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Nerissa

Game build s2 · f0b9aec · updated 25/10 New

Nerissa — Spring Tide Mage. Damage, Mage, Seafolk.

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Base stats (level 1)

Defense

  • HP510
  • Armor12
  • Magic Resist19
  • Dodge0%
  • HP Regen / s1.5
  • Lifesteal0%
  • Damage Reduction0%
  • Tenacity5%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack45
  • Crit Chance5%
  • Crit Damage150%
  • Accuracy0
  • Armor Pen6%
  • Basic Attack Damage0%
  • Skill Damage16%

Speed

  • Attack Speed (per second)1.4
  • Move Speed76
  • Stamina70
  • Range200
  • Cooldown Reduction4%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Tide Drop Basic attack

Auto-targetRange 200

Fire a swirling water droplet at 1 target.

Full details

The water orb between the trident's prongs fires a swirling water droplet at a target.

Tide Glide Dash

Cooldown 5 sAim at cursorRange 140Area 60

Glide toward the cursor, leaving a slowing water trail.

Water trail
width 50, 3 seconds: 30% slow, lingers 1 second after leaving
Full details

Water floods beneath your feet; Nerissa glides 140 toward the cursor, leaving a water trail 50 wide for 3 seconds: enemies stepping on the trail are slowed by 30% (lasting 1 more second after leaving the trail).

Piercing Tidal Wave Skill 1

Cooldown 5 sAim at cursorRange 450Area 60

Launch a piercing wave of water straight toward the cursor — the farther it travels, the stronger it gets.

Damage
110, grows with distance — max 220 at 400
Full details

Launch a water wave piercing 450 straight toward the cursor: every enemy on the path takes 110 damage, increasing with the distance the wave has traveled (Spring Tide) — 176 at distance 240, max 220 from 400 onward.

Sea God's Water Pillar Skill 2

Cooldown 7 sAim at cursorRange 320Area 70

Summon a foam ring at the cursor — 1 second later a water column erupts.

Water column
220 damage, knock up for 0.75 seconds
Wave through foam
the water column erupts immediately
Full details

A ring of bubbles fizzes at the cursor (radius 70); 1 second later a water pillar erupts: 220 damage and knock up for 0.75 seconds. Nerissa's waves passing through a fizzing bubble ring make the pillar erupt immediately.

Triple Tide Surge Ultimate

Cooldown 15 sAim at cursorRange 450Area 100

Launch 3 piercing great waves in a row — each one stronger than the last.

Each wave
90, grows with distance up to 180, knockback 30
Interval
0.4 seconds apart
Full details

Swing the trident to launch 3 great waves 0.4 seconds apart, piercing 450 straight toward the cursor: each wave deals 90 damage, increasing with distance (max 180), and knocks enemies hit back 30 in the wave's direction — later waves hit farther away so they are stronger.

Spring Tide Passive

Cooldown 6 sArea 70

Nerissa's waves grow stronger with the distance traveled, and crash at the end of their path.

Spring Tide
damage up to ×2 once the wave has traveled 400
Crash
80 in area 70, 30% slow for 2 seconds
Full details

Nerissa's waves (Piercing Tidal Wave, Triple Tide Surge) grow stronger the farther they travel: damage × (1 + distance ÷ 400), max ×2 from 400. A wave that runs its full range breaks at the end of its path: 80 area damage in radius 70 + 30% slow for 2 seconds — at most once every 6 seconds.

Great Tsunami Rage ultimate

Rage at 100%Aim at cursorRange 450Area 180

Raise a wall of waves sweeping toward the cursor, washing enemies away before it breaks.

Warning
0.75 seconds · wall width 360
Wave front
600 damage, carried away for up to 1.5 seconds
Wave break
900 damage in area 180
Flooded area
8 seconds: 50% slow, no dashing
Nerissa's Wave
always at full ×2 inside the flooded area
Full details

Nerissa raises the trident and the sea rises into a wave wall 360 wide right ahead (0.75-second warning), then sweeps 450 toward the cursor over 1.5 seconds: enemies touched by the wave face take 600 damage and are swept away with the wave (lose control until the wave breaks, max 1.5 seconds); at the end of the path the wave breaks: 900 area damage in radius 180. The swept strip floods for 8 seconds: enemies in it are slowed by 50% and cannot dash; Nerissa's waves in the flooded area always count as full max distance (×2).

Same race