root, silence → silence, slow → slow). If there is nothing to remove → the nearest enemy is slowed by 30% for 2 seconds.

Soulfire Requiem Ultimate

Cooldown 16 sAim at cursorRange 220Area 100

Soulfire bursts at the cursor; each enemy hit releases a healing soulspark.

Damage
200, 40% slow for 2 seconds
Soulspark
up to 3, fly to the lowest-HP ally within 250
Each soulspark
restores 30 HP/second for 4 seconds (120)
Full details

Cyan soulfire erupts at the cursor (radius 100): enemies take 200 damage and are slowed by 40% for 2 seconds; each enemy hit releases 1 soulspark (max 3) that flies to the lowest-HP ally within 250, each spark healing 30 HP per second for 4 seconds (120).

Stray Soulspark Passive

Cooldown 5 s

In combat, every 5 seconds 1 soulspark attaches to the lowest-HP ally within 220.

Each soulspark
restores 20 HP/second for 4 seconds (80)
Recipient
an ally or Elowen too
Full details

In combat, every 5 seconds 1 stray soulspark attaches itself to the lowest-HP ally within 220 (or yourself), healing 20 HP per second for 4 seconds (80).

Soul Link Rage ultimate

Rage at 100%From selfArea 180

A soul chain links the whole team for 8 seconds — balancing HP and sharing damage evenly.

On link
balances HP across the chain to the same percentage, each ally heals 300
Shared hits
damage taken is reduced by 40%, then split evenly across the chain
Healing
100 HP/second each
Chain break
anyone more than 320 away from Elowen
Broken chain
500 damage within 180, 50% slow for 2 seconds
No HP lock
anyone who runs out of HP still falls and leaves the chain
Full details

Elowen raises her rosary and a silver soulfire chain links her to every ally within radius 180 for 8 seconds (anyone more than 320 from Elowen breaks off the chain). On linking: the whole chain's HP is balanced to the same ratio p = total current HP ÷ total max HP of the whole chain (each person's new HP = p × that person's max HP — the chain's total HP stays the same), then each person heals 300. For 8 seconds: damage taken by anyone in the chain is reduced by 40% (once) and then split evenly across the whole chain — the part already split is not split again; each person can be in only 1 Soul Link (a second Elowen cannot pull in someone already in another chain), and each person heals 100 HP per second. After 8 seconds the chain shatters into soul mist around Elowen (radius 180): 500 damage, 50% slow for 2 seconds. No HP lock: the split damage is still truly deducted, and anyone who runs out of HP still falls and leaves the chain.

Same race