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Garra

Game build s2 · 851fe31 · updated 26/10 New

Garra — Night Stalker Tiger. Damage, Fighter, Beastfolk.

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Base stats (level 1)

Defense

  • HP580
  • Armor22
  • Magic Resist13
  • Dodge4%
  • HP Regen / s0
  • Lifesteal4%
  • Damage Reduction0%
  • Tenacity0%
  • Healing Received0%
  • Thorns0%

Offense

  • Attack42
  • Crit Chance20%
  • Crit Damage180%
  • Accuracy6.5
  • Armor Pen8%
  • Basic Attack Damage0%
  • Skill Damage0%

Speed

  • Attack Speed (per second)1.6
  • Move Speed76
  • Stamina100
  • Range50
  • Cooldown Reduction0%

Rage

  • Rage Gain0%

HP is the design value — × 1.6 in combat. Bars compare to the highest champion in that stat.

Skills

Claw Swipe Basic attack

Auto-targetRange 50

Rake both steel claws diagonally across 1 target ahead.

Full details

Rake both steel claws diagonally across 1 target ahead.

Shadow Slip Dash

Cooldown 5 sAim at cursorRange 120

Turn into a streak of striped shadow and dash to the cursor.

Dash
cannot be targeted for 0.3 seconds
Next attack
+70 damage + 1 stack of Bleed
Full details

Become a striped streak of shadow and dash to the cursor, untargetable while dashing (0.3 seconds); the next basic attack deals 70 extra damage and 1 stack of Bleed.

Pounce Skill 1

Cooldown 7 sAuto-targetRange 180

Pounce on 1 enemy, tearing harder if it is Prey.

Damage
120 + 2 stacks of Bleed
Prey
+100 damage, Garra heals 80 HP
Full details

Pounce on 1 enemy within range 180: 120 damage + 2 stacks of Bleed; if the target is Prey, an extra 100 damage and Garra heals 80 HP.

Stalk Skill 2

Cooldown 10 sFrom self

Slip into the shadows, turn invisible, then strike with an ambush.

Invisible
1 second
Haste
attack speed + move speed +40% for 2.5 seconds
First hit
+130 damage + 3 stacks of Bleed
Full details

Melt into the shadows: invisible for 1 second, Attack Speed and Move Speed +40% for 2.5 seconds; the first strike after revealing deals 130 extra damage and 3 stacks of Bleed.

Rend Ultimate

Cooldown 15 sAuto-targetRange 60

Latch onto 1 enemy and tear 6 times in 1.2 seconds.

Damage
190 total, a full 3 stacks of Bleed
While latched
immune to crowd control
Prey
+25 per slash, Garra heals 225 HP
Full details

Latch onto 1 enemy and tear 6 times in 1.2 seconds (immune to crowd control, follows the target): 190 damage in total, full 3 stacks of Bleed; if Prey, each tear deals 25 more and Garra heals 225 HP.

Scent of Blood Passive

Cooldown 30 s

Skills inflict Bleed; enemies below 50% HP become Prey.

Bleed
30 damage per stack over 3 seconds, max 3 stacks
Prey
Garra deals 20% more damage to it
Prey slain
Pounce recharges instantly, Garra heals 50 HP
Full details

Garra's skills inflict Bleed (30 damage per stack over 3 seconds, max 3 stacks). Enemies below 50% HP are Prey: Garra deals 20% more damage to them; killing Prey resets Pounce's cooldown instantly and Garra heals 50 HP.

Night Hunt of the Tiger King Rage ultimate

Rage at 100%From selfArea 250

Summon the darkness for 8 seconds — every enemy in the zone becomes Prey.

Prey
slowed by 20%
Garra
immune to crowd control, an extra 20% lifesteal
Invisible
invisible again after 1 second without attacking
Pounce
cooldown only 1.5 seconds, double damage
Full details

Roar to call down 8 seconds of darkness covering radius 250: every enemy in the area becomes Prey and is slowed by 20%; Garra is immune to crowd control, turns invisible again after 1 second without attacking, gains +20% Lifesteal, and Pounce has only a 1.5-second cooldown and deals double damage.

Same race