Fallen Realm Soul Bell
Fallen Realm Soul Bell is the tier VI guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Blast zone, Look away, Curse, Summon adds, Raise corpses. The fight has 3 phases, switching at 66% · 33% HP.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Bell TollBlast zone | Always | radius 200 · around boss | Leave the red zone before the rim fills. |
| Bewitching ChimeLook away | Always | — | When the closed purple eye appears above the boss, turn your back (run away from it) before it opens. |
| Bell CurseCurse | Always | 1 times · radius 90 | Damage over time that spreads to anyone close — cursed players stay apart. |
| Summon WraithsSummon adds | At 66% HP (once) | 3 × Wraith | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Summon SoulsRaise corpses | From phase 2 (below 66%) | 3 times · radius 320 · 1.5 s warning | Pull summons away from the boss before killing them — corpses near it rise again. |
| Shattered BellSpread | From phase 3 (below 33%) | — | Spread out so purple rings do not overlap teammates. |
| Joined BellStack | From phase 3 (below 33%) | — | Whole party stands in the gold ring — damage is split between everyone inside. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 66% Phase 2 begins
- 66% Summon Wraiths — 3 × Wraith
- 33% Phase 3 begins
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier VI chest.
- Chest: gold (by opener's level: Lv 20 ≈ 17,303 · 50 ≈ 48,565 · 100 ≈ 271,230 gold) · Mystic Iron × 1.75 vs tier I · Soul Stones 20 · 3 Purple items · Protection Charm 2% · Lucky Stone 18%.
- 1 Purple becomes Fallen Realm Soul Bell (Necklace, fixed line Tenacity): 50%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 2 signature item(s). No Red, no Star Fragments.
- Tier VI conquest title for everyone in the fight.
- A loss gives no rewards.










