Garra
Garra — Night Stalker Tiger. Damage, Fighter, Beastfolk.
Base stats (level 1)
Defense
- HP580
- Armor22
- Magic Resist13
- Dodge4%
- HP Regen / s0
- Lifesteal4%
- Damage Reduction0%
- Tenacity0%
- Healing Received0%
- Thorns0%
Offense
- Attack42
- Crit Chance20%
- Crit Damage180%
- Accuracy6.5
- Armor Pen8%
- Basic Attack Damage0%
- Skill Damage0%
Speed
- Attack Speed (per second)1.6
- Move Speed76
- Stamina100
- Range50
- Cooldown Reduction0%
Rage
- Rage Gain0%
HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.
Skills
Claw Swipe Basic attack
Rake both steel claws diagonally across 1 target ahead.
Full details
Rake both steel claws diagonally across 1 target ahead.
Shadow Slip Dash
Turn into a streak of striped shadow and dash to the cursor.
- Dash
- cannot be targeted for 0.3 seconds
- Next attack
- +70 damage + 1 stack of Bleed
Full details
Become a striped streak of shadow and dash to the cursor, untargetable while dashing (0.3 seconds); the next basic attack deals 70 extra damage and 1 stack of Bleed.
Pounce Skill 1
Pounce on 1 enemy, tearing harder if it is Prey.
- Damage
- 120 + 2 stacks of Bleed
- Prey
- +100 damage, Garra heals 80 HP
Full details
Pounce on 1 enemy within range 180: 120 damage + 2 stacks of Bleed; if the target is Prey, an extra 100 damage and Garra heals 80 HP.
Stalk Skill 2
Slip into the shadows, turn invisible, then strike with an ambush.
- Invisible
- 1 second
- Haste
- attack speed + move speed +40% for 2.5 seconds
- First hit
- +130 damage + 3 stacks of Bleed
Full details
Melt into the shadows: invisible for 1 second, Attack Speed and Move Speed +40% for 2.5 seconds; the first strike after revealing deals 130 extra damage and 3 stacks of Bleed.
Rend Ultimate
Latch onto 1 enemy and tear 6 times in 1.2 seconds.
- Damage
- 190 total, a full 3 stacks of Bleed
- While latched
- immune to crowd control
- Prey
- +25 per slash, Garra heals 225 HP
Full details
Latch onto 1 enemy and tear 6 times in 1.2 seconds (immune to crowd control, follows the target): 190 damage in total, full 3 stacks of Bleed; if Prey, each tear deals 25 more and Garra heals 225 HP.
Scent of Blood Passive
Skills inflict Bleed; enemies below 50% HP become Prey.
- Bleed
- 30 damage per stack over 3 seconds, max 3 stacks
- Prey
- Garra deals 20% more damage to it
- Prey slain
- Pounce recharges instantly, Garra heals 50 HP
Full details
Garra's skills inflict Bleed (30 damage per stack over 3 seconds, max 3 stacks). Enemies below 50% HP are Prey: Garra deals 20% more damage to them; killing Prey resets Pounce's cooldown instantly and Garra heals 50 HP.
Night Hunt of the Tiger King Rage ultimate
Summon the darkness for 8 seconds — every enemy in the zone becomes Prey.
- Prey
- slowed by 20%
- Garra
- immune to crowd control, an extra 20% lifesteal
- Invisible
- invisible again after 1 second without attacking
- Pounce
- cooldown only 1.5 seconds, double damage
Full details
Roar to call down 8 seconds of darkness covering radius 250: every enemy in the area becomes Prey and is slowed by 20%; Garra is immune to crowd control, turns invisible again after 1 second without attacking, gains +20% Lifesteal, and Pounce has only a 1.5-second cooldown and deals double damage.


