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Fallen Realm Soul Bell

Game build s2 · f0b9aec · updated 26/10 New

Fallen Realm Soul Bell is the tier VI guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Blast zone, Look away, Curse, Summon adds, Raise corpses. The fight has 3 phases, switching at 66% · 33% HP.

Skills

Skill · signWhenNumbersHow to handle
Bell TollBlast zoneAlwaysradius 200 · around bossLeave the red zone before the rim fills.
Bewitching ChimeLook awayAlways—When the closed purple eye appears above the boss, turn your back (run away from it) before it opens.
Bell CurseCurseAlways1 times · radius 90Damage over time that spreads to anyone close — cursed players stay apart.
Summon WraithsSummon addsAt 66% HP (once)3 × WraithKill the summons before they swarm the healer. Summons give no EXP or loot.
Summon SoulsRaise corpsesFrom phase 2 (below 66%)3 times · radius 320 · 1.5 s warningPull summons away from the boss before killing them — corpses near it rise again.
Shattered BellSpreadFrom phase 3 (below 33%)—Spread out so purple rings do not overlap teammates.
Joined BellStackFrom phase 3 (below 33%)—Whole party stands in the gold ring — damage is split between everyone inside.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

  • 66% Phase 2 begins
  • 66% Summon Wraiths — 3 × Wraith
  • 33% Phase 3 begins

Rewards

  • Only when the guild wins: every participant (including the fallen) gets the same tier VI chest.
  • Chest: gold (by opener's level: Lv 20 ≈ 17,303 · 50 ≈ 48,565 · 100 ≈ 271,230 gold) · Mystic Iron × 1.75 vs tier I · Soul Stones 20 · 3 Purple items · Protection Charm 2% · Lucky Stone 18%.
  • 1 Purple becomes Fallen Realm Soul Bell (Necklace, fixed line Tenacity): 50%.
  • Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 2 signature item(s). No Red, no Star Fragments.
  • Tier VI conquest title for everyone in the fight.
  • A loss gives no rewards.

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