Handbook
Play

War Forge Machine

Game build s2 · f0b9aec · updated 26/10 New

War Forge Machine is the tier IV guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Tank buster, Blast zone, Summon adds. The fight has 3 phases, switching at 66% · 33% HP.

Skills

Skill · signWhenNumbersHow to handle
Forge HammerTank busterAlways—Tank uses damage reduction or swaps to a Tank champion; others stay away.
Hammer SlamBlast zoneAlways3 zones · radius 75Leave the red zone before the rim fills.
Overheated FurnaceStackFrom phase 2 (below 66%)—Whole party stands in the gold ring — damage is split between everyone inside.
Furnace BlastBlast zoneFrom phase 3 (below 33%)radius 160 · around bossLeave the red zone before the rim fills.
Summon Fire ImpsSummon addsAt 33% HP (once)2 × Fire FiendKill the summons before they swarm the healer. Summons give no EXP or loot.
Frontal coneConeAlways60° · length 150 · 1.2 s warning · every 7 s · BurningDo not stand in front when it turns to face a direction.
Fire trailFire trailAlways—Do not walk on the path the boss just crossed.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

  • 66% Phase 2 begins
  • 33% Phase 3 begins
  • 33% Summon Fire Imps — 2 × Fire Fiend

Rewards

  • Only when the guild wins: every participant (including the fallen) gets the same tier IV chest.
  • Chest: gold (by opener's level: Lv 20 ≈ 14,996 · 50 ≈ 42,089 · 100 ≈ 235,066 gold) · Mystic Iron × 1.45 vs tier I · Soul Stones 16 · 2 Purple items · Protection Charm 1.5% · Lucky Stone 14%.
  • 1 Purple becomes War Forge Belt (Belt, fixed line Thorns): 40%.
  • Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 2 signature item(s). No Red, no Star Fragments.
  • Tier IV conquest title for everyone in the fight.
  • A loss gives no rewards.

Related bosses