Fallen Seal-Guardian God
Fallen Seal-Guardian God is the tier XV guild boss in the Guild Cave: 1 champion, 1 life each. Uses: Stack, Spread, Tank buster, Blast zone, Charge line, Look away, Push storm, Summon adds, Chain pull, Curse. The fight has 5 phases, switching at 80% · 60% · 40% · 20% HP.
Skills
| Skill · sign | When | Numbers | How to handle |
|---|---|---|---|
| Seal CollapseBlast zone | Always | 8 zones · radius 60 · 2.6 s warning | Leave the red zone before the rim fills. |
| Seal HammerTank buster | Always | — | Tank uses damage reduction or swaps to a Tank champion; others stay away. |
| Broken SealSpread | From phase 2 (below 80%) | — | Spread out so purple rings do not overlap teammates. |
| Seal UnionStack | From phase 2 (below 80%) | — | Whole party stands in the gold ring — damage is split between everyone inside. |
| Seal Chain WhipCharge line | From phase 2 (below 80%) | — | Sidestep out of the red lane. |
| Eye of TruthLook away | From phase 3 (below 60%) | — | When the closed purple eye appears above the boss, turn your back (run away from it) before it opens. |
| Seal WavePush storm | From phase 3 (below 60%) | 2 s warning | Wind pushes everyone one way — walk against the arrows, do not get pushed into zones. |
| Summon Soul EchoesSummon adds | At 40% HP (once) | 2 × Soul Echo Guardian | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Summon Soul EchoesSummon adds | At 40% HP (once) | 2 × Soul Echo Mage | Kill the summons before they swarm the healer. Summons give no EXP or loot. |
| Pulling ChainChain pull | From phase 4 (below 40%) | — | You get yanked next to the boss — dash out at once, avoid being pulled into zones. |
| Curse SealCurse | From phase 5 (below 20%) | 2 times · radius 90 | Damage over time that spreads to anyone close — cursed players stay apart. |
| Seal DetonationBlast zone | From phase 5 (below 20%) | radius 220 · around boss | Leave the red zone before the rim fills. |
| Ground slamGround slam | Always | radius 90 | Back out of the ring around its feet. |
“How to handle” comes from the sign. Numbers from game data, build s2. See the 6 signs →
Phase bar
- 80% Phase 2 begins
- 60% Phase 3 begins
- 40% Phase 4 begins
- 40% Summon Soul Echoes — 2 × Soul Echo Guardian
- 40% Summon Soul Echoes — 2 × Soul Echo Mage
- 20% Phase 5 begins
Rewards
- Only when the guild wins: every participant (including the fallen) gets the same tier XV chest.
- Chest: gold (by opener's level: Lv 20 ≈ 27,684 · 50 ≈ 77,703 · 100 ≈ 433,967 gold) · Mystic Iron × 3.1 vs tier I · Soul Stones 38 · 4 Purple items · Protection Charm 5% · Lucky Stone 36%.
- 1 Purple becomes Seal Hammer (Weapon, fixed line Armor Pen): 95%.
- Guild Vault: Purple ⌈players ÷ 3⌉ (2–6) + 5 signature item(s). No Red, no Star Fragments.
- Tier XV conquest title for everyone in the fight.
- A loss gives no rewards.










