Five-Headed Hydra
Five-Headed Hydra is the tier XIII guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Tank buster, Blast zone, Look away, Summon adds, Curse, Swallow. The fight has 4 phases, switching at 75% · 50% · 25% HP.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Venom SpitSpread | Always | Poisoned | Spread out so purple rings do not overlap teammates. |
| BiteTank buster | Always | — | Tank uses damage reduction or swaps to a Tank champion; others stay away. |
| AcidBlast zone | Always | 5 zones · radius 70 · 2.4 s warning | Leave the red zone before the rim fills. |
| Summon SnakelingsSummon adds | At 75% HP (once) | 4 × Water Snake | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Contagious VenomCurse | From phase 2 (below 75%) | 1 times · radius 90 | Damage over time that spreads to anyone close — cursed players stay apart. |
| Five-Head BiteStack | From phase 3 (below 50%) | — | Whole party stands in the gold ring — damage is split between everyone inside. |
| SwallowSwallow | From phase 3 (below 50%) | 1.5 s warning | One player is swallowed: burst the boss so it spits them out early. |
| Serpent EyeLook away | From phase 4 (below 25%) | — | When the closed purple eye appears above the boss, turn your back (run away from it) before it opens. |
| Boiling SwampBlast zone | From phase 4 (below 25%) | 7 zones · radius 70 · 2.6 s warning | Leave the red zone before the rim fills. |
| Frontal coneCone | Always | 80° · length 200 · 1.3 s warning · every 7 s · Poisoned | Do not stand in front when it turns to face a direction. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 75% Phase 2 begins
- 75% Summon Snakelings — 4 × Water Snake
- 50% Phase 3 begins
- 25% Phase 4 begins
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier XIII chest.
- Chest: gold (by opener's level: Lv 20 ≈ 25,377 · 50 ≈ 71,228 · 100 ≈ 397,803 gold) · Mystic Iron × 2.8 vs tier I · Soul Stones 34 · 4 Purple items · Protection Charm 4.5% · Lucky Stone 32%.
- 1 Purple becomes Hydra Scale Gloves (Gloves, fixed line Monster Lifesteal): 85%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 5 signature item(s). No Red, no Star Fragments.
- Tier XIII conquest title for everyone in the fight.
- A loss gives no rewards.










