Moon Mirror Mage
Moon Mirror Mage is the tier III guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Blast zone, Look away, Summon adds. The fight has 3 phases, switching at 66% · 33% HP.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Falling MoonlightBlast zone | Always | 5 zones · radius 65 · 2.4 s warning | Leave the red zone before the rim fills. |
| Moon SealSpread | Always | — | Spread out so purple rings do not overlap teammates. |
| Mirror ShadeSummon adds | At 66% HP (once) | 3 × Waning Moon Elf | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Mirror ReflectionLook away | From phase 3 (below 33%) | — | When the closed purple eye appears above the boss, turn your back (run away from it) before it opens. |
| Full MoonStack | From phase 3 (below 33%) | — | Whole party stands in the gold ring — damage is split between everyone inside. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 66% Phase 2 begins
- 66% Mirror Shade — 3 × Waning Moon Elf
- 33% Phase 3 begins
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier III chest.
- Chest: gold (by opener's level: Lv 20 ≈ 13,842 · 50 ≈ 38,852 · 100 ≈ 216,984 gold) · Mystic Iron × 1.3 vs tier I · Soul Stones 14 · 2 Purple items · Protection Charm 1.5% · Lucky Stone 12%.
- 1 Purple becomes Moon Mirror Jade Pendant (Jade Pendant, fixed line Cooldown Reduction): 35%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 1 signature item(s). No Red, no Star Fragments.
- Tier III conquest title for everyone in the fight.
- A loss gives no rewards.








