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Fallen Seal-Guardian God

Game build s2 · f0b9aec · updated 26/10 New

Fallen Seal-Guardian God is the tier XV guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Tank buster, Blast zone, Charge line, Look away, Push storm, Summon adds, Chain pull, Curse. The fight has 5 phases, switching at 80% · 60% · 40% · 20% HP.

Skills

Skill · signWhenNumbersHow to handle
Seal CollapseBlast zoneAlways8 zones · radius 60 · 2.6 s warningLeave the red zone before the rim fills.
Seal HammerTank busterAlways—Tank uses damage reduction or swaps to a Tank champion; others stay away.
Broken SealSpreadFrom phase 2 (below 80%)—Spread out so purple rings do not overlap teammates.
Seal UnionStackFrom phase 2 (below 80%)—Whole party stands in the gold ring — damage is split between everyone inside.
Seal Chain WhipCharge lineFrom phase 2 (below 80%)—Sidestep out of the red lane.
Eye of TruthLook awayFrom phase 3 (below 60%)—When the closed purple eye appears above the boss, turn your back (run away from it) before it opens.
Seal WavePush stormFrom phase 3 (below 60%)2 s warningWind pushes everyone one way — walk against the arrows, do not get pushed into zones.
Summon Soul EchoesSummon addsAt 40% HP (once)2 × Soul Echo GuardianKill the summons before they swarm the healer. Summons give no EXP or loot.
Summon Soul EchoesSummon addsAt 40% HP (once)2 × Soul Echo MageKill the summons before they swarm the healer. Summons give no EXP or loot.
Pulling ChainChain pullFrom phase 4 (below 40%)—You get yanked next to the boss — dash out at once, avoid being pulled into zones.
Curse SealCurseFrom phase 5 (below 20%)2 times · radius 90Damage over time that spreads to anyone close — cursed players stay apart.
Seal DetonationBlast zoneFrom phase 5 (below 20%)radius 220 · around bossLeave the red zone before the rim fills.
Ground slamGround slamAlwaysradius 90Back out of the ring around its feet.

“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →

Phase bar

  • 80% Phase 2 begins
  • 60% Phase 3 begins
  • 40% Phase 4 begins
  • 40% Summon Soul Echoes — 2 × Soul Echo Guardian
  • 40% Summon Soul Echoes — 2 × Soul Echo Mage
  • 20% Phase 5 begins

Rewards

  • Only when the guild wins: every participant (including the fallen) gets the same tier XV chest.
  • Chest: gold (by opener's level: Lv 20 ≈ 27,684 · 50 ≈ 77,703 · 100 ≈ 433,967 gold) · Mystic Iron × 3.1 vs tier I · Soul Stones 38 · 4 Purple items · Protection Charm 5% · Lucky Stone 36%.
  • 1 Purple becomes Seal Hammer (Weapon, fixed line Armor Pen): 95%.
  • Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 5 signature item(s). No Red, no Star Fragments.
  • Tier XV conquest title for everyone in the fight.
  • A loss gives no rewards.

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