Nerissa
Nerissa — Spring Tide Mage. Damage, Mage, Seafolk.
Base stats (level 1)
Defense
- HP510
- Armor12
- Magic Resist19
- Dodge0%
- HP Regen / s1.5
- Lifesteal0%
- Damage Reduction0%
- Tenacity5%
- Healing Received0%
- Thorns0%
Offense
- Attack45
- Crit Chance5%
- Crit Damage150%
- Accuracy0
- Armor Pen6%
- Basic Attack Damage0%
- Skill Damage16%
Speed
- Attack Speed (per second)1.4
- Move Speed76
- Stamina70
- Range200
- Cooldown Reduction4%
Rage
- Rage Gain0%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Tide Drop Basic attack
Fire a swirling water droplet at 1 target.
Full details
The water orb between the trident's prongs fires a swirling water droplet at a target.
Tide Glide Dash
Glide toward the cursor, leaving a slowing water trail.
- Water trail
- width 50, 3 seconds: 30% slow, lingers 1 second after leaving
Full details
Water floods beneath your feet; Nerissa glides 140 toward the cursor, leaving a water trail 50 wide for 3 seconds: enemies stepping on the trail are slowed by 30% (lasting 1 more second after leaving the trail).
Piercing Tidal Wave Skill 1
Launch a piercing wave of water straight toward the cursor — the farther it travels, the stronger it gets.
- Damage
- 110, grows with distance — max 220 at 400
Full details
Launch a water wave piercing 450 straight toward the cursor: every enemy on the path takes 110 damage, increasing with the distance the wave has traveled (Spring Tide) — 176 at distance 240, max 220 from 400 onward.
Sea God's Water Pillar Skill 2
Summon a foam ring at the cursor — 1 second later a water column erupts.
- Water column
- 220 damage, knock up for 0.75 seconds
- Wave through foam
- the water column erupts immediately
Full details
A ring of bubbles fizzes at the cursor (radius 70); 1 second later a water pillar erupts: 220 damage and knock up for 0.75 seconds. Nerissa's waves passing through a fizzing bubble ring make the pillar erupt immediately.
Triple Tide Surge Ultimate
Launch 3 piercing great waves in a row — each one stronger than the last.
- Each wave
- 90, grows with distance up to 180, knockback 30
- Interval
- 0.4 seconds apart
Full details
Swing the trident to launch 3 great waves 0.4 seconds apart, piercing 450 straight toward the cursor: each wave deals 90 damage, increasing with distance (max 180), and knocks enemies hit back 30 in the wave's direction — later waves hit farther away so they are stronger.
Spring Tide Passive
Nerissa's waves grow stronger with the distance traveled, and crash at the end of their path.
- Spring Tide
- damage up to ×2 once the wave has traveled 400
- Crash
- 80 in area 70, 30% slow for 2 seconds
Full details
Nerissa's waves (Piercing Tidal Wave, Triple Tide Surge) grow stronger the farther they travel: damage × (1 + distance ÷ 400), max ×2 from 400. A wave that runs its full range breaks at the end of its path: 80 area damage in radius 70 + 30% slow for 2 seconds — at most once every 6 seconds.
Great Tsunami Rage ultimate
Raise a wall of waves sweeping toward the cursor, washing enemies away before it breaks.
- Warning
- 0.75 seconds · wall width 360
- Wave front
- 600 damage, carried away for up to 1.5 seconds
- Wave break
- 900 damage in area 180
- Flooded area
- 8 seconds: 50% slow, no dashing
- Nerissa's Wave
- always at full ×2 inside the flooded area
Full details
Nerissa raises the trident and the sea rises into a wave wall 360 wide right ahead (0.75-second warning), then sweeps 450 toward the cursor over 1.5 seconds: enemies touched by the wave face take 600 damage and are swept away with the wave (lose control until the wave breaks, max 1.5 seconds); at the end of the path the wave breaks: 900 area damage in radius 180. The swept strip floods for 8 seconds: enemies in it are slowed by 50% and cannot dash; Nerissa's waves in the flooded area always count as full max distance (×2).


