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Coral Emperor Crab

Game build s2 · f0b9aec · updated 26/10 New

Coral Emperor Crab is the tier V guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Tank buster, Blast zone, Charge line, Summon adds. The fight has 3 phases, switching at 66% · 33% HP.

Skills

Skill · signWhenNumbersHow to handle
Sideways SlideCharge lineAlways—Sidestep out of the red lane.
Claw PinchTank busterAlways—Tank uses damage reduction or swaps to a Tank champion; others stay away.
Water Column SpoutBlast zoneAlways5 zones · radius 65 · 2.4 s warningLeave the red zone before the rim fills.
Tidal WaveStackFrom phase 2 (below 66%)—Whole party stands in the gold ring — damage is split between everyone inside.
Summon Water SnakesSummon addsAt 66% HP (once)3 × Water SnakeKill the summons before they swarm the healer. Summons give no EXP or loot.
Venom BubblesSpreadFrom phase 3 (below 33%)PoisonedSpread out so purple rings do not overlap teammates.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

  • 66% Phase 2 begins
  • 66% Summon Water Snakes — 3 × Water Snake
  • 33% Phase 3 begins

Rewards

  • Only when the guild wins: every participant (including the fallen) gets the same tier V chest.
  • Chest: gold (by opener's level: Lv 20 ≈ 16,149 · 50 ≈ 45,327 · 100 ≈ 253,148 gold) · Mystic Iron × 1.6 vs tier I · Soul Stones 18 · 2 Purple items · Protection Charm 2% · Lucky Stone 16%.
  • 1 Purple becomes Coral Shell Helm (Helm, fixed line Armor): 45%.
  • Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 2 signature item(s). No Red, no Star Fragments.
  • Tier V conquest title for everyone in the fight.
  • A loss gives no rewards.

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