War Forge Machine
War Forge Machine is the tier IV guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Tank buster, Blast zone, Summon adds. The fight has 3 phases, switching at 66% · 33% HP.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Forge HammerTank buster | Always | — | Tank uses damage reduction or swaps to a Tank champion; others stay away. |
| Hammer SlamBlast zone | Always | 3 zones · radius 75 | Leave the red zone before the rim fills. |
| Overheated FurnaceStack | From phase 2 (below 66%) | — | Whole party stands in the gold ring — damage is split between everyone inside. |
| Furnace BlastBlast zone | From phase 3 (below 33%) | radius 160 · around boss | Leave the red zone before the rim fills. |
| Summon Fire ImpsSummon adds | At 33% HP (once) | 2 × Fire Fiend | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Frontal coneCone | Always | 60° · length 150 · 1.2 s warning · every 7 s · Burning | Do not stand in front when it turns to face a direction. |
| Fire trailFire trail | Always | — | Do not walk on the path the boss just crossed. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 66% Phase 2 begins
- 33% Phase 3 begins
- 33% Summon Fire Imps — 2 × Fire Fiend
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier IV chest.
- Chest: gold (by opener's level: Lv 20 ≈ 14,996 · 50 ≈ 42,089 · 100 ≈ 235,066 gold) · Mystic Iron × 1.45 vs tier I · Soul Stones 16 · 2 Purple items · Protection Charm 1.5% · Lucky Stone 14%.
- 1 Purple becomes War Forge Belt (Belt, fixed line Thorns): 40%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 2 signature item(s). No Red, no Star Fragments.
- Tier IV conquest title for everyone in the fight.
- A loss gives no rewards.









