Handbook
Play

Thalos

Game build s2 · f0b9aec · updated 25/10 New

Thalos — Tidekeeper. Tank, Warden, Seafolk.

Compare

Base stats (level 1)

Defense

  • HP560
  • Armor32
  • Magic Resist28
  • Dodge0%
  • HP Regen / s3
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity15%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack40
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.4
  • Move Speed76
  • Stamina70
  • Range120
  • Cooldown Reduction8%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Bubble Spout Basic attack

Auto-targetRange 120

Spout a water bubble at the target.

Full details

The coral staff spouts a water bubble at the target (range 120).

Wave Ride Dash

Cooldown 5 sAim at cursorRange 150Area 60

Ride a wave toward the cursor, sweeping along enemies in the path.

Sweep
path width 60, 30% slow for 1.5 seconds
Water trail
lingers for 2 seconds
Full details

Summon a wave and ride it 150 toward the cursor; enemies in its path (60 wide) are swept along to the end of the path and slowed by 30% for 1.5 seconds. Leaves a water trail for 2 seconds.

Rising and Ebbing Tide Skill 1

Cooldown 9 sAim at cursorRange 170Area 110

Call a tide that rises and then recedes, pulling enemies toward the center.

Rising water
2.5 seconds: 70 damage, 40% slow
Receding water
pulls enemies within 150 to the center, +70 damage
Full details

Summon a tide at the cursor (radius 110): the water rises for 2.5 seconds — enemies in the area take 70 damage and are slowed by 40%; then the water ebbs — pulling every enemy within 150 toward the center (max 80), dealing 70 more damage.

Rebounding Bubble Skill 2

Cooldown 8 sAuto-targetRange 170

Wrap 1 ally in a bubble for 4 seconds, bouncing melee enemies away.

Shield
absorbs 150 damage
Rebound
melee enemies that touch it are knocked back 60
Bubble burst
knocks back enemies within 90 an extra 80, 30% slow for 1.5 seconds
Full details

Wrap 1 ally (or yourself) in a bubble for 4 seconds: absorbs 150 damage; melee enemies that touch the bubble are bounced away 60 (each enemy once per second). When the bubble breaks or expires → foam burst: pushes enemies within 90 back another 80 and slows them by 30% for 1.5 seconds (no damage, no knockdown).

Bubble Prison Ultimate

Cooldown 16 sAim at cursorRange 170Area 90

Trap enemies around the cursor in bubbles, then let them burst.

Trap
floating for 1.25 seconds — immobile, still takes damage
Burst
280 damage, 40% slow for 2 seconds
Full details

Breathe out a cluster of large bubbles at the cursor: enemies within 90 are trapped in bubbles, floating for 1.25 seconds (immobile, unable to act, still taking damage), then the bubbles burst: 280 damage, 40% slow for 2 seconds.

Nourishing Waters Passive

Cooldown 10 s

Standing in Thalos's own water makes Thalos tougher and heals HP.

In water
15% less damage taken, restores 1.5% max HP / second
Full details

While standing in the water of Thalos's own skills (Rising and Ebbing Tide, Wave Ride trail, Eye of the Sea Whirlpool), Thalos takes 15% less damage and heals 1.5% of max HP per second.

Eye of the Sea Whirlpool Rage ultimate

Rage at 100%From selfArea 220

Summon a great whirlpool around yourself for 7 seconds, pulling enemies toward the center.

Enemy
pull 35 / second, 40% slow, 90 damage / second
Teammate
wrapped in Rebounding Bubble, 350 shield
Thalos
−40% damage taken, immune to crowd control
Water column
end of Rage: 500 damage within 100, knock up for 1.5 seconds
Full details

Plant the coral staff to summon a great whirlpool around yourself (radius 220) for 7 seconds: enemies in the area are gradually pulled toward the center (35 per second), slowed by 40%, and take 90 damage per second; allies in the area are wrapped in Rebounding Bubbles (350 shield, bounce melee enemies, foam burst when broken); Thalos takes 40% less damage and is immune to crowd control. When time runs out the whirlpool rises into a water pillar at the center: enemies within 100 are knocked up for 1.5 seconds, 500 damage.

Same race