Handbook
Play

Ondine

Game build s2 · 851fe31 · updated 27/10 New

Ondine — Siren Songstress. Support, Bard, Seafolk.

Compare

Base stats (level 1)

Defense

  • HP470
  • Armor18
  • Magic Resist22
  • Dodge4%
  • HP Regen / s3
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity15%
  • Healing Received10%
  • Thorns0%

Offense

  • Attack38
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy2.6
  • Armor Pen0%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.6
  • Move Speed80
  • Stamina70
  • Range120
  • Cooldown Reduction8%

Rage

  • Rage Gain20%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat. Support champions: skill heals / shields scale with Attack from gear.

Skills

Silver Pearl Basic attack

Auto-targetRange 120

Sing a high note; 1 pearl dives into the target and flies back.

Full details

Sing a high note: 1 pearl darts into the target and flies back, range 120.

Wave Dive Dash

Cooldown 6 sAim at cursorRange 150Area 60

Dive into a puddle of water and resurface at the cursor.

Dive
0.5 seconds: untargetable, crowd-control immune
Erupt
restores 60 HP to allies within 60, including Ondine
Full details

Turn into a pool of water and dive for 0.5 seconds (untargetable, immune to crowd control), surfacing at the cursor (150): a splash of wave foam heals allies around the surfacing spot (radius 60, including Ondine) for 60 HP.

Charm Song Skill 1

Cooldown 10 sFrom selfArea 120

Sing a fan-shaped sound wave that charms enemies and draws them toward Ondine.

Damage
130 · 70° angle
Charmed
1.25 seconds — walk toward Ondine, slowed 50%
Full details

Sing the siren's song as a fan-shaped sound wave toward the cursor (range 120, 70° angle): enemies hit take 130 damage and are charmed for 1.25 seconds — lose control, walking slowly (−50% Move Speed) toward Ondine.

Life-Giving Song Skill 2

Cooldown 9 sFrom selfArea 160

A wave of song heals allies around you and clears their slows.

Healing
130
Healing boost
+30% healing and shield received for 5 seconds
Full details

Raise your voice and water waves ripple outward (radius 160): allies in the area (including Ondine) are cleansed of slows, healed for 130 HP and gain +30% Healing Received and shields for 5 seconds.

Pearl Duet Ultimate

Cooldown 15 sAuto-targetRange 250

Toss a pearl to 1 ally: empowers them and echoes Ondine's next skill.

Recipient
6 seconds: restores 200 HP, +30% damage
Echo
the first Skill 1 or 2 used echoes once around that ally
Not echoed
charm, Rage, Ultimate, Dash, Passive
Full details

Throw a large pearl to 1 ally (or keep it for yourself) for 6 seconds: that person heals 200 HP, deals 30% more damage and becomes an echo source — the first skill 1 or 2 Ondine casts within 6 seconds echoes once more around that person (repeating the damage, healing, and slow cleanse; not repeating charm). Does not repeat Rage, Ultimate, dash, passive, or the echo itself.

Echo Pearl Passive

Cooldown 1.5 s

When a basic attack hits an enemy, the pearl flies back and heals the lowest-HP ally.

Healing
25, at most once / 1.5 seconds
Full details

Each basic attack that hits an enemy sends the pearl flying back past the lowest-HP ally within 150 (or Ondine), healing 25 HP (max once per 1.5 seconds).

Siren Hymn Rage ultimate

Rage at 100%From selfArea 200

Sing the siren's song: charms nearby enemies, shields + heals the whole team.

Enemy
300 damage, charm for 2 seconds, then 40% slow for 3 seconds
Song
8 seconds: 150 shield refreshed every 2 seconds, heals 100 / second
Finale
heals an extra 400
Full details

Ondine rises to the crest of a wave pillar and sings the siren's song: enemies within radius 200 take 300 damage and are charmed for 2 seconds (walking slowly toward Ondine), and once the charm ends are slowed by 40% for 3 seconds. Allies in the area are attuned to the song for 8 seconds (carried wherever they go): a 150 water shield refreshed every 2 seconds, healing 100 HP per second; the final note heals another 400.

Same race