Elowen
Elowen — Soulspark Nun. Support, Cleric, Undead.
Base stats (level 1)
Defense
- HP480
- Armor20
- Magic Resist22
- Dodge0%
- HP Regen / s1
- Lifesteal0%
- Damage Reduction3%
- Tenacity30%
- Healing Received0%
- Thorns0%
Offense
- Attack36
- Crit Chance5%
- Crit Damage150%
- Accuracy0.65
- Armor Pen0%
- Basic Attack Damage0%
- Skill Damage0%
Speed
- Attack Speed (per second)1.45
- Move Speed72
- Stamina70
- Range200
- Cooldown Reduction12%
Rage
- Rage Gain30%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.
Skills
Soul Embers Basic attack
Fire a cyan soulfire spark at the target.
Full details
The spellbook fires a cyan soulspark at the target, range 200.
Soul Swap Dash
Swap places with 1 ally; click an empty spot to blink a short distance.
- Teammate
- the ally gets 1 soulspark that restores 80 HP over 4 seconds
- Empty spot
- blink 100 toward the cursor
Full details
Click 1 ally within 180: the two of you turn into soul mist and swap places, and the swapped ally gains 1 soulspark that heals 80 HP over 4 seconds. Click empty ground: Elowen only teleports a short 100 to the cursor.
Soulspark Skill 1
Release 3 healing soulsparks onto the targeted ally and 2 low-HP allies.
- Each soulspark
- restores 28 HP/second for 5 seconds (140)
- Limit
- 1 ally can carry up to 3 soulsparks
Full details
Release 3 soulsparks: 1 clings to the targeted ally (or yourself), and 2 fly to the 2 lowest-HP allies within radius 200 of that ally (if there are not enough, they all go to the targeted ally). Each spark heals 28 HP per second for 5 seconds (140); one person can carry at most 3 sparks.
Karma Swap Skill 2
Cleanse all harmful effects from 1 ally, then throw the crowd control onto an enemy.
- Healing
- 250
- Throw back
- the cleansed crowd control passes to the nearest enemy, up to 1.5 seconds
- Nothing to cleanse
- nearest enemy slowed 30% for 2 seconds
Full details
Draw the karma out of 1 ally (or yourself): removes all negative effects and heals 250 HP. Each crowd control effect just removed is hurled by a soul chain onto the enemy nearest to that ally (radius 120) with its remaining duration, max 1.5 seconds (stun → stun, root → root, silence → silence, slow → slow). If there is nothing to remove → the nearest enemy is slowed by 30% for 2 seconds.
Soulfire Requiem Ultimate
Soulfire bursts at the cursor; each enemy hit releases a healing soulspark.
- Damage
- 200, 40% slow for 2 seconds
- Soulspark
- up to 3, fly to the lowest-HP ally within 250
- Each soulspark
- restores 30 HP/second for 4 seconds (120)
Full details
Cyan soulfire erupts at the cursor (radius 100): enemies take 200 damage and are slowed by 40% for 2 seconds; each enemy hit releases 1 soulspark (max 3) that flies to the lowest-HP ally within 250, each spark healing 30 HP per second for 4 seconds (120).
Stray Soulspark Passive
In combat, every 5 seconds 1 soulspark attaches to the lowest-HP ally within 220.
- Each soulspark
- restores 20 HP/second for 4 seconds (80)
- Recipient
- an ally or Elowen too
Full details
In combat, every 5 seconds 1 stray soulspark attaches itself to the lowest-HP ally within 220 (or yourself), healing 20 HP per second for 4 seconds (80).
Soul Link Rage ultimate
A soul chain links the whole team for 8 seconds — balancing HP and sharing damage evenly.
- On link
- balances HP across the chain to the same percentage, each ally heals 300
- Shared hits
- damage taken is reduced by 40%, then split evenly across the chain
- Healing
- 100 HP/second each
- Chain break
- anyone more than 320 away from Elowen
- Broken chain
- 500 damage within 180, 50% slow for 2 seconds
- No HP lock
- anyone who runs out of HP still falls and leaves the chain
Full details
Elowen raises her rosary and a silver soulfire chain links her to every ally within radius 180 for 8 seconds (anyone more than 320 from Elowen breaks off the chain). On linking: the whole chain's HP is balanced to the same ratio p = total current HP ÷ total max HP of the whole chain (each person's new HP = p × that person's max HP — the chain's total HP stays the same), then each person heals 300. For 8 seconds: damage taken by anyone in the chain is reduced by 40% (once) and then split evenly across the whole chain — the part already split is not split again; each person can be in only 1 Soul Link (a second Elowen cannot pull in someone already in another chain), and each person heals 100 HP per second. After 8 seconds the chain shatters into soul mist around Elowen (radius 180): 500 damage, 50% slow for 2 seconds. No HP lock: the split damage is still truly deducted, and anyone who runs out of HP still falls and leaves the chain.


