Ironclad War Bear
Ironclad War Bear is the tier II guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Spread, Tank buster, Blast zone, Charge line, Summon adds. The fight has 2 phases, switching at 50% HP.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Armored RamCharge line | Always | — | Sidestep out of the red lane. |
| Bear SwatTank buster | Always | — | Tank uses damage reduction or swaps to a Tank champion; others stay away. |
| Earth-Shaking RoarBlast zone | Always | radius 140 · around boss | Leave the red zone before the rim fills. |
| War RoarSpread | From phase 2 (below 50%) | — | Spread out so purple rings do not overlap teammates. |
| Summon War WolvesSummon adds | At 50% HP (once) | 2 × Grey Wolf | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 50% Phase 2 begins
- 50% Summon War Wolves — 2 × Grey Wolf
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier II chest.
- Chest: gold (by opener's level: Lv 20 ≈ 12,689 · 50 ≈ 35,614 · 100 ≈ 198,902 gold) · Mystic Iron × 1.15 vs tier I · Soul Stones 12 · 2 Purple items · Protection Charm 1% · Lucky Stone 10%.
- 1 Purple becomes War Bear Fur Armor (Armor, fixed line HP): 30%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 1 signature item(s). No Red, no Star Fragments.
- Tier II conquest title for everyone in the fight.
- A loss gives no rewards.








