Compare champions
Pick 2–3 champions and a level to line up their stats, skills, race and class side by side. Numbers come straight from the game data, worked out like the in-game champion sheet.
Stats
| Stat | |||
|---|---|---|---|
| Defense | |||
| HP | 600 highest | 500 | 500 |
| Armor | 40 highest | 20 | 20 |
| Magic Resist | 25 highest | 25 highest | 16 |
| Dodge | 3% highest | 2% | 3% highest |
| HP Regen / s | 2 highest | 1 | 0 |
| Lifesteal | 0% | 0% | 4% highest |
| Tenacity | 20% highest | 10% | 10% |
| Healing Received | 0% | 10% highest | 0% |
| Thorns | 5% highest | 0% | 0% |
| Offense | |||
| Attack | 40 | 36 | 44 highest |
| Crit Chance | 5% | 5% | 15% highest |
| Crit Damage | 150% | 150% | 170% highest |
| Accuracy | 0 | 1 | 7 highest |
| Armor Pen | 0% | 0% | 8% highest |
| Skill Damage | 0% | 0% | 5% highest |
| Speed | |||
| Attack Speed (per second) | 1.8 | 1.5 | 1.9 highest |
| Move Speed | 72 | 76 highest | 70 |
| Stamina | 100 highest | 70 | 100 highest |
| Range | 50 | 200 highest | 50 |
| Cooldown Reduction | 0% | 10% highest | 0% |
| Rage | |||
| Rage Gain | 0% | 30% highest | 0% |
Champion stats at level 1, before gear, Hall of Heroes, ascension tier and synergy. HP is the design value — × 1.6 in combat (the cards above already include it). ▲ = highest in the row.
Skills
| Slot | |||
|---|---|---|---|
| Basic attack | Sweeping SlashRange 50Slash in a 130° arc in front of you. | Ray of LightRange 200Fire an orb of light from the staff tip at the target. | Quick ThrustRange 50Thrust quickly at 1 target ahead, imprinting 1 Sword Mark. |
| Dash | Shield ChargeCooldown 3 sRange 104Raise your shield and charge to the cursor, damaging any enemy you hit. | SunstepCooldown 5 sRange 120Turn into a sunbeam and dash to the cursor or beside a teammate you click. | Piercing DashCooldown 4 sRange 120Dash through enemies to the cursor. |
| Skill 1 | TauntCooldown 8 sArea 110Roar, forcing nearby enemies to attack you. | SunbeamCooldown 7 sRange 220Area 40Fire a sunbeam straight at the target, hitting everyone along its path. | Chain SlashCooldown 4 sRange 60Slash 3 times in a row at 1 target, then speed up. |
| Skill 2 | Shield QuakeCooldown 6 sArea 58Slam your shield into the ground ahead, stunning enemies. | PurifyCooldown 8 sRange 200Area 70Shine holy light on 1 teammate: cleanse debuffs and heal. | Phantom Blade BurstCooldown 8 sArea 110Detonate every Sword Mark on nearby enemies. |
| Ultimate | Holy Sword SmiteCooldown 20 sRange 170Area 84A sword of light crashes down for heavy damage, leaving a ring of holy light. | Sun's ProtectionCooldown 18 sRange 240Area 100Place a sun sigil on 1 teammate for 4 seconds; when it ends, it bursts with light. | Peerless Phantom SlashCooldown 16 sRange 160Area 100Turn into an afterimage and rush to the cursor, cutting through enemies with 5 slashes around it. |
| Passive | Guardian's WillCooldown 40 sBelow 30% HP, automatically raise a shield that absorbs damage. | Blessing of the SunCooldown 15 sWhen a teammate is about to fall, Selene automatically fires a healing sunbeam. | Sword MarkCooldown 8 sHits imprint Sword Marks on enemies; detonating a full 5 marks grants a bonus. |
| Rage ultimate | Holy Guardian DescentRage at 100%Area 150A Guardian descends for 8 seconds — soaking hits for the whole team, then Judgment. | Dawn of SalvationRage at 100%Area 180Sunrise heals the whole team, then Sunbeams fire in rapid succession for 8 seconds. | One Blade Severs the VoidRage at 100%Area 160Vanish for 1.5 seconds, carve 8 sword streaks, then detonate every mark; afterward, Sword Heart. |
Race, class and synergy
Synergies this group unlocks
- Humans Race — 3 champions, 3-member tier: +3% HP, Armor, Magic Resist, Attack · Self
In game, synergy counts the active champion of each party member in range (you included): 2 members of the same race / class unlock the first tier, 3 members the higher tier.


